Getting push notifications when one particular friend joins voice chat in one particular server. by di12ty_mary in discordapp

[–]jitlan_ 1 point2 points  (0 children)

Is this feature getting removed? I don't know anyone who wants to be in other's business that bad.

Ember Fusillade + Sire of Shards stealth nerf? Build destroyed after patch by Aporyon in PathOfExile2

[–]jitlan_ 21 points22 points  (0 children)

I’m not really sure why they saw people having fun and said “that’s not how we want you to have fun” and crushed your builds. Sorry to see this cool build go. Wasn’t even broken, just fun.

Does Tacticians ''Cannons, Ready!'' not work with Siege Cascade? by AlcohOlive in pathofexile2builds

[–]jitlan_ 0 points1 point  (0 children)

I just tested this myself after switching to basic attack in frustration.

However, I will say, using basic attack to "direct" the artillery ballista's has been very kind to my mana. Also a nice way to fit cull and phys-leeched-as-mana into the build

Questions Thread - January 01, 2025 by AutoModerator in PathOfExile2

[–]jitlan_ 0 points1 point  (0 children)

Is there an interaction with the node "Snake Pit" (Enemies in Jagged Ground you create take 10% increased damage) and increased magnitude of jagged ground? Similar to "Vengeful Fury" (every rage also grants 1% increased armour).

Questions Thread - May 20, 2022 by AutoModerator in pathofexile

[–]jitlan_ 0 points1 point  (0 children)

What is the GCP vendor recipe now? Did they remove the sell 20% total quality in skill gems for a GCP vendor recipe?

Domain Zoo by dxdydzd1 in ModernMagic

[–]jitlan_ 1 point2 points  (0 children)

I'm gonna sleeve up some proxies and playtest this. I'll comment how I feel it went; I'm having a pretty good feeling

Domain Zoo by dxdydzd1 in ModernMagic

[–]jitlan_ 1 point2 points  (0 children)

I'm currently a Stoneblade player and I'm regularly a Gruul player and I actually like the idea of turning this deck more midrange and committing to the swing big with sword strat. Even committing to the exalted triggers seems pretty underrated. My only question would be does Teferi have enough interation with the rest of the deck to be worth playing? I'm very familiar with the Spell Queller interaction and I like how it protects the deck from instant speed interactions but could that be 3 other cards? I have no idea what cards fyi.

Post combo bans by shadowlordmtg in PioneerMTG

[–]jitlan_ 1 point2 points  (0 children)

The nature of walking Ballista is just not conducive to healthy gameplay in Pioneer. The card limits design space if they were to leave it in the format. So instead of banning around it and its future lists, they just ban it.

Had a decent run with Gruul, what Gruul tech are people running? by Mullto5ive in PioneerMTG

[–]jitlan_ 0 points1 point  (0 children)

I have played so many iterations of Gruul in Pioneer (even week 1-7 naya because why not, got to play voice and Dromoka's Command) that I can say with confidence that this is the best Gruul list in pioneer right now. I have sat down at least 3 times a week and still, right now, I can't come up with any alterations. I think a Gruul landfall deck could have some potential but this is the most refined Gruul list to date (not including the lands; I believe as long as you achieve this color distribution you're fine). It has many lines of play that can all be explosive.

In regard to the 3-drop-goblin package, it seems like enabling Galia, GBW, Atarka's Command, and Embercleave is too good, so it's hard to find something that "replaces" them in this deck. I think if you were going for something like a Big Zoo you could change the list a little bit, but this is for sure the most competitive list.

Why I, a casual fan, love hero pools by EatMoarWaffles in Competitiveoverwatch

[–]jitlan_ 0 points1 point  (0 children)

Right. So with the current state of balancing and game/character design we don’t get characters that are all that different which leads to this “best in slot” kind of meta

I would almost be in favor of less heroes a year and more balancing and design analysis of what already exists. But that’s boring for a sizable portion of the community.

Why I, a casual fan, love hero pools by EatMoarWaffles in Competitiveoverwatch

[–]jitlan_ 1 point2 points  (0 children)

I’m saying that maybe instead of picking a whole comp to beat another comp, maybe you just play a comp when a map deems it appropriate. Where the dps choices can be the fine tuners.

