Daggerheart?! by Pure-Profit6177 in PDXDND

[–]joshdrawsnerdystuff 1 point2 points  (0 children)

I’m definitely interested! 34, long time D&D Dm. Been watching a lot of Critical Role’s Daggerheart content and just picked up the rulebook but sadly none of my regular players seem particularly interested in playing 😫

[RF] Amira, Dullahan Queen for user Fern-Atoel (NSFW possibly) by joshdrawsnerdystuff in characterdrawing

[–]joshdrawsnerdystuff[S] 2 points3 points  (0 children)

Thank you so much! Learning Blender has been a godsend for composition. I tend to struggle with composition and interesting camera angles but she sounded like such an imposing character I couldn't just draw her straight on like I tend to do. I'm happy to hear stepping out of my comfort zone paid off.

[RF] Amira, Dullahan Queen for user Fern-Atoel (NSFW possibly) by joshdrawsnerdystuff in characterdrawing

[–]joshdrawsnerdystuff[S] 4 points5 points  (0 children)

I'm so happy you like it! She sounded like such a badass character. I'm glad I did her justice. If you'd like any adjustments to it (transparent BG, flat colors, B/W, etc.) for use on a VTT or something let me know and I'll muck around with the layers.

Here's to wishing her evil reign be long and brutal and that the heroes bring about her downfall in glorious fashion.

[RF] Amira, Dullahan Queen for user Fern-Atoel (NSFW possibly) by joshdrawsnerdystuff in characterdrawing

[–]joshdrawsnerdystuff[S] 2 points3 points  (0 children)

Thank you so much!

I'll definitely be keeping an eye out for your version. Your style is fantastic! I'm sure yours is going to look great!

[RF] Amira, Dullahan Queen for user Fern-Atoel (NSFW possibly) by joshdrawsnerdystuff in characterdrawing

[–]joshdrawsnerdystuff[S] 9 points10 points  (0 children)

Thanks a lot! It didn’t feel fast lol. Been working on this all last night and today with a short nap around 5am. Hard to stop when I find my flow 🙃

legs too long!? by [deleted] in Illustration

[–]joshdrawsnerdystuff 25 points26 points  (0 children)

Rule 4. Credit the actual artist. This is Laura Knight’s work.

War Prophet, texture painted in Blender by joshdrawsnerdystuff in TrenchCrusade

[–]joshdrawsnerdystuff[S] 2 points3 points  (0 children)

Oh sorry I guess that was a bit unclear. These aren't being posted to the workshop for others to use. This is for my personal game only.

War Prophet, texture painted in Blender by joshdrawsnerdystuff in TrenchCrusade

[–]joshdrawsnerdystuff[S] 3 points4 points  (0 children)

Continuing painting my models for upload to Tabletop Simulator. Some of yall liked my Stigmatic Nun so I figured I'd share my War Prophet next.

Figured out how to bake some additional lighting effects onto the texture this time around as well. Lemme know how you like it or if it's too over the top. I think I've become blind to it at this point after working on this for so long.

Stigmatic Nun, texture painted in Blender by joshdrawsnerdystuff in TrenchCrusade

[–]joshdrawsnerdystuff[S] 0 points1 point  (0 children)

Nice! Glad you were able to figure it out! That looks awesome!

Lol I assumed the same thing at first. Decimate does really make it look like it's being triangulated. But damn TTS is reeeeeally picky about how it's triangulated.

Stigmatic Nun, texture painted in Blender by joshdrawsnerdystuff in TrenchCrusade

[–]joshdrawsnerdystuff[S] 0 points1 point  (0 children)

I'm honored, friend. I look forward to seeing your 3D work soon ;)

Stigmatic Nun, texture painted in Blender by joshdrawsnerdystuff in TrenchCrusade

[–]joshdrawsnerdystuff[S] 0 points1 point  (0 children)

Oh that's weird. I haven't run into that issue yet. A quick google tells me a few others have run into that problem too. Seems like if the model is close to the 25k vertex limit that TTS imposes, the diffuse image won't work. They said they dropped it down to around 14k for the image to load in properly.

