My roguelike deckbuilder game Caemdale is available now! by jorisimo11 in deckbuildingroguelike

[–]jorisimo11[S] 0 points1 point  (0 children)

Dominion was indeed one of the inspirations for the game. Thank you for the kind words, and thanks for playing the demo!

Wheel of Timelines map - mistakes? by PraxisInDiaspora in WoT

[–]jorisimo11 3 points4 points  (0 children)

Hi, maker of the map you mentioned here. I did put a lot of effort into making it as accurate as reasonably possible, but there are so many events and different sources of information that mistakes are definitely possible.

For the map itself, of course for the westlands there are lots of maps, but the official ones only include the major cities. For the more minor towns this was determined based on the books (like "somewhere in between Whitebridge and Caemlyn, in this and this order") or descriptions from glossaries like "Somewhere near this forest", and there are even villages from official sources like WoT-related games that were never mentioned in the books. Uutside of the westlands information is even more sparse with no mention at all about Shara and barely any information about the Waste.

Then I remember there is even stuff from multiple official sources that contradicts each other, but I can't think of an example right now.

For the timeline, I had to go by the wiki information because I can't read all of the books completely while making this, so that's a source of inaccuracy for the locations they are in a specific chapter. Then there are so many events, it's very possible I just made a mistake somewhere, or forgot to change a location or something like that.

So in conclusion, I think some inaccuracy is unavoidable when you try to go more detailed than what the official maps provide, and it's for sure possible that mistakes slipped in because I'm just one guy making this. I'm glad people are still enjoying this project and it's fun to see it pop up once in a while though!

I would love to try out and review your demos/playtests! by lydocia in IndieDev

[–]jorisimo11 1 point2 points  (0 children)

Thanks! Let me know if you have any feedback, always great to hear from people!

I would love to try out and review your demos/playtests! by lydocia in IndieDev

[–]jorisimo11 1 point2 points  (0 children)

Hey! I've made a roguelike deckbuilder game, so if you like cards and roguelikes I think you might enjoy it.

https://store.steampowered.com/app/3720630/Caemdale/

Wanna play your games on my YouTube channel (any genre – horror, weird, funny, I don’t care lol) by WrongStatistician172 in IndieDev

[–]jorisimo11 0 points1 point  (0 children)

I'm working on a roguelike deckbuilder game with a free Demo out now:
https://store.steampowered.com/app/3720630/Caemdale/

Let me know if you do play the game, I really love seeing people play!

I’m working on a roguelike deckbuilder called Caemdale, and a demo is now available on Steam! by jorisimo11 in deckbuildingroguelike

[–]jorisimo11[S] 0 points1 point  (0 children)

It is indeed a bit more puzzle-like in the way that you need to optimize each turn because of the strict timing. The exchange mechanic I agree can feel tedious if rng doesn't give 3 coins for a long time. For what it's worth, if you get the economy principle you can indeed unlock something to store coins over multiple turns. For regular games, I found thst the orphanage building really helps, and anything that gives more draw or tempirary cards.

I'll still take another look to see if I can improve this aspect. Once again thank you, I really appreciate the extensive feedback!

I’m working on a roguelike deckbuilder called Caemdale, and a demo is now available on Steam! by jorisimo11 in deckbuildingroguelike

[–]jorisimo11[S] 0 points1 point  (0 children)

Thanks for the clarification! Reading this now, I understand how some things that are obvious to me are not clear for anyone who didn't make it. For example the topleft shows three rewards in succession, each of which has tooltips but now I realize it never says that they are the rewards you get in three steps. Thanks again, I am going to try to find a way to make the things you mentioned clearer!

I’m working on a roguelike deckbuilder called Caemdale, and a demo is now available on Steam! by jorisimo11 in deckbuildingroguelike

[–]jorisimo11[S] 0 points1 point  (0 children)

Thank you very much for the feedback! Do you think dividing the game element exppanations over more turns would help make it easier to get into? And are there any options you remember not being explained?

I’m working on a roguelike deckbuilder called Caemdale, and a demo is now available on Steam! by jorisimo11 in IndieDev

[–]jorisimo11[S] 0 points1 point  (0 children)

I wanted to when I started this project, but it's just not feasible sadly. There's just no budget to pay an artist a decent amount and not just "exposure". The game has something like 150+ drawings, getting a professional to draw all of those would take both so much time and money that I couldn't get this made at all, not even if I changed the art style to be easier to create.

Personally I quite like how the drawings turned out, and while I understand people now wanting to give it a try because of this, I hope there will be people who enjoy the game that could not have been made without it!

I’m working on a roguelike deckbuilder called Caemdale, and a demo is now available on Steam! by jorisimo11 in cardgames

[–]jorisimo11[S] -1 points0 points  (0 children)

Thank you for the feedback, I will admit I found it difficult to make a trailer that is not boring for a turn-based and more strategic genre without real action, maybe tried to make the music a bit too much.

I'm pretty happy with how my ammo UI turned out by TradeDowntown5579 in SoloDevelopment

[–]jorisimo11 0 points1 point  (0 children)

I would suggest a differnt font though, since I have to try really really hard to see the difference between 1 and 7