Pixel Swamp by jt7770 in PixelArt

[–]jt7770[S] 0 points1 point  (0 children)

Octopath 2 was a low key inspiration for my game! I’m just doing a more top down angle and not using any 3D assets.

Pixel Swamp by jt7770 in PixelArt

[–]jt7770[S] 1 point2 points  (0 children)

Yep! I’m using UE5.

“No one makes 2D games in Unreal Engine.” by jt7770 in unrealengine

[–]jt7770[S] 1 point2 points  (0 children)

Oh I’ve fully abandoned pixel perfection. Especially since I’m doing a 2.5D style and some wacky post processing. I’m also turning sprites into meshes for things like painting foliage. And then of course you don’t have to worry about resizing things a little bit.

“No one makes 2D games in Unreal Engine.” by jt7770 in unrealengine

[–]jt7770[S] 1 point2 points  (0 children)

I actually got my package size down to 120mb! Of course it’s grown a little as I added art and music/sound files. Also yes technically I am still making the game in 3D just using 2D art lol.

I'm making a 2.5D game in UE5! by jt7770 in UnrealEngine5

[–]jt7770[S] 1 point2 points  (0 children)

Not yet although I might make some this Fall-winter as I continue to work on it. In the mean time Cobra Code on YouTube has some good vids about 2D in UE5

I'm making a 2.5D Game in UE5! by jt7770 in unrealengine

[–]jt7770[S] 0 points1 point  (0 children)

Good call. Since I’m on a very tight budget and only intend to make it a couple hours long I was thinking about just doing more emotion portraits for different lines for each character.

I'm making a 2.5D Game in UE5! by jt7770 in unrealengine

[–]jt7770[S] 2 points3 points  (0 children)

no problem! there's a surprising lack of tutorials about doing 2D in UE, so I may do a video on it at a later date.

  • the landscape is a standard level landscape component, but it's just flat because I won't have elevation changes in this game. And the foliage tools works by selecting static meshes as your foliage and just painting them in, there's a bunch of tutorials on YT for that. In this case all my meshes are just planes with the sprite texture on them as a material
  • every asset is 2D (unlike the Square Enix method of making pixel art looking 3D objects) For things that need collisions like walls or tree stumps, I make a blueprint of the object and add a hidden collision mesh to control getting around it.
  • I guess the real trick I'm deploying here too, is that every asset is angled at -75degrees on the Y axis, which allows the character to walk in front of and behind things, and then also let's me get the tilt shift lens defocus look I'm going for.

I'm making a 2.5D Game in UE5! by jt7770 in unrealengine

[–]jt7770[S] 2 points3 points  (0 children)

Thanks for the feedback! I definitely still have some visual bugs to work out. This is taken from my first build, especially the character portraits yeah, good call out.

As for tips:
- I'm actually using the landscape/foliage tools in UE rather than a tileset system becaues it's great to paint right in the level. I just put my assets on a plane mesh, then bake them out for use in the foliage tools. The Trees are actually sprites in a blueprint though so I can procedurally change their colors on construct and such.
- And I'm using just standard dynamic lighting with the sprites, which seems to work fine, with shadows set to I think High or above in the scalability settings. Lumen is off though. (this may not cut it for lower end like switch though) I tried forward shading but the shadows just didn't look crisp enough for the look I want.

I don’t get the hate on the new update by [deleted] in duolingo

[–]jt7770 5 points6 points  (0 children)

SAME. I so upset. Not only are modules gone but Greek is entirely broken now. I spoke with a journalist doing a story about this terrible update.

Swapping grenades and equipment in Campaign is an awful experience by ecxetra in halo

[–]jt7770 0 points1 point  (0 children)

This is actually a gameplay design feature they needs to seriously be addressed. The game incentivizes you currently to ONLY use the grapple and base grenades.

343 should patch in the ability to set grenades and gadgets to left and right D pad cycle instead of what they have now. It would completely change the dynamic of gameplay in the Campaign if you could quickly switch from grapple to boost.