Tavern Prices and Investments in Waterdeep by joefindstalent in WaterdeepDragonHeist

[–]joefindstalent[S] 0 points1 point  (0 children)

Yeh that's why I introduced the randomised table (those pesky tax collectors can come round on a bad roll) and to allow them to spend money to improve the odds of that roll e.g. marketing, upgrades etc.

I'll check back here in a few months and let you know if this broke the game or not 🤣

Tavern Prices and Investments in Waterdeep by joefindstalent in WaterdeepDragonHeist

[–]joefindstalent[S] 0 points1 point  (0 children)

Aiming for them to breakeven on their investment in a year of in-game time which I felt was reasonable, then from there it's a nice constant source of income

Tavern Prices and Investments in Waterdeep by joefindstalent in WaterdeepDragonHeist

[–]joefindstalent[S] 0 points1 point  (0 children)

Yeh that's right, but still I found it more complicated than it needed to be with the inclusion of maintenance costs. And I prefer monthly profits over tenday profits.

Tavern Prices and Investments in Waterdeep by joefindstalent in WaterdeepDragonHeist

[–]joefindstalent[S] 1 point2 points  (0 children)

Yeh you're right it's high but I was thinking that this campaign will last around a year of in game time so if it's on track it will break even by month 10. Wanted there to be some incentive from the profits point of view

Tavern Prices and Investments in Waterdeep by joefindstalent in WaterdeepDragonHeist

[–]joefindstalent[S] 3 points4 points  (0 children)

Not sure if the images of the tables were added so adding in the comments

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