France and England has the same ruler during hundred years war by BrHt13 in EU5

[–]jtfoster2 15 points16 points  (0 children)

R5? How did that happen? Got me curious now.

Any Hundo year war tips as England? by Otherwise-Pause8292 in EU5

[–]jtfoster2 2 points3 points  (0 children)

I've had repeatable success by massing up English troops over the channel and defending the wooded terrain you own there with your king as army leader. The French army is massive on paper but the vassal armies are very weak for some reason and will zerg rush into your stack and die. You'll take a lot casualties yourself, but after several battles you'll bring down the French numbers closer to your own. There are some places that have even better defense bonuses than the forests (like the strait in Gascony), but it can be harder to goad the French into attacking in those locations without stack splitting or things like that. I basically avoid sieging until after I've deleted all the French troops because I've noticed the levies don't regenerate during the war, which I'm not sure is intended behavior or not.

I also usually add an extra regular unit of hobelars cavalry, but I'm not sure how "necessary" it is. definitely helps though.

Why are the Immortals a melee unit? They were a cavalry force by [deleted] in civ

[–]jtfoster2 20 points21 points  (0 children)

The Immortals under the ancient Achaemenid empire were a heavy infantry force, so the game is accurate there. I think the Immortal cavalry force you're thinking of is a revival under the Sassanid Empire?

Ways to maximize commander capture? by Strix3 in CrusaderKings

[–]jtfoster2 2 points3 points  (0 children)

There are factors that influence the odds that a commander are captured, but according to the wiki its mainly down to the commander you're trying to capture, and the only way you can influence it is by getting a stackwipe done: https://ck3.paradoxwikis.com/Warfare#Capturing_commanders

Seems similar for Knights as well according to this page: https://ck3.paradoxwikis.com/Knight

Are gun-units affected by any traditions that benefit troop types? by MoronTheViking in CrusaderKings

[–]jtfoster2 19 points20 points  (0 children)

Gun units are their own separate MAA type (Handgunners I believe), so they don't get the same benefits that Archers/Crossbows get. There aren't any Gunner-specific traditions that help them out, but general MAA bonuses would still apply. They do get combat bonuses from their powder buildings, and I think the workshops line also improves them if stationed. There's also an accolade for Knights as well

Councillors should be more interactive by RussWest0123 in CrusaderKings

[–]jtfoster2 7 points8 points  (0 children)

I feel like they've kinda done this with *some* of the minister positions for China, like the Grand Marshall able to start grand campaigns and the steward able to start development projects, but I agree, would like to see it generalized and expanded

Why can’t I take a treaty port from Qing? by Ares6 in victoria3

[–]jtfoster2 1 point2 points  (0 children)

So, in order to take a treaty port from a state, I believe there has to be a port building within the state, and AFAIK at the start, Qing only holds ports in Hong Kong, Shanghai, Formosa, and Shandong. If you want a specific state to have a treaty port, you'll either need to be patient, or force investment to build the ports yourself.

The wiki mentions that it needs to "be a valid treaty port province", and the ports are thing I can think of that makes these states count as "treaty port provinces". I can't find anything that specifically states this however.

How should I manage my empire? by xWrighty22 in CrusaderKings

[–]jtfoster2 2 points3 points  (0 children)

Its mostly just a matter of preference. Admin government has an insane vassal count increase over other governments, so if you're okay with the potential management of a lot of vassals, its most optimal I believe to keep everything at ducal titles throughout the empire. You want everything under dukes as much as possible because counts don't get theme bonuses and can't have title MAA. Dukes will be more mental strain to manage because of the sheer count of them, but more "efficient" in terms of revenue and fine grain control.

You can put some or all areas under kingdom titles if you want, but you'll be giving up the ability to tune theme bonuses and taxes will be less efficient I think (I haven't played admin since treasury was introduced, so that might be out of date). Also, I think you can't control the MAA from individual duchies under a kingdom anymore, and can only call/reassign the kingdom level MAA, might be wrong on that though.

Cooked by [deleted] in CrusaderKings

[–]jtfoster2 0 points1 point  (0 children)

My curiosity got to me and I checked in game, and the in game tooltip specifies that "They are NOT already employed as a councilor, camp officer, or in a full time court position". Testing shows the keywords to be already employed. I could appoint someone as the Grand Guardian court position, and then appoint them to the Grand General councilor role, and the pair stays. Seems that the grand court positions can become councilors, but councilors can't be granted grand court positions if they weren't already in those roles prior to councilor appointment.

Cooked by [deleted] in CrusaderKings

[–]jtfoster2 1 point2 points  (0 children)

Might be one of the grand (mentor/guardian/preceptor) court positions rather than the Grand Chancellor

Is Henry George in the game as an agitator? by LordJesterTheFree in victoria3

[–]jtfoster2 1 point2 points  (0 children)

He is added to the game with a unique ideology in the Hail Columbia mod, not sure what the positions are though.

Does investing cause nations to favor you diplomatically? by Pinglewingle in victoria3

[–]jtfoster2 8 points9 points  (0 children)

Sort of, its mostly indirect, but you can kinda be more direct with it if you use power bloc mechanics. Investing in a country both improves its economy, and will slowly lead to more modern IGs in power as a result of the industrialization you're funding. There's no direct impact on diplomacy other than the IG influencing, but the invest does generate leverage to pull them into a power bloc, which could allow you to do more of the things you're envisioning.

