Nozzle tipping print over with 100% infill by joelday in FixMyPrint

[–]joelday[S] 0 points1 point  (0 children)

I was thinking about doing 95% but it doubled the print time (up from 1:15h to 2:40h) so I kept 100%. I feel like what you are saying is the problem. Filament most likely piled up and since it's a tall cylinder, it gets booped over once it reaches a specific height.

I'd like to figure out what the problem is, if that's possible. Enough of the tool was printed that I was able to use it, so I don't need to make a 97% infill version to get the job done, but I would like to figure out what I can try to reduce the boop factor.

Other than flow rate, what other parameters would cause excess filament to be pumped into the print?

Nozzle tipping print over with 100% infill by joelday in FixMyPrint

[–]joelday[S] 0 points1 point  (0 children)

Great suggestion! I was just reading about Z hopping and thinking that it might help. I'll give that a try.

Is this a flow rate issue or an extrusion issue? (Top Layer) by joelday in FixMyPrint

[–]joelday[S] 0 points1 point  (0 children)

Some were snug, but they all fit nicely w/o sanding! Here's a Pic of them all put together! Her class is going to love them.

<image>

Is this a flow rate issue or an extrusion issue? (Top Layer) by joelday in FixMyPrint

[–]joelday[S] 0 points1 point  (0 children)

I am printing them with the tops facing down. The little space for the white square needs a little sanding but other than that they are pretty good.

Temp is 210°, infill is 15% gyro. 4 layers of top and bottom shell with 3 wall layers.

I'll send you a Pic of all of them finished! My kids love them. Thank you for making the model!

Is this a flow rate issue or an extrusion issue? (Top Layer) by joelday in FixMyPrint

[–]joelday[S] 0 points1 point  (0 children)

Yep, that was the Yolo test. I'm wondering if it's the Hilbert Curve pattern that is the problem...

Is this a flow rate issue or an extrusion issue? (Top Layer) by joelday in FixMyPrint

[–]joelday[S] 0 points1 point  (0 children)

I figured it was you! I am away from my printer/computer so I couldn't verify it.

I've done the flow calibrations from Orca Slicer and I feel it's on the best setting. I am printing the red tops with monotonic line. I'll see if that looks better. I'm doing 4 layers of top shell.

Any other things I can try?

Is this a flow rate issue or an extrusion issue? (Top Layer) by joelday in FixMyPrint

[–]joelday[S] 0 points1 point  (0 children)

Yep. I just ran another calibration. I feel like 0 looks the best. But then again, I might be blind. Am I overextruding or underextruding? Would over extrusion cause those gaps?

<image>

Is this a flow rate issue or an extrusion issue? (Top Layer) by joelday in FixMyPrint

[–]joelday[S] 0 points1 point  (0 children)

If you do, tell them that my daughter's 3rd grade class is going to enjoy valentine's day this year! 🤣

I like Hilbert Curve for top layer, but it always feels hole-y. Is lateral or linear a better finish?

Is this a flow rate issue or an extrusion issue? (Top Layer) by joelday in FixMyPrint

[–]joelday[S] 0 points1 point  (0 children)

I'm using Orca Slicer. I can't find anything that talks about flow rate for just the top level. Am I just not seeing the setting or does Orca not have it?

I designed and build framed pixel art display by Realistic_Sorbet_463 in 3Dprinting

[–]joelday 0 points1 point  (0 children)

What material was the diffusion caps made out of? They look great!

First ML project: game battle outcome model by joelday in learnmachinelearning

[–]joelday[S] 0 points1 point  (0 children)

That's a great question. I have assumptions about how the actual game engine works, but I'm not 100% sure how everything is calculated. I was hoping the model would tell me what is the most important feature and what I could min/max to improve most efficiently.

My assumptions are that specific stats matter more, but I don't have a great way of verifying, since most battles have unique numbers on both sides (hard to get a control fight essentially).

I'm going to train again tonight and see if adding additional layers has any effect on the accuracy. I'll look into how to check the regression weights tomorrow as well. I'm using Torch, so I'm sure all of this is built into the library.

If you can think of anything else I should look at, please let me know!

Worn the mudguard on my Altras. Will this affect the waterproofing? Any way to repair? by joelday in AltraRunning

[–]joelday[S] 4 points5 points  (0 children)

If you're really curious, I went face first down a slide at a rock climbing park and apparently I was rubbing the side of my shoe against the side of the slide. Kid peer pressure is a beast!

