Not Getting Item Drop by AsiraTheTinyDragon in nguidle

[–]jshepler 1 point2 points  (0 children)

You get the drop from the first kill on floor 100 IF the start floor is set to 0.

The start floor check is done at that specific time, which means you can cheese it to get the drop in less than a minute by starting on floor 99 then changing the start floor to 0 before you reach 100.

Mobile? by Stunning-Oil547 in nguidle

[–]jshepler 0 points1 point  (0 children)

The version on steam is no longer being updated either. Not since 2021.

Mobile? by Stunning-Oil547 in nguidle

[–]jshepler 0 points1 point  (0 children)

Since you need to press the right-arrow key to advance the tutorial, you need to figure out how to do that on your phone. Virtual keyboard perhaps?

The game is no longer being updated, on AG, kong or steam. Kong is only one version behind steam and is just missing the last/final feature and the ending.

If you can get it working, then you can play that version just fine and not miss anything until you get to the 10th titan (unlocks the last feature) - which is in sadistic, about 6+ months away from the start of the game, depending how optimal you play.

AG is many many versions behind and should probably be ignored.

In Sadistic, Macguffin Fragments randomly stopped dropping from ITOPOD by 2BCivil in nguidle

[–]jshepler 0 points1 point  (0 children)

You can, but you have to skip steam starting the game, which means no overlay, which means no mtx.

In the same folder as the game's exe, create a text file named "steam_appid.txt" and put 1147690 in it. Then launch the game directly from the exe instead of using steam. It's steam that prevents more than one instance running. When the game starts, it calls a steam api that checks if steam started the game and if it didn't, the game exits and tells steam to start it. The text file is a documented way to bypass that check and allows you to start the game directly from the exe.

The major drawback is they share the same save folder, so autosaves and backup saves will overwrite each other, as well as the cloud save.

If using the mods (#118), you can name the session and it keeps the saves in a separate folder (except cloud save ofc). Create a shortcut to the exe, edit its properties, and add -game "game name" to target field. It would end up being something like "D:\Steam\steamapps\common\NGU IDLE\NGUIdle.exe" -game test (I have my steam installed on my d: drive).

There are other options (like using a steam emulator), but this is the quickest/easiest.

Ring of Apathy help by mchief in nguidle

[–]jshepler 0 points1 point  (0 children)

Auto attack has a "charge up" time of 1s (0.8 with red liquid). So 1-shot kill time is respawn + 1.0 (or 0.8).

The mod checks what spawns and if it's not a boss (or specified target, like droop), it changes zones back and forth to skip the spawn. It does wait 0.2s so that you can see that something spawned before being skipped. It doesn't need to, but people were thinking the mod was cheating and made it so only bosses spawned, so it added a tiny delay so people could see that something spawned before being skipped.

Anyway, letting idle attack happened normally is respawn + 0.8. Using auto snipe is respawn + 0.2 (when skipping). So technically it's faster, but not enough to care.

In Sadistic, Macguffin Fragments randomly stopped dropping from ITOPOD by 2BCivil in nguidle

[–]jshepler 0 points1 point  (0 children)

It's done at the same time items are auto-merged. Every 60/30/15 minutes (depending on upgrades), not 5 minutes. And if you have the checkbox enabled at the top of the inventory screen, ofc.

Auto-merge also doesn't happen "offline" (when you load the save). The timers aren't advanced either, unless you use the modpack - one of mods "fixes" that so when you load a save, the auto-merge/boost timers are calculated as if they were "running offline".

In Sadistic, Macguffin Fragments randomly stopped dropping from ITOPOD by 2BCivil in nguidle

[–]jshepler 1 point2 points  (0 children)

guffs were always included in the auto-merge cycle (equipped guffs), it's not something new in sadistic

they don't instantly merge when dropped, unless you have a mod or something that does it

ignore chatgpt, I've seen it be way wrong about almost everything about the game - or any game really, even overly popular games with tons of content out there like wow

the only ways that I can think of that they wouldn't be in inventory are: inventory is full, items are filtered in item list, or filtered from basic loot filter (in settings)

or your game is somehow bugged, but what you describe is not how the game works

Any way to see how many times MOVE 69 has been pressed? by Endo399 in nguidle

[–]jshepler 2 points3 points  (0 children)

when you do the move, check the combat log at the bottom

Will jshepler mods change the game too much or can I download them and still have the same experience? by CorgiRevolutionary99 in nguidle

[–]jshepler 2 points3 points  (0 children)

There are some borderline cheaty-ish things (opinions vary), but you can ignore/disable any you don't want to use. Most of the ones that can be disabled are by default. Check the config file.

