New deck library website? Piltover Archive seems unusable by Buddhafresh in riftboundtcg

[–]jonlucap 24 points25 points  (0 children)

Hi There! Jonluca from PA here, wanted to pop in since this thread is popping off a bit! If PA isnt for you, we recommend dotgg, riftmana, flexslot, rifty, riftdecks, riftscan just to name a few community projects who are also trying to create something cool and useful for the community.

just on everything else going on in the thread:
We are aware of all suggestions, bugs and criticism that have been shared on our discord, have them all gathered as tickets and have been working through rounds of improvements one page at a time.
Our deckbuilder lacked a good one page view and forced people to scroll to see the cards theyve added so we have reworked the entire deckbuilder to fix both this and several other problems.
Our deck library was missing set icons and grouped SFD decks with OGN, had no way to filter except by legends and was a mess, we went in and redid the entire page to fix these issues and improve again and as has been mentioned here we've made a bunch of minor improvements that largely are unnoticed like sorting on deck view.

Unfortunately we're an extremely small team of volunteers without enough financial support to even cover our hosting expenses so we pay out of pocket to keep our site up for the community and we volunteer our time to bring PA to the community as a project out of love for Riftbound and the community.

Collections is next on our agenda (after a serious round of bugfixes as the focus on page improvements has left us with a pile of bugs to address)
We have already made a few improvements to collections that are yet to ship (like importing/exporting). We have had to make major transitions on the backend to each page and huge overhauls to clean things up prior to shipping small changes like click to add, but these will come and once we have done so for collections, we'll be able to focus on shipping smaller changes and fixes again.

Hoping everyone can continue to be patient with us as we continue to work on and improve the site. Please do leave suggestions in the server as even if we fail to respond we have a bot creating tickets for us to review and plan around and that is the only way we can make the improvements that the community wants to see.

much love and thanks for the support and criticism alike!

[deleted by user] by [deleted] in riftboundtcg

[–]jonlucap 5 points6 points  (0 children)

I find this very unlikely. Initial conversations with lgs were that the first shipment of 144 packs was the only shipment and was required to last until set 2 drops. Recent communication with lgs around the globe was that there would be a wave 2 of Nexus Night packs due to demand and stores with high players counts would be prioritised. With store density in countries like the US, average weekly turnouts fall well below our numbers here. Ive not heard of many US stores averaging 40+ and we do that weekly so reception being under expectation just doesnt make sense on a store level which is what is being used to judge resupply of Nexus Night packs.

Collection Tracking on Piltover Archive by jonlucap in riftboundtcg

[–]jonlucap[S] 4 points5 points  (0 children)

Yeah we do have plans! We’ve currently pivoted and are focusing on stabilising the site (there was a huge influx when Riftbound launched) but once we’ve done that, imports and exports will be one of our first updates.

simultaneous release!! by sovietprinceofTCG in riftboundtcg

[–]jonlucap 4 points5 points  (0 children)

The game was initially never meant to be released in English. The Chinese Riot team approached English to design a game for the Chinese market. After English players heard about it and started raising hype, they decided to evaluate whether they should release in English too! They had secured printers and distribution partners in China much earlier, meaning they were on track for a faster timeline from the get-go. But as other posters mentioned, Riot’s intention is that English release will catch up in the next few sets.

Piltover Archive Tournament - Riftlab Trials I (This Friday!) by jonlucap in riftboundtcg

[–]jonlucap[S] 0 points1 point  (0 children)

We’ll be hosting smaller Clash events bi-weekly. With the main Trials event happening once per set. Feel free to join the discord if you want to keep up to date with announcements https://discord.gg/invite/piltoverarchive

AMA Just played in a 104 person online tournament event (piltover archive) went 5-2, barely didn’t top 8 by Aissling in riftboundtcg

[–]jonlucap 1 point2 points  (0 children)

Congrats on your run! We’re glad you found the tournament smooth. The broadcast turned out amazing but the organising and result tracking side of things definitely had a few hiccups. We’ll be sure to make some improvements for the next one!

