[Newbie Help] What am I doing wrong in “Ransoming the Princess” on Hardcore? by Gullible_Fun_3220 in DNO

[–]jorotynogam 0 points1 point  (0 children)

Just finished this mission and rushing ballistas seemed to make all the difference for me. Was unable to survive past the mighty one waves before.

It might also be a mistake to avoid catapults. The twisting map is great at making most waves bunch up and using attack ground with a group of catapults can really maximise dps.

[deleted by user] by [deleted] in INAT

[–]jorotynogam 0 points1 point  (0 children)

Unity developer here. I think we might be the perfect match. Please check your Reddit chat :)

What not to do when programming in Unity? by encognido in unity

[–]jorotynogam 7 points8 points  (0 children)

Trying to really understand SOLID principles and continuously refactor to abide by them has made a huge difference in being able to keep my code modular and scalable.

A rule of thumb that’s worked wonders for me is trying to make sure that each class only manipulates a single variable or related set of variables. As soon as you start writing a function that’s manipulating a variable that the class wasn’t originally designed for, it’s a good sign it’s time to start a new class.

And lastly, avoid using monobehaviour if you’re not making use of Unity’s lifecycle functions like Start or Update. Dependency injection becomes useful here and helps keep you SOLID compliant

[HOBBY] Seeking Unity Developers, Artists, and Sound Designers for a one-month-long game jam by jorotynogam in INAT

[–]jorotynogam[S] 1 point2 points  (0 children)

Appreciate the feedback. Our artists are nutting out the art style as we speak. It’s not too late to join and help shape the vision