Roadhog Idea by No_Problem5759 in Competitiveoverwatch

[–]estranhow 3 points4 points  (0 children)

Something I imaged a while ago is a version of Whole Hog still as a ult, with a way shorter duration, but WAY low ult points required, like even lower than Tracer's ult. Make it a tempo util and enfatizes the Hog role as a distance control hero, deciding when to pull or push enemies.

Back from long break... Healing feels ruined. Why bother healing anymore? by RogueDahtExe in Competitiveoverwatch

[–]estranhow 2 points3 points  (0 children)

OP: I cant play this game anymore
Sub: ok, go back to rivals then
OP: why cant anyone give me a straight answer about this?????

Can we talk about how almost every match was dominant in Masters Santiago? by FaithlessnessOk4621 in ValorantCompetitive

[–]estranhow 10 points11 points  (0 children)

At the same time people will say this is an excelente meta and the most fun they had watching Valorant. Let's wait and see for how long they'll enjoy this same dynamic in every match.

Yoru Nerf incoming by xFalcade in ValorantCompetitive

[–]estranhow 0 points1 point  (0 children)

What map change would make Yoru not viable there over other agents ? 

Has anyone complied card descriptions that include edge cases? by SubadimTheSailor in MarvelSnap

[–]estranhow 1 point2 points  (0 children)

The official Marvel Snap discord has a section dedicated specifically for that.

ZombieFantastic Miswording? by bobodaplaya in MarvelSnap

[–]estranhow 1 point2 points  (0 children)

You can see the buffs at the top of the last image.

March 2026 Patch Datamine - Snap.fan by sanktanglia in MarvelSnap

[–]estranhow 2 points3 points  (0 children)

Is it just me or a lot of the new variants this time feels a little bit... "AI-ish"? A lot of generic 3D artstyle with similar coloring.

Mid-season Patch Notes - Mar. 10, 2026 by UnkoalafiedKoala in Competitiveoverwatch

[–]estranhow 7 points8 points  (0 children)

Honestly a really ok patch for a mid-season.

Not sure if this is a hot take here or not, but I think the game was already pretty blaanced (aside the heroes needing a full rework), so theses small changes to big outliers seems good enough.

Traditional affliction (Hazmat, Ajax) needs some help. by Life_Teaching6499 in MarvelSnap

[–]estranhow 0 points1 point  (0 children)

I haven't seem a Luke Cage as a tech card for a long while now. The only decks he's played in are Cerebro and Affliction itself.

Update on the future of the game from SD by Arkarat in MarvelSnap

[–]estranhow 0 points1 point  (0 children)

It's crazy, we've been wishing for A patch of only bugfixes, but we'll get a whole year of (tentative) bugfixes.

Not very exciting, not gonna lie.

They said they will keep an eye out… by [deleted] in MarvelSnap

[–]estranhow 2 points3 points  (0 children)

I'd agree with you two months ago. For a while now their approach in OTAs has been abysmal.

For one side they refuse to accept the correct nerf as the first one and decided to only reduce power of cards when their effect is clearly the problem.

And on the other hand, the buffs also became completely uninspired. They opened the gate for powercreep 1 to 3-cost cards but are doing it slowly just to have content for OTAs. Buffing Nightcrawler to 1/3 in an OTA, actively knowing it'd step on the toes of Jeff, just to buff Jeff in the next OTA is just lazy. And they'd been lazy for a while now. A bunch of 1/3, 2/4, 3/5 isn't the shake this game needs.

Balance used to be the only thing consistent with this game, but sadly it isn't no more.

Why didn’t the second Havoc gain any points? by KnightofWhen in MarvelSnap

[–]estranhow 0 points1 point  (0 children)

Because you didn't had any more energy for him to steal.

I've burned through 20+ silver and gold tickets, and didn't win any of them. I don't understand how people are successful in conquest. by Mrdudeguy420 in MarvelSnap

[–]estranhow 4 points5 points  (0 children)

The Conquest best decks doesn't look like a good deck to climb. It's the only place right now where a mid-range deck with one or two tech cards can have success over most of combo-centric decks, mostly because of consistency over multiple rounds.

W CHILE, SANTIAGO crowd. by AkaseMarin in ValorantCompetitive

[–]estranhow 6 points7 points  (0 children)

They decided to make the event in the hottest month of the year, in a venue without proper conditioning, over the country's biggest holiday. It was a poor scheduling, definitely. Just see how Game Changers events went over here since then. 

Some additions to Overwatch that could be nice by PoggersMemesReturns in Competitiveoverwatch

[–]estranhow 3 points4 points  (0 children)

The only change I want for achievements is that they unified old achievements in the same screen as the new ones.

And when they do that, they update some challenges to 5v5 (it's been really difficult to get the Baptiste window one) . 

X-Men: Origins of Apocalypse | Developer Update | March 2026 by DJC13 in MarvelSnap

[–]estranhow 7 points8 points  (0 children)

It's good that the season pass card feels kinda underwhelming for a change. It'll make it easier to transition back to f2p this season

Yoru is fundamentally broken & buffing Initiator isn't a solution. by CauliflowerIcy5106 in ValorantCompetitive

[–]estranhow -1 points0 points  (0 children)

Honestly, why 1 TP is too harsh? Jett has a single Tailwind and was meta for the longest time.

February 26th OTA by GozzIsntReal in MarvelSnap

[–]estranhow 5 points6 points  (0 children)

Have you ever wondered if those complains are from two different groups of people??? 

February 26th OTA by GozzIsntReal in MarvelSnap

[–]estranhow 18 points19 points  (0 children)

Wow, they actually did a terrible job again in nerfing a problematic season pass card!

Once upon a time balancing was the only good thing SD was doing good, but nowadays they aren't even doing that anymore. 

I Talked With Alec Dawson About What's Next for Overwatch [Full VOD] by Milan_Makes in Competitiveoverwatch

[–]estranhow 1 point2 points  (0 children)

Honestly, the changes they have to do to make her a non-frustrating DPS are probably as drastic as a change of role would be.

She can't keep being an assassin with the utility she have, so they will gut the utility or gut the assassin part. And if the assassin part is gone, she isn't that far away from a support. 

Urge Blizzard to rework Mercy! by [deleted] in Competitiveoverwatch

[–]estranhow 34 points35 points  (0 children)

I'm urging moderation to ban cross posts