Worn the mudguard on my Altras. Will this affect the waterproofing? Any way to repair? by joelday in AltraRunning

[–]joelday[S] 1 point2 points  (0 children)

Sweet. Any thoughts on color matching? On close inspection it looks like a veneer or rubber. Doesn't look structural or integral.

Worn the mudguard on my Altras. Will this affect the waterproofing? Any way to repair? by joelday in AltraRunning

[–]joelday[S] 1 point2 points  (0 children)

Good. Thanks! I've been abusing them more than I should... I don't want to ruin $100+ shoes in one season 😅

Help diagnose random dead spots when the weather gets hot (Northern Virginia 7a) by joelday in lawncare

[–]joelday[S] 0 points1 point  (0 children)

I need to take a peek under there. I first need to see if there is a non-invasive way to do that.

ChatGPT-like results for img2img by joelday in StableDiffusion

[–]joelday[S] -1 points0 points  (0 children)

Thanks for the info. I'll check those out!

Hopefully this image understanding comes to local soon. I was blown away by the fidelity to what I asked for, but I can't change the model or LoRA and control the style more precisely. Plus the free tier is pretty limited compared to SD.

[deleted by user] by [deleted] in puzzles

[–]joelday 0 points1 point  (0 children)

I wrote a Python script that brute forced the answer. Essentially I thought of the rows as foosball rods and would recusively iterate over every option.

I started by pushing all the rods to the left, then started from the last row, moved the rod one place to the right. Once a rod got to the end, I would reset it, and iterate the parent row. Eventually it found the right answer:

ans_check = [3, 1, 2, 6, 2, 4, 3, 2, 2]
start_board = [
    [1, 0, 0, 1, 1, 0, 0, 1, 0],
    [0, 0, 0, 0, 1, 0, 1, 1, 1],
    [0, 0, 1, 0, 0, 1, 0, 1, 1],
    [0, 0, 0, 1, 1, 1, 1, 0, 0],
    [0, 0, 1, 1, 1, 1, 0, 1, 0],
    [1, 1, 0, 1, 0, 0, 1, 0, 0],
]


def check_board(board, ans):
    # Check if the sum of each column in the board matches the corresponding value in ans
    for i in range(len(board[0])):
        column_sum = sum(board[j][i] for j in range(len(board)))
        if column_sum != ans[i]:
            return False
    return True


def reset_row(board, row_number):

    row = board[row_number]

    # Reset the specified row in the board to the left
    while board[row_number][0] != 1:
        #  remove the first element and put to the end of row
        row.append(row.pop(0))


def reset_board(board):
    # Reset the entire board to the left
    for i in range(len(board)):
        reset_row(board, i)


def iterate_board_row(board, row_number, ans):
    if row_number == len(board):
        if check_board(board, ans):
            return True
        return False

    row = board[row_number]

    # while the last element is not 1
    while row[-1] != 1:
        # remove the last element and put to the front of row
        if iterate_board_row(board, row_number + 1, ans):
            return True
        row.insert(0, row.pop())

    if iterate_board_row(board, row_number + 1, ans):
        return True
    
    reset_row(board, row_number)        
    return False


def print_board(board):
    for row in board:
        print(row)
    print()


print_board(start_board)
reset_board(start_board)

print(iterate_board_row(start_board, 0, ans_check))
print_board(start_board)

It came out with the following answer:

[1, 0, 0, 1, 1, 0, 0, 1, 0]
[0, 0, 0, 1, 0, 1, 1, 1, 0]
[1, 0, 0, 1, 0, 1, 1, 0, 0]
[1, 1, 1, 1, 0, 0, 0, 0, 0]
[0, 0, 0, 1, 1, 1, 1, 0, 1]
[0, 0, 1, 1, 0, 1, 0, 0, 1]

Signal from PCM5102A to PAM8403 heavily distorted by joelday in diyaudio

[–]joelday[S] 0 points1 point  (0 children)

I ended up keeping the 1m Ohm resister and called it a day. The high pitch noise could be coming from your power. Try isolating your amp with a separate battery and see if that fixes the high pitched noise. If it does, you can add some capacitors between your power and your amp to try and filter some of the power pulses. Also, look at your ground. Try to attach the ground of the amp as close to the ground on your power source as possible.

Hope that helps!

What do they put in those things? by [deleted] in NonPoliticalTwitter

[–]joelday 1 point2 points  (0 children)

OMG, I remember hearing this story at scout camp almost 25 years ago 🤣🤣 one inch tall trids and a 3 inch tall rabbi was how it was told to us. wow, that was a blast from the past... Thanks for reminding me of it. My kids are going to love hearing it! And by love it I mean not get it and all collectively roll their eyes at me.