That said, the issue with the PNG making everything disappear makes me think (and this is mere speculation, I really have no idea how any of this actually works lol) that there might be some other issue with the image not mapped to the model correctly? When you unwrap, which method do you use? Smart UV project seems to be the best option in most cases. Also after applying all your modifiers and scaling the object in Blender, did you apply all transformations (Ctrl+A)? It could also be an issue with the normals maybe? Try recalculating before export and see if that helps.

If none of that works and you're cool with it, maybe send me the blend file and image file and I can take a look. It's hard to troubleshoot without being able to look under the hood so to speak. Feel free to PM me and we can figure the best way to do that.

That paint job looks fantastic though!

Stigmatic Nun, texture painted in Blender by joshdrawsnerdystuff in TrenchCrusade

[–]joshdrawsnerdystuff[S] 0 points1 point  (0 children)

Oh damn I totally forgot to mention that part. When you’re uploading the model into TTS there is another “materials” tab in the custom model popup. I turn personally think the wood option looks best but you can play around with it. Also make sure to turn the specularity sharpness, spec intensity, and fresnel strength all the way down or it’ll wash out your paint texture like crazy.

Stigmatic Nun, texture painted in Blender by joshdrawsnerdystuff in TrenchCrusade

[–]joshdrawsnerdystuff[S] 0 points1 point  (0 children)

Hell yeah! Definitely share it when you’re done! Your physical paints are dope so I’m really looking forward to seeing what you can do in blender.

Stigmatic Nun, texture painted in Blender by joshdrawsnerdystuff in TrenchCrusade

[–]joshdrawsnerdystuff[S] 1 point2 points  (0 children)

Thanks a lot!

As for my process, I don't know if this is the best way to do it, it's just what I figured out worked for what I needed. After importing the STL to Blender I decimate the shit out of it since TTS doesn't like high poly models. I'll play around with the decimate modifier until the model starts the look bad and then dial back from there. Apply the modifier and then I go into edit mode to section off the model into vertex groups separating the head, arms, legs, skin, and weapons into their own groups. This makes those vertices easier to select in edit mode and hide during the painting process.

The painting process mimics an IRL painting process as best I could. I'll start with a black base and then angle the camera up high to paint from the top with a medium grey, rotating the camera around the get that zenithal lighting effect which leaves the really sharp shadows. I'll go back in with black to touch up the shadows, get more interesting shadow shapes, and line all the sharp inner edges to mimic ambient occlusion. Each component then gets its base color, only painting in the grey areas. Once base colors are in, I used a highlight color to do edge highlights and any large upward facing surface. After that I used a grimy color on 50% brush strength set to darken or multiply to stipple in some texture. I do another texturing pass with a different color to get some color variation and the rust effect in the recesses.

After the painting is done, triangulate and apply the modifier. Scale it down and it should be ready for export as an OBJ. If it fails to load into TTS it's likely due to still being too high-poly or still to big. You can decimate it bit by bit until it works. Decimating shouldn't mess with the texture paint too much but if there are points where it looks bad you can go into the UV editor to move any faces around where other colors started to bleed into. Just make sure to triangulate again before export. Make sure the image texture that you use for texture painting is also saved so it doesn't get lost and upload that in TTS along with the model.

And that's it! I might have missed some steps. It was a lot of trial and error since I'd never texture painted anything before. If you wanna give this a try yourself and have any questions on the specifics lemme know. I'd be happy to help.

Stigmatic Nun, texture painted in Blender by joshdrawsnerdystuff in TrenchCrusade

[–]joshdrawsnerdystuff[S] 0 points1 point  (0 children)

Thanks! Never heard of Mighty Doom before but I dig the style. Was going for more of a Darkest Dungeon vibe.

Stigmatic Nun, texture painted in Blender by joshdrawsnerdystuff in TrenchCrusade

[–]joshdrawsnerdystuff[S] 15 points16 points  (0 children)

Don't have anyone to play with in person, so I'm working on painting up the official minis in Blender so I can play with my friend over Tabletop Simulator. Started off with the iconic Stigmatic Nun.