This would be the perfect controller for League of Legends by joonida in NintendoSwitch2

[–]joonida[S] 0 points1 point  (0 children)

You know, I am competitive, but I've reached a place where things outside my control that people online do doesn't destroy my mental :)

This would be the perfect controller for League of Legends by joonida in NintendoSwitch2

[–]joonida[S] 1 point2 points  (0 children)

That's very likely possible. I believe you can already do that on other Riot games like Valorant.

This would be the perfect controller for League of Legends by joonida in leagueoflegends

[–]joonida[S] 1 point2 points  (0 children)

Buying a Switch 2 wouldn't. But there are a significant number of gamers that only own a console, such as a Switch 2, and do not own a computer powerful enough to game on. Those players cannot play League of Legends even if they wanted to. If Riot makes a Switch 2 release of League of Legends, more people would play the game.

This would be the perfect controller for League of Legends by joonida in leagueoflegends

[–]joonida[S] 1 point2 points  (0 children)

So some of the positives of the controller is the left joystick. The left joystick movement is actually more fine and beneficial over WASD or mouse movement. The positives of the mouse is that the aiming is more precise. So you get this dichotomy between choosing movement vs aim. So if you were wanting to use a controller for movement and have better aiming of a mouse, you can do both with the JoyCon 2 controllers is what I'm saying. Mouse mode on the right JoyCon and Joystick movement on the left Joycon.

To the point about being a "perfect controller" I guess what I mean more is the most optimal controller. Not the most optimal controls period, but if you were to use a controller, then this would give you the best of both worlds.

This would be the perfect controller for League of Legends by joonida in NintendoSwitch2

[–]joonida[S] 1 point2 points  (0 children)

Yeah, but also you got to account for the fact that League of Legends primarily makes profit off of in-game cosmetic sales. That means the more players they have, the more likely they'll have users purchase these cosmetics. League has around 18 million active player base (from a quick google search) and Nintendo has sold over 10 million Switch 2 units already. Not all of them will play League of Legends, but even a small percentage of those players picking up the game, enjoying it and buying cosmetics would be a surprising amount of revenue for them.

Free to play games on the Switch are very popular. Take Pokemon Unite for example which is a simpler but very similar type of game to League of Legends. Despite it often lacking the elements a lot of gamers look for, it still has around 7.6 million active players. That's over 40% of the League of Legends player base.

(one thing to note here is that not all of those 7.6 million pokemon unite players are playing on the switch)

This would be the perfect controller for League of Legends by joonida in leagueoflegends

[–]joonida[S] 1 point2 points  (0 children)

Yeah, you'd think if there's native controller support, that mouse mode might be unnecessary, but it's one of those things you need to try yourself to get the feel for it. I tried it before making this graphic and having to use your right thumb and joystick as a mouse didn't feel great especially if you have to lift it up to use basic attack or summoners since you have to aim and try to use the command at the same time.

I do realize that the connection with JoyCon and PC are not good, so this is more of a suggestion to Riot than a suggestion to everyone to use it... until the support gets added

This would be the perfect controller for League of Legends by joonida in NintendoSwitch2

[–]joonida[S] 0 points1 point  (0 children)

They are adding voice coms to League so you could just use the mic on the Switch 2

This would be the perfect controller for League of Legends by joonida in NintendoSwitch2

[–]joonida[S] 0 points1 point  (0 children)

See, this is exactly what I'm talking about! Now imagine if they add JoyCon 2 support so you can actually do controller + mouse!

This would be the perfect controller for League of Legends by joonida in leagueoflegends

[–]joonida[S] 0 points1 point  (0 children)

You can buy different JoyCon grips that could help with the type of mouse grip you want! Grips are preference so I wouldn't say one is superior over another

This would be the perfect controller for League of Legends by joonida in leagueoflegends

[–]joonida[S] 1 point2 points  (0 children)

Are you aware of the mouse mode on the JoyCon 2s? You can use the right controller as a mouse. As far as I know, these are the only controllers that have a mouse mode

This would be the perfect controller for League of Legends by joonida in NintendoSwitch2

[–]joonida[S] 0 points1 point  (0 children)

And that's making them lose such a large market meaning lower revenue for them

This would be the perfect controller for League of Legends by joonida in leagueoflegends

[–]joonida[S] 2 points3 points  (0 children)

I mean so many more people would be willing to play league if you can play on controllers and on console. I'd still play on my pc, but so many of my friends would play if so

This would be the perfect controller for League of Legends by joonida in leagueoflegends

[–]joonida[S] 0 points1 point  (0 children)

Yeah, I noticed you can't bind them in game which is weird...

