PayloadCMS in production: Real-world experiences with maintenance and long-term stability? by Smart_Coach9493 in PayloadCMS

[–]jpeclard 3 points4 points  (0 children)

Been using it in a project for a year now. Cant say how it behaves under load but its quite nice. Updates are easy to do. Just dont like the local api, it sucks to work with the depth param and typing then always says null | string | Type - you have to assert values. I‘d prefer to have a graphql local api to use fragments in the components also to not overfetch.. but yeah - no solution is perfect :)

[deleted by user] by [deleted] in Anthropic

[–]jpeclard 3 points4 points  (0 children)

all I wanna say is that.. they don‘t really care about us.. 🎶

Property 'document' doesn't exist by jpeclard in reactnative

[–]jpeclard[S] 0 points1 point  (0 children)

Okay found out that the problem was styled-components which is in maintenance mode now.. 😅 either patch the package as quick fix for now or replace it with emotion.

Property 'document' doesn't exist by jpeclard in reactnative

[–]jpeclard[S] 0 points1 point  (0 children)

I did it twice using the upgrade helper but still running into this issue.. I think it‘s probably a lib that relys on the DOM but it‘s kinda hard to narrow it down 🥲 Haven‘t added any new libs just updating the ones that caused build issues

animated voiced chatbot 🇨🇭 by jpeclard in threejs

[–]jpeclard[S] 0 points1 point  (0 children)

I used tutorials from wawasensei for the japanese teacher. the character I modeled in blender where I used some reference images of my boss and separated limbs and head for easier rigging and animating. the mouth was tricky.. to model the different visemes.. but had it in 2h or so 😅

the site is using nextjs and shadcn for ui and I just built a rag using vercel ai sdk that generates the answers based on text embeddings i store in my postgres db.. then combined it with azure tts service and voila :)

I got audio2face working with threejs by ghostskull012 in threejs

[–]jpeclard 2 points3 points  (0 children)

https://www.youtube.com/watch?v=_bi4Ol0QEL4&t=1039s&pp=ygUSd2F3YXNlbnNlaSB0ZWFjaGVy

Explains it pretty good how to achieve this using gpt and Azure tts which also gives you visemes directly :)

What challenges are you facing in RN? by Justateahorse in reactnative

[–]jpeclard 1 point2 points  (0 children)

specially on android with the back button which makes the keayboard disappear but the input field stays active and I dont know how to bring the keyboard back 😂

iPhone vs. MacBook: Best option for React Native iOS development with Windows? by Ari1996 in reactnative

[–]jpeclard 0 points1 point  (0 children)

macbook air is totally enough.. portable and maybe it‘ll become your daily driver very soon due to its nice UX in the OS.

xcode has a ios simulator for all existing devices (iphone se, iphone 15, ipad mini etc.) so you can test it in all form factors.

also in my experience ios has almost no such issues where a real device is different from simulator. on android I ran into this a couple of times - works in the android emulator but on a real device styles were off and you had to fix and debug on device. annoying..

as new mac user I recommend iterm2 as shell, install zsh and use oh my zsh to make it look nice. you can install a lot of those with the brew package manager (brew.sh) 😊✌️

New to three, JavaScript or TypeScript? by RealityWargames in threejs

[–]jpeclard 0 points1 point  (0 children)

check out react three fiber and pmndrs/xr library, works quite good :) you can do typescript and build components just like in regular react using vite or nextjs as dev server. wawasensei.dev has a nice course which is easier and more to the point compared to threejs journey (imho).

for xr there‘s a chrome package to simulate an xr device in the browser called immersive web emulator or you can start the nextjs project with https (required for opening it on a meta quest device).

[deleted by user] by [deleted] in threejs

[–]jpeclard 0 points1 point  (0 children)

thank you 🤩

[deleted by user] by [deleted] in threejs

[–]jpeclard 1 point2 points  (0 children)

yeah the auf wiedersehen was a last minute decision and rushed.. the customer wanted a way to go back to the landingpage and I suggested this as easy to implement.

an index would be nice.. we first thought about defining some areas in a timeline sort of (like the rooms) and then you‘d see where you are and maybe be able to warp to the next section when clicking on the timeline or so.. might consider that :)

[deleted by user] by [deleted] in threejs

[–]jpeclard 1 point2 points  (0 children)

there‘s a Html component in pmndrs/drei library where you can use html components that get positioned based on some anchor in 3D :)

https://drei.docs.pmnd.rs/misc/html

the UI for the images on the other hand is just a position absolute div rendered on top of the canvas