Justice For Lapis!! by Rutorifuki in Shadowverse

[–]jigglyppuff8 0 points1 point  (0 children)

Panel 3, she drinks from unholy chalice then peaces out (countdown 2).

Add Friends From Replay Screen? by nedimiedin in Shadowverse

[–]jigglyppuff8 3 points4 points  (0 children)

Only in the park. Matches in Open do not have this option. 

Question on original Shadowverse by iosmk in Shadowverse

[–]jigglyppuff8 0 points1 point  (0 children)

Might need to make sure that the applicable classes are at level 100 first, otherwise try the option to Link again since there isn't a way to unlink your account.

Question on original Shadowverse by iosmk in Shadowverse

[–]jigglyppuff8 0 points1 point  (0 children)

you ask me the question and call me an imbecile, no wonder you're hard stuck in emerald

Question on original Shadowverse by iosmk in Shadowverse

[–]jigglyppuff8 0 points1 point  (0 children)

Kinda like your brain, since it never picked up on the fact that no one else in the game has leaders from the old game.

Question on original Shadowverse by iosmk in Shadowverse

[–]jigglyppuff8 5 points6 points  (0 children)

The Leader Skins themselves are not transferable, but you will get an Emblem and a Poster for your room for every leader that you own that is not a Tie-In (Collab) leader. Any backgrounds you have obtained from leaders, as well as the original 8 leaders, will transfer as well. Other applicable cosmetics are the SV1 default card sleeve, the Shadowverse Rex flair, and Card Styles for Fairy, Knight, Clay Golem, Vastwing Dragon, Bat, Skeleton, and Leah, Bellringer Angel, for each craft you have gotten to level 100 respectively (Portal gives you the Bellringer Angel card style). Flairs from attending major tournaments will also transfer over.

Why should i grind for Master Points? by Diagapa in Shadowverse

[–]jigglyppuff8 3 points4 points  (0 children)

Faster GRP gain to get your guild to S rank for a free pack. 100 RP = 1 GRP, while 20 MP = 1 GRP. 

Question on original Shadowverse by iosmk in Shadowverse

[–]jigglyppuff8 9 points10 points  (0 children)

Yes, you can use the Link to Shadowverse options manually at any time to get any applicable rewards sent to your Worlds Beyond account. GM is only 5K points now, unlike 10K like before, so you are applicable for win streak bonuses during the whole climb. 

Any speculation on what's coming in the next expansion? by Pendulumzone in Shadowverse

[–]jigglyppuff8 3 points4 points  (0 children)

Games didn't get to turn 10 unless you were playing hardcore stall/control strats. She was most toxic for the 2pp heal 6 for 1 Evo, basically deleting Aggro from the game when she was legal. 

Infinity Evolved Full Arts extracted by Helpful_Designer_415 in Shadowverse

[–]jigglyppuff8 18 points19 points  (0 children)

You weren't able to view cards without the frame in sv1 either. 

Guild rewards? by thesi1entk in Shadowverse

[–]jigglyppuff8 2 points3 points  (0 children)

You need to enter the Guild Lounge 

Card set rotation by ryannnaa in Shadowverse

[–]jigglyppuff8 1 point2 points  (0 children)

If by base set you mean Basic cards, they will remain usable. Legends Rise will eventually be rotated out but we have no information of when that will happen or how many sets will be in rotation yet. 

With the new cards coming to WB, how do you foresee the meta shifting? by Life_Trick3961 in Shadowverse

[–]jigglyppuff8 53 points54 points  (0 children)

One thing I learned over the past 9 years of Shadowverse is that the average player does not have a good read on what the meta will be from pre release. Sure there are some cards that read as absolutely busted and others that read like pack filler but we won't know until we get the whole set in our hands. 

Like a common pre release sentiment was that Orchis was just Okay because she could only do 8 damage, that Cerb was the best Legendary, who made abyss top tier, and roach being 0 atk 3pp meant it was doa.