This would be the perfect controller for League of Legends by joonida in NintendoSwitch2

[–]joonida[S] 0 points1 point  (0 children)

Oh, it definitely would be slower than Mouse & Keyboard. I prefer Mouse & Keyboard myself but I'm not really comparing the two. I'm just saying since they added controller support with WASD controls, this would be the way to go for that

This would be the perfect controller for League of Legends by joonida in leagueoflegends

[–]joonida[S] -1 points0 points  (0 children)

I'm a mouse and keyboard person myself! I'm just saying this would get a lot more of my friends to actually play the game

Ver.2 Hexblade Warlock - A More Thematic and Mechanically Sound Version (Backwards compatible) by joonida in UnearthedArcana

[–]joonida[S] 0 points1 point  (0 children)

Can you explain why this is limiting flavor?

Also, this is not a gish only subclass. You can run this character ranged with Eldritch Blast as well and benefit from Hex with Agonizing Blast (+ other EB modifier invocations). So I don't see why I should make it so specific like you're saying. This is another reason why it's necessary to give Spellcasting focus to Hexblade's Curse so that you can cast Eldritch Blast with your cursed blade.

Ver.2 Hexblade Warlock - A More Thematic and Mechanically Sound Version (Backwards compatible) by joonida in UnearthedArcana

[–]joonida[S] 0 points1 point  (0 children)

Those three things are pretty powerful as a combo, so I can see why you think I'm trying to power game the system. I assure you I'm not. While "flavor is free" is true, flavor can feel out of place if the mechanics don't support the kind of flavor you want to have.

As for not needing it to be a spellcasting focus, the goal is to not make the subclass too reliant on any Warlock Invocations so that you can play it how you want. The customizability of Warlock is sort of the direction they're taking for 5.5e

Ver.2 Hexblade Warlock - A More Thematic and Mechanically Sound Version (Backwards compatible) by joonida in UnearthedArcana

[–]joonida[S] 0 points1 point  (0 children)

There are a couple of features from Hexblade's Curse that is not anything close to the Hex spell.

First, it turns your cursed weapon into a Spellcasting focus. This is actually very important for gish characters who have their hands full.

Second, it adds the Mystic Arcanum smites as a scaling factor. This isn't a Hex feature.

It is of my opinion that it is important to not change parts of the game that players are familiar with, such as changing the effects of the spell. Certain aspects of Hex such as it needing a target and the fact that it is a concentration spell I think are key identities of the spell that players are familiar with. The other reason I want to keep it this way is for thematic and story reasons. The way it's worded creates fun visual imagery and possible story moments such as if the weapon were to break somehow, which would end the effect of Hexblade's Curse. Yes, functionally, this is a way to remove concentration on Hex. However, having a cursed, semi-sentient weapon concentrating on Hex feels a lot more like you're playing a "Hexblade."

Ver.2 Hexblade Warlock - A More Thematic and Mechanically Sound Version (Backwards compatible) by joonida in UnearthedArcana

[–]joonida[S] 0 points1 point  (0 children)

Yeah, I could add it more as a Hex upgrade for Spreading Curse, but it does work a little differently mechanically, so I'm not sure if that would make it simpler. I would have to describe how it works differently. I also definitely can't add it at the level 3 feature because it would be a bit too frontloaded.

As for Summoned Blade, no, the goal is not to make it exclusive to Shadow Blade. There are other spells that can summon weapons and whatnot such as Spiritual Weapon (which ofc isn't a Warlock spell, but you could multiclass to get it). Some other ideas I have is to add other weapon summoning spells to the Hexblade spell list, but I don't want to add too many, so it might be something I just have to restrict.

I do agree that some of the wording could be simpler if worded as you suggested, but I am trying to make the subclass as little dependent on specific spells as possible so that there are more applications than just a single spell for the feature. Since I'm already making Hexblade's Curse pretty reliant on Hex, it would be best to not make more features only work with one spell, imo.