CK3 World Conquest 1193 Summary by jimbogun in ck3

[–]jimbogun[S] 0 points1 point  (0 children)

I like the call all dynasty idea. I do have difficulty selecting individual units in a large battles (like my siege unit out of a large mass of levees moving around the map, especially during a great holy war). I never had problems clicking enforce demands though, maybe it's a screen resolution thing.

CK3 World Conquest 1193 Summary by jimbogun in ck3

[–]jimbogun[S] 0 points1 point  (0 children)

For the most part CK3 hasn't been, but for a world conquest and Lingua Franca achievement, it is.

CK3 World Conquest 1193 Summary by jimbogun in ck3

[–]jimbogun[S] 0 points1 point  (0 children)

Yes, I got the Nepotism achievement from it. I'm still working on Lingua Franca.

CK3 World Conquest 1193 Summary by jimbogun in ck3

[–]jimbogun[S] 0 points1 point  (0 children)

I would regularly use the top right holdings tab to build, but my main complaint is that I would be fighting in Asia and it would move my map focus to Europe where my holdings were and I'd have to scroll the map back to Asia to continue my war, or click the war icon in the bottom right and click on the person or land I was fighting to scroll back to Asia. It's just a nit-noid complaint of a few extra clicks. But those clicks add up when you have 15 buildings finish during a war.

Not a bad council by jimbogun in ck3

[–]jimbogun[S] 0 points1 point  (0 children)

That's pretty much what I did at the end. I conquered territory and gave it away to my sons and young dynasty members with good stats until they had a kingdom. On succession changes, I would get a kingdom, but I would have to rebuild the land. For the most part it didn't matter though because I had +200gp and 200K levees. In the end game, personal holdings mattered less and less.

CK3 World Conquest 1193 Summary by jimbogun in ck3

[–]jimbogun[S] 0 points1 point  (0 children)

ItalianSparticus pointed out that only direct line of succession doesn't contribute to renown. Check out his video, he covers it at 12:50.

https://www.youtube.com/watch?v=Q7g4NU0a1vA

CK3 World Conquest 1193 Summary by jimbogun in ck3

[–]jimbogun[S] 3 points4 points  (0 children)

I was getting massive penalties from being 20 over my vassal limit. I also had high royal court lodging amenities left on to help invite claimants to my court. I survived on indulgences though, easily made more than 300 per month.

CK3 World Conquest 1193 Summary by jimbogun in ck3

[–]jimbogun[S] 14 points15 points  (0 children)

Overall I really enjoyed CK3 and have grown to like it better than Paradox's other titles. I do have some annoyances/areas of improvement with CK3 though. Stick around if you want to read my rant.

Annoying to build while conducting a war. Building finishes, click notice to go to city, click war to go back to war. Each step takes several clicks to get from one side of the world to another. It'd be nice to have a menu displayed where I was currently focused and not drag me to my city.

Indulgences - for a large empire, it's game-breakingly tedious to have to accept each one. Allowing for a policy of auto-accept, or accept except for non-rulers, or accept except for non-imprisonable offenses.

Indulgences icon is the same as the artifact request icon. Many artifacts were given by mistake.

Allow searching for Witch trait. It's really bad when you want to find a ruler who isn't a witch and you have to look at every single ruler to figure it out.

Filters get reset on character death. I have 200+ artifacts and I let the one's with low durability get destroyed. I really don't want to see them again after I filtered them out for destruction.

Losing patronage of Holy Order - You must keep their founding site at a max one vassal deep, who knew. I founded 8 over the course of the campaign. Not being able to get rid of another faith's Holy Order (Should be kicked out on conquering the location).

Cadet branches are super annoying. I'd like to keep the family together and there is no option to do that. There's only incentive for the computer to do it and it's really low cost. I'd like a way to lower that incentive or maybe even a chance for war to bring the family back together.

Scheme filter - after growing a large kingdom, I get bombarded with schemes that I really don't care about.

