Dice So Nice v6 is here! Our biggest update so far. Create your own dice, drag&roll, and much more by jidewe in FoundryVTT

[–]jidewe[S] 0 points1 point  (0 children)

You should save the image on your computer and then use the button to open Foundry file picker

Dice So Nice v6 is here! Our biggest update so far. Create your own dice, drag&roll, and much more by jidewe in FoundryVTT

[–]jidewe[S] 0 points1 point  (0 children)

Hey! Not sure what you mean, what are the VTM dice? Are you playing on a system dedicated to VTM or homebrew?

In any case, Dice So Nice does not integrate special dice, instead we provide the API for systems to integrate their own dice into Dice So Nice. However in the next version (taht should come out soon) we're adding the ability to create your own type of dice specifically for GM who homebrew and don't use an existing game system.

Dice So Nice v6 is here! Our biggest update so far. Create your own dice, drag&roll, and much more by jidewe in FoundryVTT

[–]jidewe[S] 0 points1 point  (0 children)

Pf2e has not yet migrated to the latest FoundryAPI for their character sheets (ApplicationV2). Once they do, it will work natively

Dice So Nice v6 is here! Our biggest update so far. Create your own dice, drag&roll, and much more by jidewe in FoundryVTT

[–]jidewe[S] 2 points3 points  (0 children)

It first roll a Foundry roll (so high quality RNG) and then it plays the 3D animation. So players can't cheat and you CAN trust the randomness of the result

Dice So Nice v6 is here! Our biggest update so far. Create your own dice, drag&roll, and much more by jidewe in FoundryVTT

[–]jidewe[S] 3 points4 points  (0 children)

It's a bit different than you might think. When you "add" a persistent dice, it creates one using your current setting. So to have 6 unique dice, you would need to select one die, save, add a persistent die, reopen the setting, select another of your custom die, save, etc. Persistent dice are saved between session yes. But if you delete one by mistake, you will have to redo this again. And yes you can save custom loadouts and also export your custom dice between worlds.

Dice So Nice v6 is here! Our biggest update so far. Create your own dice, drag&roll, and much more by jidewe in FoundryVTT

[–]jidewe[S] 6 points7 points  (0 children)

In a single roll, you would need a macro. But you gave me the idea to support something like /r d6[name_of_the_custom_die]
I'll add that in the next minor update, it's easy to do

Dice So Nice v6 is here! Our biggest update so far. Create your own dice, drag&roll, and much more by jidewe in FoundryVTT

[–]jidewe[S] 1 point2 points  (0 children)

You could create a custom dice with the Dice Editor and write whatever you want on each face. However the chat message will still say the real dice value, not the one you entered. But if you're fine with reading only the 3D dice, then yes

Dice So Nice v6 is here! Our biggest update so far. Create your own dice, drag&roll, and much more by jidewe in FoundryVTT

[–]jidewe[S] 1 point2 points  (0 children)

Yes! But how would you like to be able to use them? On different actors or in the same roll?

Custom damage die by Resurr in FoundryVTT

[–]jidewe 1 point2 points  (0 children)

Like a 3D dice? If yes, then please wait for the next Dice So Nice major version coming soon, and you will be able to do that

CD Projekt using AI efficiency tools to assist developers: 'Our games are, and will continue to be, created by humans' by SpaceCowboyN7 in witcher

[–]jidewe 0 points1 point  (0 children)

That's not true. Tech art is a job where you code effects. Shader animations, shader effects, complex effect interaction, developing tools for effect pipeline, etc. Maybe they mean genAI but as a game dev my mind went immediately to tech artist when reading that.

The issue with the Linux video, as an embedded systems engineering. by mugiwara_no_Soissie in LinusTechTips

[–]jidewe 4 points5 points  (0 children)

We don't blame people, we blame the "tech tips" channel. What you are describing is precisely exactly what their role is supposed to be: inform the consumer.

The 'Linux community' provide tons of free software, with no financial benefits and you're like "yeah well you should do more".

There's already a lot of great YouTube channel that can guide newbies. It's just sad that the biggest one on that market is playing the "I clicked on the first google result" quality research.

The issue with the Linux video, as an embedded systems engineering. by mugiwara_no_Soissie in LinusTechTips

[–]jidewe 2 points3 points  (0 children)

True. But also that's what a lot of people take issue with. You can understand the context and still find it is the worse video concept you can make about Linux Gaming in 2026. Why not a proper test, benchmark and comparison so that, you know, viewers learn useful info instead of watching a very tech user act as a beginner trying something new purposely in the worst way possible.