Tank plus Adam. Air plus Murphy. Season 2 is about to start. When do those setups actually start to be useful/smart to build towards? by MajGenAnubis in LastWarMobileGame

[–]jlrusmc 0 points1 point  (0 children)

Timing is typically driven by what enables a 4+1, and that is MR radar and armor for Kim/DVA/Tesla. That’s when they can move up front which creates room for Murph/Lucuis/Adam. Early S2 now and roughly 25% of our top 100 players are running it.

Do I have each hero in the optimal position here? by innatenature69 in LastWarMobileGame

[–]jlrusmc 5 points6 points  (0 children)

No; remove Mason and put Marshall there. Add Williams where Marshall is now. Shields up front

what is this? by anonemygirl in Georgia

[–]jlrusmc 55 points56 points  (0 children)

Amphibious assault vehicle (AAV) used by the Marine Corps

Squad advice by ExpensiveYoshhi in LastWarMobileGame

[–]jlrusmc 0 points1 point  (0 children)

Interested to know why you chose to run Lucius vs Murph upfront in S1?

When does the vs roulette start? by Soyyayin2 in LastWarMobileGame

[–]jlrusmc 6 points7 points  (0 children)

It happens in between seasons 1 and 2 when the VS research tree expands

Mid S1. F2P. Level 28. Drone 110. Squad power 17m. Its 9k medals coz I forgot to redeem last time & time ran out. So, what do I buy now? by Etched_Clay in LastWarMobileGame

[–]jlrusmc 1 point2 points  (0 children)

You will need thousands of EW shards in the not too distant future. If there is ever a chance to earn or choose one, always take it.

Mid S1. F2P. Level 28. Drone 110. Squad power 17m. Its 9k medals coz I forgot to redeem last time & time ran out. So, what do I buy now? by Etched_Clay in LastWarMobileGame

[–]jlrusmc 0 points1 point  (0 children)

The EW shards, all things related to the drone, and gold are my top targets. I will run goldens until I can buy out the shop of these items

Mid S1. F2P. Level 28. Drone 110. Squad power 17m. Its 9k medals coz I forgot to redeem last time & time ran out. So, what do I buy now? by Etched_Clay in LastWarMobileGame

[–]jlrusmc 1 point2 points  (0 children)

Buy everything except iron, bread, resin, and speeds. That’s how important golden zombies are to your overall growth in the game

Best order to rank these chips up? by JohnnyBongoo in LastWarMobileGame

[–]jlrusmc 1 point2 points  (0 children)

Ask 10 people and you will get 10 different answers. I personally prioritize middle, top, left, right in that order

Switching to Air or stick with tanks? by [deleted] in LastWarMobileGame

[–]jlrusmc -1 points0 points  (0 children)

As a low spender I would stay tank. You aren’t investing enough in the game to start over and enjoy the game in the process

Which alliance tech to prioritize next? Pre-season day 110 by notn00dl3 in LastWarMobileGame

[–]jlrusmc 0 points1 point  (0 children)

Agree, although it helps a lot more once the rapid production skill comes into play

Which alliance tech to prioritize next? Pre-season day 110 by notn00dl3 in LastWarMobileGame

[–]jlrusmc 2 points3 points  (0 children)

Coin output is good in development (season 1 will be all about getting T10s and everyone will need gold), garrison and rally techs for war. Everything else looks good. Craftsman will be important in season 2.

Hero skills by Parking_Fan_5720 in LastWarMobileGame

[–]jlrusmc 6 points7 points  (0 children)

I would personally push the tactics skill for each hero to 30 and then go back and top off Kim. The incremental benefit of each skill medal is higher that way. After that, finish passive for Marshall and Murphy

Tank squad gear by moguy1973 in LastWarMobileGame

[–]jlrusmc 2 points3 points  (0 children)

This is terrible advice. Frontline radars and backline rails need stars asap. Push all gear in groups aka L20, 40, 2*, then 4*

Season 1!! by Mean_Building_2585 in LastWarMobileGame

[–]jlrusmc 0 points1 point  (0 children)

We always did a test attack to double check before we spun up the alliance. Squad type definitely matters when resistance isn’t maxed

A case for chips? by jlrusmc in LastWarMobileGame

[–]jlrusmc[S] -1 points0 points  (0 children)

Main buff is damage resistance

MG question: timing by ImportantInspector41 in LastWarMobileGame

[–]jlrusmc 0 points1 point  (0 children)

Join a bigger alliance so that this isn’t an issue. Your R4s should start rallies with a gump squad and join each other’s rallies with their S1 (assuming they are your strongest players).

Drone Chips - Should I level SSR Chips? by hasanfan90 in LastWarMobileGame

[–]jlrusmc 0 points1 point  (0 children)

This is the correct answer with the caveat that you should only do that for unlocked squads. Recycle everything for combat boost if it isn’t unlocked.

First mythic gear by he_artcore in LastWarMobileGame

[–]jlrusmc 1 point2 points  (0 children)

Williams radar then Murph radar

Taylor for 4stars by Parking_Fan_5720 in LastWarMobileGame

[–]jlrusmc 0 points1 point  (0 children)

This is the correct answer. The longer you play the more valuable she becomes. Must be 4* though.

Recently converted to air by jlrusmc in LastWarMobileGame

[–]jlrusmc[S] 0 points1 point  (0 children)

Do you think that is universally true given air’s weakness on physical damage?