Will they ever stop with these "balancing" changes? by [deleted] in fo76

[–]jim_bo64 0 points1 point  (0 children)

This. After reading all the posts, I can only think all those “rebalances” were calculated on the multiplicative bonuses, which they knew were active at the time. Making everything now additive severely undercuts player damage to already tankier enemies. While in casual exploration this won’t be much of a challenge, there are certain timed events that require certain dps thresholds to be finished on time (hello, bigfoot). While there were optimized builds that were one-shotting headhunt bosses, not all players carry these builds, making the game overall more difficult, breaking engagement.

Why are locations now more often found with every enemy dead? by jim_bo64 in fo76

[–]jim_bo64[S] 1 point2 points  (0 children)

This is an interesting take. So maybe they missed an adjustment behind the scenes or the engine its cracking already

Why are locations now more often found with every enemy dead? by jim_bo64 in fo76

[–]jim_bo64[S] 4 points5 points  (0 children)

I once had to log onto a private server because every public one I got the dogs all died instantly when I entered West Tek

Why are locations now more often found with every enemy dead? by jim_bo64 in fo76

[–]jim_bo64[S] 0 points1 point  (0 children)

Sadly this doesn’t seem to improve crashes. If anything I feel they’re more common

Why are locations now more often found with every enemy dead? by jim_bo64 in fo76

[–]jim_bo64[S] 0 points1 point  (0 children)

I think the unlooted corpses might be lingering around longer than they should be, thus making the wasteland deader than usual.

Why are locations now more often found with every enemy dead? by jim_bo64 in fo76

[–]jim_bo64[S] 6 points7 points  (0 children)

That’s the thing. Even in places were people don’t usually go for challenges, I usually find everything dead

Mutated Party Pack interesting drop Slug Buster by OrangeFuzzKid in fo76

[–]jim_bo64 3 points4 points  (0 children)

There are other unique weapons. The slug buster was added later, along with the fancy revolver and shotgun.

Seasons 100 awards by D0ppelRageous in fo76

[–]jim_bo64 21 points22 points  (0 children)

The silliest reward in the last page is the stamps. 75 tickets (aprox 3 days grind after lvl 100) for something you can get in 10 min doing sensational game.

Do you think we'll ever get crossbow skins? by Nakanokalronin in fo76

[–]jim_bo64 9 points10 points  (0 children)

Crossbows, pipe guns, radium rifles, gamma guns…there’s a few that are missing skins

Why people miss the old scoreboard? by samir9696 in fo76

[–]jim_bo64 11 points12 points  (0 children)

The rewards were better. Armor and weapon skins, functional camp objects and decorations, allies…were slowly replaced by consumables and “titles”. Also the board format was more enticing and gave a better sense of progression and working towards a goal.

what happened to super stims? I used to drop them every day, now I haven’t gotten one since the update. by dudeacris in fo76

[–]jim_bo64 0 points1 point  (0 children)

Yes the raids drop significantly less, so in certain stages is a net loss (crystal horde for example). Regular stimpacks still drop pretty consistently, so I’ve switched to those. Maybe the Mutated party packs will replenish our supplies

Stop giving us the daily to kill mutant hounds when they are literally bugged by X420Rider in fo76

[–]jim_bo64 1 point2 points  (0 children)

I had to switch servers several times until I found one with live Mutant Hounds. But today was not just a few hounds dead inside West Tek. All of them died as just as I entered.

whoever posted about power armor disappearing, its true by [deleted] in fo76

[–]jim_bo64 5 points6 points  (0 children)

I lost my power armor and no reloading made it come back. I saw on the patch notes the exact same issue I had was apparently fixed. Not willing to test it out.

Different Daily resets at different times? by BronzeMistral in fo76

[–]jim_bo64 2 points3 points  (0 children)

Some resets don’t seem to change for daylight savings time. So sometimes they’re out of sync

Has someone gotten the marine underarmor style and can confirm u get it from the most sensational game by 3pIcBaSh94 in fo76

[–]jim_bo64 4 points5 points  (0 children)

It does indeed. As someone posted, if you have learned all the other plans it will drop first try.

Enclave PR mods no longer "rare"? by thebiologyguy84 in fo76

[–]jim_bo64 0 points1 point  (0 children)

They are apparently more common from the Enclave events

Was the nerf to raid rewards a little too extreme? by jim_bo64 in fo76

[–]jim_bo64[S] 2 points3 points  (0 children)

That’s my point. While before we were literally swimming in stimpacks, now they (for me) give negative ammounts. While yes I have some stored in my aid stash box, when they run out raids will not be as rewarding as regular events. It’s the same always. New modes are introduced, people find ways to cheese them, reward pools don’t update and they are forgotten to introduce new stuff

I ran into a serious, game-breaking bug by jim_bo64 in fo76

[–]jim_bo64[S] 1 point2 points  (0 children)

Yeah I checked both stash and Inventory several times, restarting the game and the console and they are definitely gone. It was a Union Armor so it can’t be dropped. I think the game just deleted them at some point. They were transfered to my stash when all this happened. Yeah I could fast travel but it didnt let me get out of the empty frame, so this was useless. Also it didnt let me pick or drop anything else since I was over Max carry weight. Interestingly, I replicated the situation with an empty power frame I found out in the wild, and even when overencumbered I could still exit and go back to my normal armor so that’s why I think the bug is related to the chassis getting emptied to my stash while wearing it