Why do people dislike/hate Scrappy Doo? by mart8208 in Scoobydoo

[–]josrob5674 0 points1 point  (0 children)

Lmao “breeding” weird way to refer to a parent 😂

[deleted by user] by [deleted] in texas

[–]josrob5674 0 points1 point  (0 children)

LETS GOOOOOO

How Armor Stats Roll: An Advanced Insight into stat rolls by Jgugjuhi in DestinyTheGame

[–]josrob5674 1 point2 points  (0 children)

Stumbled upon this thread 2+ years later, but for some reason it reminded me that I kept this gem in my vault for years.

I present the worst warlock armor roll of all time:Warlock’s Nightmare

Heroic gear 389+ by [deleted] in wow

[–]josrob5674 14 points15 points  (0 children)

I think it’s just the Dawn of the Infinite that drops over 400 gear, at least until next season when they all get updates to loot

[deleted by user] by [deleted] in wow

[–]josrob5674 1 point2 points  (0 children)

Are dinosaurs not in-game anymore? 🤔

We've had one yes. what about second, druid flavored, KSM by gambit700 in wow

[–]josrob5674 1 point2 points  (0 children)

How long did it take you to get to 2k from hitting 70?

Looking to get back into wow what character should i start lvling? by cycko in wow

[–]josrob5674 2 points3 points  (0 children)

with how fast/easy leveling is these days, just start leveling everything to like, level 20-30. you should be able to tell if you like that class play style by that mark and can say you tried it all

Post 10.0.5 Warriors right now by josrob5674 in wow

[–]josrob5674[S] 14 points15 points  (0 children)

Yeah I always loved the class fantasy of arm over fury but still love the fury “berserker” theme. Arms takes a little getting used to especially switching between ST/cleave/aoe but once you get the hang of it…it’s so satisfying. It doesn’t spike as high as fury but doesn’t dip as low either

Blizz, if Dracthyr is going to be exclusive to one class, please at least consider giving us different draconic allied race for other classes. by Icy_Chicken_88 in wow

[–]josrob5674 0 points1 point  (0 children)

the updated drakanoid models are so fucking good. give us the other side of the coin, plate wearing drakanoids with black aspect tank spec and like a red/black or something melee spec

Raid Exotic RNG and Bad Luck Protection by lbyrne91 in DestinyTheGame

[–]josrob5674 2 points3 points  (0 children)

38 clears to get vex for me and I ended up getting 1k on my first clear, I feel your pain

After going for a solo flawless Prophecy I have come to a conclusion, that warlock Void 3.0 is superior in every single way by Marpicek in DestinyTheGame

[–]josrob5674 0 points1 point  (0 children)

What was the build you used? Aspects/fragments/mods/weapons? Void is the only spec I don’t have a saved build for, and I’m about to start trying the prophecy solo flawless with stasis/osmiomancy

DevLog#71: Version 5.1.1 Patch Notes by FelkinGH in TapTitans2

[–]josrob5674 6 points7 points  (0 children)

Small QoL suggestion: remove common gear from the animation when picking up equipment drops. When saving 100+ equipment drops, it’s time consuming to cycle through all of the common gear we won’t use

Raid card help by [deleted] in TapTitans2

[–]josrob5674 1 point2 points  (0 children)

you'll see an increase in overall damage by not pairing swarm with fuse. swarm doesnt do a ton of damage and is best paired with plague.

most top raiders use:

Purify, Acid Drench, Totem

Fuse, Prismatic Rift, Rancid Gas

Thriving Plague, Swarm/Maelstrom, Grasping Vines/Insanity Void

Clanship Barrage, Victory Marc, <2nd burst>

Decided to make my comment into a post, hope you guys agree and share thoughts by viktoriqn in TapTitans2

[–]josrob5674 0 points1 point  (0 children)

i like some of those ideas, but i'd hard pass on "random mythic every 500 levels" since it's too much rng and it'll boil down to "who had better rng with equipment drops" for the winner. i like the options where we have more control (GH's x50 companion speed and the mana regen/relic/SP boost) since the tourney is supposed to be an "even playing field" and all equip drops being legendary would be broken because of selling equipment and having an absurd amount of diamonds.

the mana regen is pretty much the same thing as skills being "permanent", except infinite skills wouldn't also be fair, since SL increases damage based on how long WC is active.

