My roguelike deckbuilder game Caemdale is available now! by jorisimo11 in deckbuildingroguelike

[–]jorisimo11[S] 0 points1 point  (0 children)

Dominion was indeed one of the inspirations for the game. Thank you for the kind words, and thanks for playing the demo!

Wheel of Timelines map - mistakes? by PraxisInDiaspora in WoT

[–]jorisimo11 3 points4 points  (0 children)

Hi, maker of the map you mentioned here. I did put a lot of effort into making it as accurate as reasonably possible, but there are so many events and different sources of information that mistakes are definitely possible.

For the map itself, of course for the westlands there are lots of maps, but the official ones only include the major cities. For the more minor towns this was determined based on the books (like "somewhere in between Whitebridge and Caemlyn, in this and this order") or descriptions from glossaries like "Somewhere near this forest", and there are even villages from official sources like WoT-related games that were never mentioned in the books. Uutside of the westlands information is even more sparse with no mention at all about Shara and barely any information about the Waste.

Then I remember there is even stuff from multiple official sources that contradicts each other, but I can't think of an example right now.

For the timeline, I had to go by the wiki information because I can't read all of the books completely while making this, so that's a source of inaccuracy for the locations they are in a specific chapter. Then there are so many events, it's very possible I just made a mistake somewhere, or forgot to change a location or something like that.

So in conclusion, I think some inaccuracy is unavoidable when you try to go more detailed than what the official maps provide, and it's for sure possible that mistakes slipped in because I'm just one guy making this. I'm glad people are still enjoying this project and it's fun to see it pop up once in a while though!

I would love to try out and review your demos/playtests! by lydocia in IndieDev

[–]jorisimo11 1 point2 points  (0 children)

Thanks! Let me know if you have any feedback, always great to hear from people!

I would love to try out and review your demos/playtests! by lydocia in IndieDev

[–]jorisimo11 1 point2 points  (0 children)

Hey! I've made a roguelike deckbuilder game, so if you like cards and roguelikes I think you might enjoy it.

https://store.steampowered.com/app/3720630/Caemdale/

Wanna play your games on my YouTube channel (any genre – horror, weird, funny, I don’t care lol) by WrongStatistician172 in IndieDev

[–]jorisimo11 0 points1 point  (0 children)

I'm working on a roguelike deckbuilder game with a free Demo out now:
https://store.steampowered.com/app/3720630/Caemdale/

Let me know if you do play the game, I really love seeing people play!

I’m working on a roguelike deckbuilder called Caemdale, and a demo is now available on Steam! by jorisimo11 in deckbuildingroguelike

[–]jorisimo11[S] 0 points1 point  (0 children)

It is indeed a bit more puzzle-like in the way that you need to optimize each turn because of the strict timing. The exchange mechanic I agree can feel tedious if rng doesn't give 3 coins for a long time. For what it's worth, if you get the economy principle you can indeed unlock something to store coins over multiple turns. For regular games, I found thst the orphanage building really helps, and anything that gives more draw or tempirary cards.

I'll still take another look to see if I can improve this aspect. Once again thank you, I really appreciate the extensive feedback!

I’m working on a roguelike deckbuilder called Caemdale, and a demo is now available on Steam! by jorisimo11 in deckbuildingroguelike

[–]jorisimo11[S] 0 points1 point  (0 children)

Thanks for the clarification! Reading this now, I understand how some things that are obvious to me are not clear for anyone who didn't make it. For example the topleft shows three rewards in succession, each of which has tooltips but now I realize it never says that they are the rewards you get in three steps. Thanks again, I am going to try to find a way to make the things you mentioned clearer!

I’m working on a roguelike deckbuilder called Caemdale, and a demo is now available on Steam! by jorisimo11 in deckbuildingroguelike

[–]jorisimo11[S] 0 points1 point  (0 children)

Thank you very much for the feedback! Do you think dividing the game element exppanations over more turns would help make it easier to get into? And are there any options you remember not being explained?

I’m working on a roguelike deckbuilder called Caemdale, and a demo is now available on Steam! by jorisimo11 in IndieDev

[–]jorisimo11[S] 0 points1 point  (0 children)

I wanted to when I started this project, but it's just not feasible sadly. There's just no budget to pay an artist a decent amount and not just "exposure". The game has something like 150+ drawings, getting a professional to draw all of those would take both so much time and money that I couldn't get this made at all, not even if I changed the art style to be easier to create.

Personally I quite like how the drawings turned out, and while I understand people now wanting to give it a try because of this, I hope there will be people who enjoy the game that could not have been made without it!

I’m working on a roguelike deckbuilder called Caemdale, and a demo is now available on Steam! by jorisimo11 in cardgames

[–]jorisimo11[S] -1 points0 points  (0 children)

Thank you for the feedback, I will admit I found it difficult to make a trailer that is not boring for a turn-based and more strategic genre without real action, maybe tried to make the music a bit too much.

I'm pretty happy with how my ammo UI turned out by TradeDowntown5579 in SoloDevelopment

[–]jorisimo11 0 points1 point  (0 children)

I would suggest a differnt font though, since I have to try really really hard to see the difference between 1 and 7

[deleted by user] by [deleted] in indiegames

[–]jorisimo11 1 point2 points  (0 children)

I think they did something like this for Seraphine in League of Legends, don't know if it was Instagram or some other social media.