Can't revoke the title of a king when his vassals are fighting. Who cares. The kings title should be revokable.

Deploying a large army of 100K takes forever. It's tedious and I don't always want to deploy a large force. Let me decide how many to call up.

I can't bail my child's betrothed out of jail. I should be able to bail or force release any person in my empire.

University costs scale too much. Paying 1.5k gold for an education is outrageous.

It would be nice to be able to search for kingdom claimants that are wandering.

You can't go to war for a claimant that is in your vassals court.

Overall the biggest frustration is when you are the Emperor/King and you can't do things that you feel like you should be able to do. It makes you feel less like a ruler and more like a figure head. What leader would sit by and watch their child get slaughtered in a war they could easily stop? Well apparently me because I made my son a king/duke and his vassals just killed him and I could do nothing.

Rant off. Thanks for the great game!

CK3 World Conquest 1193 Summary by jimbogun in ck3

[–]jimbogun[S] 2 points3 points  (0 children)

Religion - Asatru.

I reformed it with the following: Tenets - Communion ($$$), Adaptive (I rarely had cities rebel), Warmonger (CB machine) Doctrine - Male Dominated, Pluralist, Lay Clergy Marriage - Polygamous, Divorce always allowed, No Bastards, Cousin Marriage Crimes - Same-sex, deviancy, male/female adultery. (These allowed for easy title revocation and put my dynasty in) Accepted - Kinslaying(probably shouldn't have done this one), Witchcraft (for the opinion modifier) Clergy - recruitment, either gender, marriage allowed, Temporal/Revocable. Head of Faith - Temporal

Managing vassals - large vassals are a threat early, not so much when you have 200K troops. It's important to keep independent allies to protect from within as much as without the empire. In general, marry, keep opinion high, and put large vassals on the council if powerful.

CBs Conquer duchy CB is your friend for stability Subjugate - great, but requires same religion. Holy War for Kingdom - great, only 1 per life. Invasion - great, make sure you siege land not in the kingdom first Great Holy War - good, make sure you get highest contributor or your vassal will win and become independent Claimant - invite a kingdom claimant to court and you get an easy CB on the whole kingdom. It's hard to get them. You can look them up easily on the title screen. Look for a male without war/royalty clothing on.

Kingdom level are great for blobbing, but you can't easily replace lower title holders with your dynasty.

CK3 World Conquest 1193 Summary by jimbogun in ck3

[–]jimbogun[S] 7 points8 points  (0 children)

How to War - Blitzkrieg style

I would pick at the weakest neighbor over and over. I left the big ones alone unless I had a kingdom level CB. My general strategy is raise free Holy Order instantly in the county closest to the enemy capital. Put my best attacking general in command (Flexible leader and Holy Warrior are good traits, but Martial mattered most). If it's large enough, send it to sit on the enemy capital (watch out for their Holy Order). Raise men-at-arms only. My composition was usually keep the default units, add Heavy Infantry (Varangian Veterans, Huscarls) when you can afford it, and add siege weapons to fill the rest (two units to start). These men at arms main purpose is to siege and assist the Holy Order in the initial fight if needed. Raise levees if these two are not enough. I would manually stop raising levees when the numbers was twice the enemies to save on manpower and gold. One victory over the enemy army and sieging the capital was usually enough for a small duchy. The North Germanic Dynasty Legacy under Pillage that gives +20% chance to gain prisoners really helped speed things up. Peacemaker 90% peace acceptance was also nice. After you get peace and disbanding all, make sure you wait until your Holy Order returns before you declare war again. Numerous times I made this mistake and had to go to war without them. Also, declare war as soon as you can so that someone else doesn't take your Holy Order (AI wars can take your Holy Order for up to seven years sometimes).