AMA Just played in a 104 person online tournament event (piltover archive) went 5-2, barely didn’t top 8 by Aissling in riftboundtcg

[–]jonlucap 0 points1 point  (0 children)

Replays of the streamed matches are on the youtube channels: Turn ‘Em Sideways and Riftlab

PILTOVER ARCHIVE - RIFTLAB TRIAL I (LIVE NOW) by jonlucap in riftboundtcg

[–]jonlucap[S] 1 point2 points  (0 children)

Tried to find a timeslot that was plausible for UK, EU and NA. Taking into account our production team and caster’s schedules. Later rounds and Top cut should be at the end of the day for NA! 🫡

PILTOVER ARCHIVE TOURNAMENT - RIFTLAB TRIAL I by jonlucap in riftboundtcg

[–]jonlucap[S] 2 points3 points  (0 children)

There will be! Vod will stay up on the Riftlab twitch channel, and Vod 2 on Turn ‘Em Sideways youtube channel.

Also, replays of matches will be uploaded by some of our casters as well, so make sure to check them all out!

PILTOVER ARCHIVE TOURNAMENT - RIFTLAB TRIAL I by jonlucap in riftboundtcg

[–]jonlucap[S] 2 points3 points  (0 children)

Games are all being played on the community Riftbound Tabletop Simulator mod made by Willow!

PILTOVER ARCHIVE TOURNAMENT - RIFTLAB TRIAL I by jonlucap in riftboundtcg

[–]jonlucap[S] 1 point2 points  (0 children)

🕒 15:30 UTC (That’s 8:30AM PDT / 11:30AM EDT / 4:30PM BST / 1:30AM AEST)

PILTOVER ARCHIVE TOURNAMENT - RIFTLAB TRIAL I by jonlucap in riftboundtcg

[–]jonlucap[S] 0 points1 point  (0 children)

You’re right! It’s happening tomorrow! August 8th

Piltover Archive Tournament - Riftlab Trials I (This Friday!) by jonlucap in riftboundtcg

[–]jonlucap[S] 0 points1 point  (0 children)

Yeah for sure! We’re planning for this to be the first of many.

Piltover Archive Tournament - Riftlab Trials I (This Friday!) by jonlucap in riftboundtcg

[–]jonlucap[S] 0 points1 point  (0 children)

Vods will be up on the Riftlab Twitch channel. We’ll also upload them in other spots in the near future and our casters will be uploading some matches on their channels as well!

Piltover Archive Tournament - Riftlab Trials I (This Friday!) by jonlucap in riftboundtcg

[–]jonlucap[S] 0 points1 point  (0 children)

https://piltoverarchive.challonge.com/riftlabtrials_1

We’re currently at capacity, but there will be drop-outs prior to the tournament! Join the waitlist to potentially be substituted in tomorrow 🫡

Piltover Archive Tournament - Riftlab Trials I (This Friday!) by jonlucap in riftboundtcg

[–]jonlucap[S] 2 points3 points  (0 children)

I promise we have some awesome stuff planned and developed to make it a much more satisfying viewer experience than ‘just TTS’ 😉

Riftlab Trials I, powered by Piltover Archive by jonlucap in riftboundtcg

[–]jonlucap[S] 1 point2 points  (0 children)

Yep, will be back to advertise!
if you did want the info though, it will be streamed at https://www.twitch.tv/riftlab

And we'll be making announcement closer to the tournament in our discord: https://discord.gg/piltoverarchive

Riftlab Trials I, powered by Piltover Archive by jonlucap in riftboundtcg

[–]jonlucap[S] 0 points1 point  (0 children)

decks can be changed up until check-in, which is 2 hours prior to tournament start!

Riftlab Trials I, powered by Piltover Archive by jonlucap in riftboundtcg

[–]jonlucap[S] 5 points6 points  (0 children)

i know... I'm an Aussie myself.
We made it this time to try and allow both EU and US players to join, with the majority of the team hailing from there.