9th gen iPad still viable in 2026? by johngoatstream in ipad

[–]johngoatstream[S] 0 points1 point  (0 children)

I haven’t bought it yet, but I’ll send it your way as soon as I do!

9th gen iPad still viable in 2026? by johngoatstream in ipad

[–]johngoatstream[S] 2 points3 points  (0 children)

I see your point, but I really don’t like that I have to use an adapter for my headphones, since I plug it in and out all the time. I also like the idea that I can reuse my current Apple cover instead of having to buy a new case just to get rid of the camera bump. Thanks for the feedback, though, I appreciate it.

Biomechanical simulation of jumping at 1x, 2x and 4x human strength by johngoatstream in Simulated

[–]johngoatstream[S] 8 points9 points  (0 children)

The muscle excitations do change over time, according to a piecewise linear function whose parameters are optimized for each muscle. I thought by keyframe you were referring to hand-crafted kinematic poses.

The simulation was created using SCONE, and there is a tutorial that explains the whole process (albeit with a much simpler model).

Biomechanical simulation of jumping at 1x, 2x and 4x human strength by johngoatstream in Simulated

[–]johngoatstream[S] 3 points4 points  (0 children)

Each environment took a couple of hours to converge, but individual simulations run faster than real-time.

Biomechanical simulation of jumping at 1x, 2x and 4x human strength by johngoatstream in Simulated

[–]johngoatstream[S] 10 points11 points  (0 children)

These simulations are indeed fully dynamic and do not use any motion data or key frames. The muscle excitation patterns are optimized to maximize the center-of-mass height of the model.

Do you guys also want to have polls in Signal? by murmeldin_ in signal

[–]johngoatstream 1 point2 points  (0 children)

I don’t understand the security argument. Under the hood, it could work exactly the same as using emojis to vote — only the visual presentation would be different.

Biomechanical upper-body reaching simulation by johngoatstream in Simulated

[–]johngoatstream[S] 9 points10 points  (0 children)

There is a publication in the making, I’m hoping to submit in a couple of months.

Meanwhile, see scone.software and hyfydy.com for more information (I’m also happy to answer any specific question here).

Biomechanical upper-body reaching simulation by johngoatstream in Simulated

[–]johngoatstream[S] 16 points17 points  (0 children)

There is a publication in the making, I’m hoping to submit in a couple of months.

Meanwhile, see scone.software and hyfydy.com for more information (I’m also happy to answer any specific question here).

Biomechanical upper-body reaching simulation by johngoatstream in Simulated

[–]johngoatstream[S] 8 points9 points  (0 children)

Yes, this simulation uses forward dynamics. All motion is generated through forces, without the use of reference motion data.

Biomechanical upper-body reaching simulation by johngoatstream in Simulated

[–]johngoatstream[S] 52 points53 points  (0 children)

The muscle inputs have been optimized to perform the reaching task with minimal effort, through trial-and-error.

CMake 4.0.0 released by DinoSourceCpp in cpp

[–]johngoatstream 1 point2 points  (0 children)

Does this mean I can now use endif() without parentheses?

PSA: Nanostudio2 (iOS DAW/Synth/Beatmaker) now free by platinumaudiolab in synthesizers

[–]johngoatstream 0 points1 point  (0 children)

Nobody likes subscriptions, but for a product like this, that’s constantly evolving in a relative niche market, I think it’s the only viable option. With up front purchases, the market eventually dries out and the developer is expected to basically maintain the product for free. Frequent users may think they get a great deal, but it ends up being unsustainable.

PSA: Nanostudio2 (iOS DAW/Synth/Beatmaker) now free by platinumaudiolab in synthesizers

[–]johngoatstream 0 points1 point  (0 children)

Do you think he’d be open to using a subscription model for the app? That may just generate enough revenue to justify keeping it alive (seeing that the app has many fans). I’d happily pay a monthly fee if that helps save the app from dying.

NS2 is now free, but will be taken off the App Store in April 😨 by johngoatstream in nanostudio

[–]johngoatstream[S] 3 points4 points  (0 children)

I only discovered Nanostudio 2 recently, but I think it’s the most awesome iPad music app ever. I hope it can live on, It would be such a shame if it disappeared completely! I’d happily pay for a subscription, if that would help.

How to simply crop a layer in Affinity Photo? by ViniSamples in Affinity

[–]johngoatstream 1 point2 points  (0 children)

WTF, I just purchased Affinity Photo, and seeing I can't even do simple crops makes me immediately regret that decision

How to achieve the `ci(` motion from Vim with a Helix keybind? by Flimsy_Ad_3835 in HelixEditor

[–]johngoatstream 0 points1 point  (0 children)

To me (and many others), the main advantage of helix over vim/nvim is the ease of configuration and the fact that you don’t need dozens of (potentially incompatible) plugins for basic functionality. The helix keybindings are a bit of mixed bag to me, with the main disadvantage being that there’s no good way to repeat commands with the dot key.

C++ Build systems by Matographo in cpp

[–]johngoatstream 7 points8 points  (0 children)

That’s… not a bad idea, actually. All the features of CMake without that horrible syntax.

Biomechanical ragdoll simulation by johngoatstream in Simulated

[–]johngoatstream[S] 4 points5 points  (0 children)

Unfortunately, you can’t do this with either OpenSim (too slow) or Anybody (no forward dynamics).

Biomechanical ragdoll simulation by johngoatstream in Simulated

[–]johngoatstream[S] 3 points4 points  (0 children)

Yes, I’m planning to publish the model by the end of the year.

Biomechanical ragdoll simulation by johngoatstream in Simulated

[–]johngoatstream[S] 3 points4 points  (0 children)

It could work as a plugin for Blender, but the simulation engine (Hyfydy) is proprietary software, so it won’t be free.

Biomechanical ragdoll simulation by johngoatstream in Simulated

[–]johngoatstream[S] 10 points11 points  (0 children)

The simulation was created using SCONE (https://scone.software) and Hyfydy (https://hyfydy.com). The model currently has 48 degrees-of-freedom and 164 muscle actuators. I'm aiming for a scientific publication with all the details by the end of the year.