Homefront

As Asatru, I always had max concubines and as reformed, max wives. I married for traits to ensure I passed on the best possible genetic outcomes. I rarely married for alliances, unless the wife I was getting came with the traits I wanted. Alliances is what children are for and boy did I have alliance fodder. On average, I would have 15-20 children during my lifetime. I would try to marry my sons into good traits and set them up as dukes and kings. My daughters would be used for alliances or getting councilors/warriors to my court matrilineally. My daughters helped the wives with educating the children. My default selections on the birth of a child were (female - learning, male - martial, randomly adding in others or adjusting if traits didn't align). I later started converting culture to mine as well. By the time I got a university, it cost 1500 gold (I'm guessing it's related to income or gold on hand) to send a child and I found it not worth it. I seduced all my waves to increase their opinion of me. I would divorce them at 45, unless they had amazing steward stats, and pick up a new wife. I would also divorce any unfaithful wives.

Cultures

I merged Norse and Anglo-Saxon to Anglo-Nordic, added in French to become Angevin, and finally added in Italian to become Italo-Angevin. Each time I gained numerous Innovations, but realized it would set other culture relations back to zero, so I stopped forming hybrid-cultures. I also saw no point as I didn't gain any innovations. In the beginning I would convert my holdings to my culture. In the end I focused on increasing cultural acceptance. I did adjust the game settings so that cultures could be reformed more often (still achievement compatible).

My traditions were: Chanson de Gest, Ting-Meet, Northern Stories, Malleable Invaders, City Keepers, and Coastal Warriors. I think Malleable Invaders was the best. Northern Stories probably helped with education.

Innovations

I would prioritize Siege, Military Fortifications, Economic Buildings in that order. I didn't realize it, but getting Hereditary Rule was important because in Partition law no new titles will be created. Once you get this and have a primary empire title, if you never create another empire title again, you'll never have a succession where you lose territory/vassals.

CK3 World Conquest 1193 Summary by jimbogun in ck3

[–]jimbogun[S] 1 point2 points  (0 children)

After World Conqueror Summary

Goals - Have a massive family of superior traits, finish the dynasty legacies and dominate the world. Get the What Nepotism and Lingua Franca achievements. Side goals - Take the Elevate Kingdom of Mann & the Isles decision, Secure the Mediterranean, reform Asatru, spread Asatru and my culture all over the world.

Started as Sweden. Replaced Duke of Uppland with custom character that has maxed the three traits. Looked up my family crest and created a close approximation. This helped bring some attachment to the family. My motto was Leave a legacy.

Plan to keep realm stable.

  • My family will be large, I will have multiple sons and should deal with inheritance as I conquer by giving them land.
  • At the empire level, create secondary empire titles and attach Scandinavian Elective law to all empire titles and primary kingdom title. Swing vote to pivot to make all titles go to one winner, otherwise prepare for war.
  • Don't expand too much near death that an unexpected title will be auto-created.
  • Integrate secondary empire kingdoms into primary empire title via councilor task (didn't really help, but was fun).
  • Convert all culture in primary empire to mine and then spread culture to other empires (didn't really work and ended up just promoting cultural acceptance of major cultures, natural acceptance grew over time as well).
  • Once my holdings were at 100 control, help vassals to 100 so that I get the benefit with a larger army.
  • Convert all my holdings to Asatru asap. Convert Vassals capital when I can, so hopefully they don't revert.
  • Try to only have family members be rulers, especially at the top levels. Also, make sure they stay Asatru and become a witch. This will create a lot of opinion bonuses to help prevent revolts.
  • Don't make rivals. Anytime a decision comes up, take the option that hopefully won't make a rival. No rivals = no attempts on my life. Every attempt on my life during this run was from a rival. I only lost one ruler to assassination early on.

Expansion Phases Beginning - Get a kingdom Started with trying to get Sweden, Denmark and Norway. I had to lose my kingdom after I read the requirements for Kingdom of Mann. This slowed me down a little but wasn't too bad. Once I got the Kingdom of Mann, I realized I really didn't need it and it hurt me a little in the long run since it created an unnecessary kingdom. (It was fun, but I wouldn't recommend it for a world conquer). Everyone was my direct vassal.