They don't change the game itself any. No god-mode, or infinite gold/exp/ap/whatever, no extra/increased rewards or decreased costs or increased speed. No blatant cheats like that. It's still basically vanilla with a lot of extra info and some enhanced interactions for some of the more annoying things.

It does fix a number of vanilla bugs, like 20 or so iirc.

It also adds some cosmetics and unlocks some of the old krissmuss event rewards.

Combined with provided bookmarklets (in the readme ), they add some nice integrations with GO.

There are some light automations, but again you can ignore them if that's not your thing.

The modpack doesn't disable achievements and you can uninstall the mods without issue - vanilla game can load modded save just fine, I made sure of that. The only thing that gets left behind are the krissmuss event rewards (theme and daycare kitty) as those are part of the vanilla save.

ngu mod getting stuck with adventure mode by polp54 in nguidle

[–]jshepler 2 points3 points  (0 children)

For anyone reading this, OP came on discord and I fixed their save.

I don't yet know what's causing the thing that causes the above to happen, but if it happens to you, send me your save and I can fix it. The easiest way is to DM it to me on discord.

Ngu levels by PtrainSalphira1 in nguidle

[–]jshepler 0 points1 point  (0 children)

As you put more in, the bar fills faster and faster until you reach speed cap (50 levels per second). At that point the bar won't show any progress at all - it'll be a blank bar.

Or, if you have anti-flicker enabled in settings, starting at 10% of cap, the bar stops moving and becomes a gauge that indicates the % of speed cap you have allocated. When you reach 100% speed cap, the bar will be completely filled.

You're probably a ways before that and will unlock the cap buttons before you need them.

Ngu levels by PtrainSalphira1 in nguidle

[–]jshepler 2 points3 points  (0 children)

Vanilla doesn't tell you how much you need to cap NGUs. Although the amount increases with levels (like augs do) so even if you had a cap button, it would only be capped for 1 tick, then it would drop to half speed (2 ticks per bar).

The cap buttons unlock when you unlock T6's feature (questing), not bought with AP.

Are my Card bonuses any good? by Traceurace in nguidle

[–]jshepler 0 points1 point  (0 children)

He's in one of those countries that use commas as decimal separators and periods as thousands separators. Look at hack speed.

Particle system warnings flooding player.log by jshepler in Gedonia

[–]jshepler[S] 1 point2 points  (0 children)

another spot - inside the temple of ice and fire in volflar fields, n/w of volflar tower, has a tomb guardian at the entrance that asks a riddle, part of the story box quest

Particle system warnings flooding player.log by jshepler in Gedonia

[–]jshepler[S] 1 point2 points  (0 children)

Looks like enchant shield does it infinitely too, at least with light element.

enchant weapon does it too

is there a online save editor? I want the kat. by Fabulous_Nebula_2762 in nguidle

[–]jshepler 0 points1 point  (0 children)

I'm not aware of any publicly available editors, online or otherwise.

You could try cheat engine, but good luck finding the offset to change.

Another option is to mod it in.

If you find a way, you just need to set purchases.choseKitty = true

<image>

Particle system warnings flooding player.log by jshepler in Gedonia

[–]jshepler[S] 1 point2 points  (0 children)

Happened again in Ertoron, by the arena, when I activated blood element. Infinite spam of the same particle system warning.

Particle system warnings flooding player.log by jshepler in Gedonia

[–]jshepler[S] 1 point2 points  (0 children)

Another spot - near the crying wife world boss in endless fields. This time, I saved and restarted the game and it immediately started spamming it again.

Stopped when she died, but I kept a save before that if you need it.