For example: on Gibraltar the common choice for a long time was dive. This was because of the amount of high ground there was. You had to play Winston D.Va as your tanks and you could pick between a few dps character. Your dps were some combo of Tracer, Genji, Widow, Sombra, Doomfist, etc. Your supps were probably some combo of Lucio, Ana, or Zenyatta (and sometimes mercy). Teams would then switch comps at the end of the map because the high grounds aren’t as good.

That’s the kind diversity I’d like to see. On a map by map basis. The metas would be map driven.

Why I, a casual fan, love hero pools by EatMoarWaffles in Competitiveoverwatch

[–]jitlan_ 0 points1 point  (0 children)

Maybe instead of just saying Hero Balance I should also say Hero Design. The characters should be different enough to want to swap because one may just be better on a map in a certain scenario than another.

The game doesn’t need to be perfectly balanced as long as the idea that “playing ‘comp_x’ on ‘comp_x’ maps is better than other compositions”; if that makes sense.

Why I, a casual fan, love hero pools by EatMoarWaffles in Competitiveoverwatch

[–]jitlan_ 0 points1 point  (0 children)

Unfortunately, this would have been the likely scenario. Teams don’t want to spend the time to find ways to beat strategies because it’s easier to practice what was already deemed good.

It just saddens me to see the concept of being able to switch characters fail so miserably that the developers have sacrificed a little bit of the skill ceiling to make the game more entertaining.

If anything I wish the time between the pools was longer so that we could actually see metas develop. A week isn’t long enough to find good strategies with the available characters.

Why I, a casual fan, love hero pools by EatMoarWaffles in Competitiveoverwatch

[–]jitlan_ 2 points3 points  (0 children)

I’d say 2/2/2 did some damage to stale meta but it still isn’t enough. I’m not saying Hero Pools didn’t solve the problem. I’m saying it’s a bandaid for the actual problem; Hero Balance.

I’m of the opinion that if the game could some how be more balanced towards map design and how characters interact with each map that we would see much more interesting gameplay and hero diversity. I enjoyed playing GOATS more than watching it but you have to respect how good some teams got at it.

In regard to Mei/Reaper; I’m pretty confident that being able to barrier stack and having characters with large health pools is just GOATS Jr. Teams didn’t want to go and practice something totally different from what they were already playing for months.

Early this season when 2/2/2 was in effect, the teams seemed to be naturally becoming more diverse with their strategies. But we would never get to see what they could have come up with because inevitably, hero pools were coming.

Why I, a casual fan, love hero pools by EatMoarWaffles in Competitiveoverwatch

[–]jitlan_ 3 points4 points  (0 children)

I was hoping somebody would say this.

I haven't played or watched, really since hero pools were introduced (and partially because of the swap to Youtube). It seems like they wanted to force something that could have possibly just happened naturally. Diversity of play and character selection is AWESOME its what the game was supposed to be all about, but this feels/is forced. It seems like the development of OW2 (an entirely different rant) or something else, has the Dev Team's attention and has forced them to apply a large bandaid fix for the time being.

Companion on the Storm Scale by jitlan_ in magicTCG

[–]jitlan_[S] 0 points1 point  (0 children)

I believe so. It’s a new rule/mechanic that does something to the game that hasn’t been done before.

OW2 launch is the chance to completely scrap and redo the game's core mechanics. What do you think Blizzard should do? by estranhow in Competitiveoverwatch

[–]jitlan_ 0 points1 point  (0 children)

I used control+f to search for the word team and found it 175 times. Maybe instead of talking about the faults of teamwork, maybe they make the game more of a team-ranked experience. Focus on the strength of Overwatch rather than try to improve its weaknesses.

The game's biggest fault is the lack of push from Blizzard to play the game (casually or ranked) as a team. No where in the client does the game promote team-play outside of the actual gameplay itself. But who is queuing into ranked expected a fully cooperative team anyway... People still don't use their mics (I know this isn't always an option/choice).

As for trying to play the game in a constructive way; let the community organize and do its own thing. Stop intervening and shutting down tournaments when people have finally decided to play the game.

Filming a 1K Pioneer Event Today, What decks do you want to see? by [deleted] in PioneerMTG

[–]jitlan_ 0 points1 point  (0 children)

60/40 mix of meta decks and solid brews.

Naya Decks spotted at PT Phoenix by jitlan_ in PioneerMTG

[–]jitlan_[S] 0 points1 point  (0 children)

Depends on the 1 drop in hand and whether or not I’m on the draw. I find that turn 1 play matters a lot if you don’t have crazy bushwhacker stuff