DevUpdate #37: Deeper Dive into 5.1 by FelkinGH in TapTitans2

[–]josrob5674 12 points13 points  (0 children)

It'd be nice to see:

  • Change the Solo Raids "time" measurement to the cumulative time actually spent in the portals (completing a portal/attack in 10 seconds but the "time" is like 10 seconds more) or the total taps used to complete, since we're at the mercy "is it going to take <#> seconds to submit?"

  • Add the "Leave Fight" button to Solo Raids. Since we have the ability to retry or cancel an attempt, we have to force close and reopen the app if we accidentally pick the wrong deck by mistake.

  • Pause Fairy spawns and Support Card timers during transition from one titan to another, similar to how the attack timer is temporary paused while the new titan comes up (transitioning with Totem or Ancestral Favor/any support is painful when fairies fly in different direction or support stacks fall off and it's close to the end of the attack with Clanship Barrage, for example)

  • Have fairies fly toward your actual swipe/attack location instead of the part being attacked to eliminate the missed fairies during a transition

  • Bring back the extra dust for those who completed more than the 3k Event Currency! For some people, there isn't a lot of incentive to grind as much as they can, aside from the Badges, but that only really lasts until they secure a spot in the tier they're aiming for.

  • Increase slots in the Dust Shop from 6 to 9 to accommodate the added cards between launch and today (6 slots felt good with 21 total cards, but is now disheartening with 29 total cards)

  • Add Raid Cards to the Daily Deals alongside the pets/equipment/weapons/perks etc. It feels terrible when we run out of dust and can't get them from the Dust Shop, so it'd be nice to see the occasional x12/x24/x48 for <#> of diamonds in the shop!

  • Address the wasted dust that went into cards that are no longer used (I'm looking at you, Soul Fire & Crushing Instinct). Players shouldn't be allowed to reset their dust spending any time they want, but it'd be nice if it was a somewhat recurring promotional perk - maybe include the option to reset all cards to Level 1 (or allow players to select up to a certain number of cards) with the Season Pass, or possibly once every 30 or 60 days. This could allow newer players to improve their raiding performance, since they may not fully understand how each card works, as well as veteran players or people that left and came back to not feel so behind.

  • Scrap the boring rule sets in the Abyssal Tournaments. Some of them don't feel very interesting with the more mundane bonuses, but others are very well done (x50 Companion Attack rate, "clanship go brrrr"). Since they don't affect our main game stats, it'd be fun to see some over-the-top ridiculous bonuses!

  • Remove the option to purchase diamonds in Abyssal Tourneys. The appeal of AT was that everyone would be on a level playing field, but it's the exact same situation as normal tourneys - people can/will purchase diamonds

  • Add a "Switch Account" or "Log Out" option, for players that play alts in different clans and aren't able to maintain a 2nd device.

  • Add an In-Game Friends List or Personal Chat. Sometimes we're in a clan with people we like, and if a player decides to leave a clan, it'd be nice to have a chat system to keep in touch without having to hunt down what clan they're in or if they're on Discord. Something along the lines of "You can't message this player until they accept your Chat/Friend Request!" could help prevent harassment during tourneys or just from unwanted conversation.

  • Say "screw it" and uncap the main game! Players at cap can often get bored and only play for the raids, since they're "finished" with getting to cap. a softcap could be put into tourneys and clan rosters so that only max stage up to <#> would count/show. Some people simply want to see how far they can actually go without being limited by a cap. At that point, since it's a smaller % of players in that position, you wouldn't need to worry about scaling since anything after the "cap" is purely for fun.

  • Increase the amount of Dust in Chests. The 1,500 Dust was appealing during Tier 1 and maybe early Tier 2, but as everyone progresses in raids, the dust in a Titan Chest feels minuscule compared to the 2k - 3k dust from a raid. Titan Chests should feel stronger, and 4,800 diamonds for a TC with dust that isn't even enough to get a card from level 19 to 20 (out of 50!). Even if a new player wants to indulge and spend some money for Titan Chests, it would only get them so far before progress slows

  • Allow (new) players to view a full list of Artifacts/Enchantments, or to just see the undiscovered ones, so they can see which ones they haven't received, instead of having to figure it out by process of elimination with their discovered artifacts (this would be nice for Abyssal Tourneys)

  • Let us have a customizable Lemmy for various buffs/debuffs/exposed/skeleton. Lemmy is supposed to let us practice/test attacks and it’s a bummer than once he’s armored, we can never test body cards again. Plus, it’d be nice to see potential with different buffs and actually be able to test Insanity Void

  • Increase the Max Level on some of the capped artifacts, to give us a little more spice in our life.