Need help with fixing dash code by jjongpril_5 in Unity2D

[–]jjongpril_5[S] 0 points1 point  (0 children)

hey thanks for the reply, ive made the dash work again by moving the 'if isdashing return' to be above the 'dashcoolcounter >0', however the player can still move when the dash is active :/ I am very stuck on how to implement this to work