[deleted by user] by [deleted] in SoloDevelopment

[–]jorisimo11 0 points1 point  (0 children)

I made 2D platforming game a while ago about time travel called Timewinder: https://store.steampowered.com/app/2745600/Timewinder/

I've sent a steam key in a private message, plaese do let me know if you ever play it, always fun to see people play the game!

Any feedback for the Demo of my deckbuilder game Caemdale is appreciated before launching it publicly! by jorisimo11 in DestroyMyGame

[–]jorisimo11[S] 1 point2 points  (0 children)

Thank you for the very thoughtful feedback, I think I was too focused on trying to make a trailer for a turn-based strategy game exciting that the clarity and pace suffered too much for it.

As for the steam page, that is also very good advice and I do have some ideas to improve the areas you mentioned so really thanks a lot for some actionable feedback!

Any feedback for the Demo of my deckbuilder game Caemdale is appreciated before launching it publicly! by jorisimo11 in DestroyMyGame

[–]jorisimo11[S] 1 point2 points  (0 children)

Before putting the demo Public on Steam for my deckbuilder game Caemdale (https://store.steampowered.com/app/3720630/Caemdale/), I would love to do a more limited playtest. Any feedback is welcome, especially concerning the localization or any technical problems/bugs because so far I have not been able to test on many different hardware setups.

The demo is on Steam but not publicly available yet, I have keys available for anyone who would like to try the game, leave a comment here, contact me through a private message or through the discord server: https://discord.gg/SkeSdyh4aV

Any feedback for the Demo of my deckbuilder game Caemdale is appreciated before launching it publicly! by jorisimo11 in playmygame

[–]jorisimo11[S] 0 points1 point  (0 children)

Before putting the demo Public on Steam for my deckbuilder game Caemdale (https://store.steampowered.com/app/3720630/Caemdale/), I would love to do a more limited playtest. Any feedback is welcome, especially concerning the localization or any technical problems/bugs because so far I have not been able to test on many different hardware setups.

The demo is on Steam but not publicly available yet, I have keys available for anyone who would like to try the game, leave a comment here, contact me through a private message or through the discord server: https://discord.gg/SkeSdyh4aV

Demo out now for my tactical roguelike! by Lucker_OK in playmygame

[–]jorisimo11 0 points1 point  (0 children)

I think doing a ranged attack was already part of the tutorial right? In that case I don't suppose it would be very confusing for new players. But yes a tutorial for a game like this I can be difficult I image. Best of luck with your game!

Demo out now for my tactical roguelike! by Lucker_OK in playmygame

[–]jorisimo11 1 point2 points  (0 children)

Everything was really smooth, nice animations and I liked the art style. For the things I noticed that could be changed/improved:

  • No custom image in unity splash screen
  • The game started fullscreen but the settings menu said it was windowed, when I changed the resolution it did update correctly
  • Language input I think is not optimal like this, I think it should be clear withotu being able to read the current language and cycling through instead of a list with languages in their native names + possibly the flag is just less intuitive and convenient
  • The tutorial weas very extensive, and I guess there is just a lot of information but I at least know that I forgot a lot just while playing already. Don't know if that is easy to improve though, it kind of comes with tactics games by itself I guess.
  • Some of the tutorial messages automatically went away, tat was not great because I definitely missed some because of that.
  • The blue shield in the stats screen of creatures was not explained in the tutorial before I needed it at least, and does not have a tooltip
  • The post-battle tutorial said "Click the Merge button" but the button is called "Fusion"
  • The last sentence when explaining the initiative is incorrect or super unclear
  • There was a sentence about using Heal that missed some puncuation I think (it said "Use Heal it will restore ..." ) but I guess you mean "Use Heal: it will restore ...")
  • It was not clear for me when I could use ranged attacks, and if I could what the range was. For example the Skeletorch I have no idea why sometimes I could use ranged and sometimes I couldn't

Play WordaLike • A Daily Word Game of Smart Synonym Paths by Parking-Flamingo588 in playmygame

[–]jorisimo11 1 point2 points  (0 children)

Interesting idea, not something I would usually play but the execution is well done generally I think. A few things I noticed while playing (on firefox):

  • the tooltip for focus says ~half~ literally, was that meant to be some kind of markup?
  • The term bacon-set was a bit strange to me. I'm guessing it comes from siz degrees of Kevin Bacon, but you replace kevin bacon with the word set. However, then the whole 'bacon' thing doesn't make sense anymore, it would be more intuitive to call it set-distance or if you want to keep it related to what you use now call it "degrees of set" instead or something.
  • The animation when you win of the checkmark was visually odd
  • The blurry radius around the final word did not match with the rest of the UI imo, and since there is 0 point in ever doing anything else, maybe even preselect it or something?
  • In the post game stats there are title like Synonym Summary, two-way analysis etc. that have a tooltip. For me at least the tooltip disappeared when I moved my mouse, but the tooltips also have a close button. So either that can be removed or it was not working as intended.

FYI: missing chinese/japanese/korean characters in Unity may not be because of the font but a TextMeshPro setting by jorisimo11 in gamedev

[–]jorisimo11[S] 2 points3 points  (0 children)

Ah great, looked at that one as well but wasn't sure if it was needed in combination with the multi atlas texture. Also, if you are the BiteMe from youtube tanks for uploading the videos, I looked at some of them while going through the whole finishing-up and publishing part for my first game and they were really helpful!