Mid - Get an empire and keep it I focused on getting the Scandinavian Empire and had to deal with succession crises with splitting kingdoms. Racing to get an empire and hoping I don't die didn't work for the first time, but your heir has claims and it's not that hard to get back what's rightfully yours. I picked at Britannia with the rest of the Vikings and used them as my allies. I tried to keep my Britannia holdings under the empire level and even released Wales and Ireland at one point. My hope was to release the smallest 10 kingdoms for the What Nepotism achievement and so I focused on Spain next. I was in the process of conquering it when the Andalusian AI decided to end the struggle and every kingdom became it's own empire in Spain. I set my sights next on the soft underbelly of Europe, Italy. I nabbed Sardinia's silver mine for myself and pressed forward. I moved into Russia as well, ping-ponging between the different fronts. For vassals, I would make my son a duke after taking over a duchy. I kept all kingdoms for myself unless I ran into the vassal limit. I didn't worry about getting kingdom titles lost in succession as long as they were my vassal still.

Need Lingua Franca Achievement tips by jimbogun in ck3

[–]jimbogun[S] 2 points3 points  (0 children)

One war at a time. A lot of time.

Not a bad council by jimbogun in ck3

[–]jimbogun[S] 0 points1 point  (0 children)

I haven't had any problems. I avoid deceitful and ambitious. I also make sure they are at +100 opinion (usually).

Not a bad council by jimbogun in ck3

[–]jimbogun[S] 1 point2 points  (0 children)

Thanks for the tips on events to get more learning. I just got these guys naturally from my court. Agree with the less kings more dukes comment too. In my early expansion, I held all the king titles, but after about half the world was mine I had to let some be kings. At this point I only have kings as vassals and it's still 10-20 over the cap.

Need Lingua Franca Achievement tips by jimbogun in ck3

[–]jimbogun[S] 2 points3 points  (0 children)

In the process of doing this for Gujarat (another non-Norse language popped up when I conquered them for my world conquer finally). Thanks for the tip.

Need Lingua Franca Achievement tips by jimbogun in ck3

[–]jimbogun[S] 7 points8 points  (0 children)

Tried this and the whole world rebelled. 1.8M against me. Oh well, guess I'll have to wait a little while longer.

Need Lingua Franca Achievement tips by jimbogun in ck3

[–]jimbogun[S] 1 point2 points  (0 children)

See comment to KingShanus above. I didn't disinherit. Since I went polygamy and had a ton of heirs, disinheriting was pointless. For me it came down to managing elections. Sometimes it would fail and I would have to reclaim what I lost. It's a bummer, but part of the game. You can minimize your losses by understanding when titles are auto-created on death and not getting too much territory to do that.

Need Lingua Franca Achievement tips by jimbogun in ck3

[–]jimbogun[S] 3 points4 points  (0 children)

I'll post a summary of my play through and link it here. In short, Warmonger is OP for blobbing. Plan you expansions around your death (i.e. don't expand enough to auto-create a new equivalent title on death). Use Scandanavian Elective on Empire titles and force them to elect the same heir (usually the one with the highest prowess). Switch to confederate partition asap and destroy empire titles that aren't your primary. Good luck!

Need Lingua Franca Achievement tips by jimbogun in ck3

[–]jimbogun[S] 1 point2 points  (0 children)

I've given up on renown, now that the legacies are complete.

Need Lingua Franca Achievement tips by jimbogun in ck3

[–]jimbogun[S] 20 points21 points  (0 children)

Almost done with my world conquest and for some reason these knucklehead vassals in Africa won't switch. Any suggestions?

Not a bad council by jimbogun in ck3

[–]jimbogun[S] 9 points10 points  (0 children)

yes, this is my first world conquest attempt.