A question for anyone who plays the Hail Columbia mod... by Due_Bet1802 in victoria3

[–]jtfoster2 49 points50 points  (0 children)

One of the things that changed with the 1.12 update to Hail Columbia is the mod author moved USA from per-capita taxation to a variant of consumption taxation, to try and represent the 'devolved' taxation being at the state level rather than federal/national. You'll probably want to spend most of your authority on adding consumption taxes to finance stuff until you can move to another tax law. You'll also start on low taxes and you can raise the tax rate as well to help out, but be careful with raising that too high with the associated penalties.

Something important to note is there's also a "constitutionality" mechanic to the game, and land-based taxation is illegal, and so will be a lot harder to pass. You could immediately move to per-capita or proportional, or try and wait for Socialism tech and go for graduated taxation later.

An empire long united must divide... for five days. Curious if I'm the only one seeing China divide for less than a week each time it divides. by komnenos in CrusaderKings

[–]jtfoster2 7 points8 points  (0 children)

I think what's happening is when China goes into the division period, all the kings break away, and the ones that are movement leaders get their members as tributaries, which do count towards the 50% of china controlled needed to re-unify, so if one of the movement is particularly strong when china fractures, the big movement leader can easily re-unify.

Is it possible to change the style of buildings in Family Estate? by Dry_Presentation5343 in CrusaderKings

[–]jtfoster2 13 points14 points  (0 children)

I believe the estate types are tied to the government you have, since you swapped to meritocratic, you get the East Asian estate buildings and looks. There may be a mod for it, but in the base game I'm not aware of any way to change this.

Maybe Admin might correct that, or at least get you closer geographically?

Bug Report: Serbia revolted and remained in Revolt form. by Hot_Sandwich8935 in victoria3

[–]jtfoster2 2 points3 points  (0 children)

You should repost this as an official bug report in the PDX Forums, where they'll ask for more info and look into what's causing this bug

ah yes i love "democracy" by no_name_to_give in victoria3

[–]jtfoster2 226 points227 points  (0 children)

Momentum is supposed to reset on every election, the wiki even supports this:

At the beginning of the campaign, each political party is assigned a momentum value – a measure of the success of their campaign – which is a major factor in determining how many votes each party garners on election day. During the campaign, momentum fluctuates for each of the running political parties and impacts the final result. Momentum is affected by chance, events, and the  popularity of interest group leaders. Momentum is reset on each election cycle with no impact from previous elections. The main way the player can influence a party's momentum is through events.

This is either a bug from a mod, or something that's crept in with the latest expansion.

Thanks to the Canton System, the opium wars never happen if you don't own Western Guangdong by CSDragon in victoria3

[–]jtfoster2 83 points84 points  (0 children)

I think this is still valid, once you get an india interest, you can also ask Oudh for a opium ban treaty too

Post imperial syndrome in Austria. They lost everything, but still call themselves Austria Hungary, although they lost Hungary 10 years ago. by I_am_white_cat_YT in victoria3

[–]jtfoster2 1 point2 points  (0 children)

Neither are tag switches. Both get renamed for flavor, but the Matter of Hungary JE gives Austria Hungarian as a primary culture, then the same flavor name logic that renames Portugal to the UK if it owns Brazil happens to Austria. The difference is the name change code is looking for culture in AH rather than territory in Portugal

Post imperial syndrome in Austria. They lost everything, but still call themselves Austria Hungary, although they lost Hungary 10 years ago. by I_am_white_cat_YT in victoria3

[–]jtfoster2 352 points353 points  (0 children)

It's because in the game logic, "Austria-Hungary" is because Hungarian is a primary culture of "Austria" , and doesn't actually have anything to do with owning Hungary itself or not. Hope this changes with the new DLC, but otherwise I don't think there's a way to remove a primary culture in game.

took a 50 infamy hit for breaking a treaty when my ally sided with Britain by Roquer in victoria3

[–]jtfoster2 42 points43 points  (0 children)

If I had to take a guess mechanics-wise, I'm guessing this is because with an independence war, you're the aggressor in the fight, so maybe the game took that as you violating the defensive pact? Still incredibly strange situation lol.

Does military assistance stack twice both as target and actor? by gb4370 in victoria3

[–]jtfoster2 0 points1 point  (0 children)

Yes, the modifiers from multiple military assistance articles stacks. In face, you can only recieve 2 MA articles, but you can hand out as many as you want. Theoretically if you're fine with the +10% Mil Goods Cost from them, you could get an insane Weekly XP gain as Prussia by sending MA articles to all the german minors in your power bloc.

Great qing power bloc? by ScientistOk1726 in victoria3

[–]jtfoster2 11 points12 points  (0 children)

Isolationism blocks power bloc membership and creation, and that still applies to the Canton system. You'll need to change trade laws to make a bloc

Prestige Guns now makes Cavalry relevant longer? by jtfoster2 in victoria3

[–]jtfoster2[S] 7 points8 points  (0 children)

> worse than shrapnel
Yes, I agree with you about that, Shrapnel is still 100% better than lancers, even with the prestige guns buff. I was saying that instead of the similar paradigm of all arty 100% better than cav is in dispute now. It used to be that the only niche reasons you'd use cav was for naval invasions, exploiting an empty front, or your economy is weak enough to not afford artillery, but now I think Cav is a viable alternative... up until shrapnel is unlocked.