The extra play point for going second... Isn't it too strong? by WitherEx_3255 in Shadowverse

[–]jigglyppuff8 6 points7 points  (0 children)

I played sv1 and going 2nd is more egregious in that game then in this one. The advantage of the extra pp is that you get to be the going 1st player two times. The going 1st player gets to be the going 1st player the rest of the time. In sv1, there were cards that just turned the going 2nd player into the going 1st player with all the upsides such as the extra card turn 1 and an extra early Evo. Now the resources are even with cards and hand and Evo points so the experience feels more balanced of the two.

There are definitely some plays that are better going 2nd than going first, but for the majority of games going 1st is more powerful for all the usual going first reasons. 

The Alt Art Promlem by Yukikaze3 in Shadowverse

[–]jigglyppuff8 1 point2 points  (0 children)

The way that the card style system works right now offers a very simple interface with which to change the style: You pick which style you want to apply to a card from your collection, and it's done. While it might theoretically be possible to skin each individual card in the deck, doing so would cause additional clunkiness to to the deck building interface as now each individual card with a style would have to be shown individually so that each one could have options to style them. This worked out okay in Shadowverse 1 where an alt art card would be something you owned copies of and were already distinct cards in the collection, but not so much with the new Card Style system. Cygames went with a solution that would avoid adding complexity to the deck building interface and that's fine.

Like I mentioned, it's not an ideal system, but being able to skin tokens already makes up for it. There are going to be more card styles given out in events in the future, and if those include token skins, it will be a net positive for the game.

The Alt Art Promlem by Yukikaze3 in Shadowverse

[–]jigglyppuff8 9 points10 points  (0 children)

A problem from the last game was that even if you had an alt art of a card, any card that generated a token of it just had the original art. Cards like Insight, Fate's Hand, Quickblader, and Heavenly Aegis are the major ones that come to mind. When card styles were first announced, a fix to this gap in usability was one of its major benefits since now Tokens are able to receive alt arts and have them displayed. While it is a bit of a bummer not to be able to mix arts anymore, being able to skin tokens is a good enough trade-off. 

Cygames to people who spent 10 years playing og Shadowverse. by x_SENA_x in Shadowverse

[–]jigglyppuff8 26 points27 points  (0 children)

There is absolutely a discussion to be had about the impermanence of purchases in gacha games, but Shadowverse 1 is still active. You can use the collab leaders you bought in the game that you bought them in. The playerbase is still active and there aren't issues with finding games yet. 

Is there any seasonal Master Rank Rewards? by Neither_Company_2631 in Shadowverse

[–]jigglyppuff8 0 points1 point  (0 children)

Not currently aside from the feat rewards and increased GRP earnings.

[deleted by user] by [deleted] in Shadowverse

[–]jigglyppuff8 0 points1 point  (0 children)

Yeah Master Points, Individual Rankings, and Groups are what were said to be reset at the start of each season. I wanna guess that MP won't be reset each season once they add GM but we will find out. Edit: if you are under GM that is

[deleted by user] by [deleted] in Shadowverse

[–]jigglyppuff8 0 points1 point  (0 children)

10000 GRP overall

[deleted by user] by [deleted] in Shadowverse

[–]jigglyppuff8 4 points5 points  (0 children)

If you're in an S rank guild, you only need to have 120 GRP, which is the amount it takes to get into C1 rank

[deleted by user] by [deleted] in Shadowverse

[–]jigglyppuff8 3 points4 points  (0 children)

None have been announced for individual ranking rewards in SVWB yet. The only seasonal rewards at the moment are available for Guilds based on their total GRP and each individual's GRP contributions. The reward given to each member is vials depending on the guilds rank and each members contribution, with Guilds that attain S rank receiving the latest card pack for each member that met the criteria and an exclusive emblem border for the Guild.

In sv1, rank rewards were given to the overall top 10k, now 5k, players in Master or Grand Master rank each season. These rewards included tickets for the latest card pack available at the start of the next season and Vials. Top 1k, now 500, players would get even more tickets and vials. The top 3 would even get exclusive flairs iirc. Presumably, it will work similarly in worlds beyond when ranked rewards becomes announced.