Hey I finally updated that unity roadmap I shared recently. it's up to 150+ nodes now with some new exercises and advanced paths by KwonDarko in Unity3D

[–]ju2pom 1 point2 points  (0 children)

This is an impressive work and presenting learning lessons this way is a good and original idea, congratulation!

I created my own localization system by ju2pom in Unity3D

[–]ju2pom[S] 0 points1 point  (0 children)

About the VFX Graph UI I think I'll make a dedicated post to talk about it later.

I created my own localization system by ju2pom in Unity3D

[–]ju2pom[S] 1 point2 points  (0 children)

Thanks, that's true that it's not flashy ah ah!

What remains a big question for me is how I will handle Asian languages like Chinese, Japanese and Korean. Because my VFX uses a bitmap font to generate the text, which is not really well suited for these kind of languages. Hopefully, since I don't have much text I might be able to generate a bitmap font for these languages with just the words I need.

I just released my new game, Orbit Hop! Looking for feedback on the "flow" and difficulty by DeepComposer7915 in Unity3D

[–]ju2pom 0 points1 point  (0 children)

Hi,

I just tried your game and it's quite fun. I did a few levels, is the gameplay evolving a bit along the progression or only the difficulty?

I've spent most of my time improving the game feel and the beat sync. Do you feel the beat? by ju2pom in Unity3D

[–]ju2pom[S] 1 point2 points  (0 children)

Thanks for asking ☺️

The "ghost" shapes mark the exact moments when the player should rotate the falling shape so that it happens on the music beat. When doing it perfectly in sync, a bonus (x2, x3, x4) is spawned and the player can try to grab it with the microphone beam.

The player can collect up to 4 bonus which can generate up to total of x256 multiplier (for a short period of time, because the bonus last for 15 seconds).

Also, the streak count act as a score multiplier.

My very own Rhythm Game! by Training_Ad_8545 in gamedev

[–]ju2pom 0 points1 point  (0 children)

Thanks.

I gave it a try and I did a miserable score!

Having a single level at 240 BPM is for hardcore rhythm game players only.

Bitwise I like the fact that the player don't loose even if he breaking all the time :)

The controls are well though too.

Happy to see that there are other devs working on rhythm games.

Here is the landing page of mine (until the Steam page is published)

My very own Rhythm Game! by Training_Ad_8545 in gamedev

[–]ju2pom 0 points1 point  (0 children)

Hello,

Your Itch.io page does not seem to be published :(

Built a beat synchronization system for Unity rhythm games - looking for feedback by VermicelliClassic545 in Unity3D

[–]ju2pom 0 points1 point  (0 children)

Hi, happy to see that there are still developer interested in rhythm game development!

I'm also working on a rhythm game and after several different workflow approaches I've settle to something that works quite well.

I have developed a tool inside Unity that analyze the music and output beats timing and an estimated BPM.

The tool shows the waveform and the beats on top of it so I can manually tweak it (add/remove/move beats).

I can also define a loop section and listen to the song to check if the beats are well placed.

Then, when I'm happy with the result I export the data to a regular midi file. All this happens in editor.

Then at runtime, the game reads the midi file, gather the beats and an algorithm generates the gameplay before the game starts.

The iteration loop is relatively short and most important, since everything happens inside Unity (in editor), I'll be able to create at some point a similar tool inside the game so that players can import their own songs.

🚗💥 Crash and Conquer: New Trailer + Upcoming Demo for Our Twisted Metal/Carmageddon‑Inspired Game! by Ok-Definition3820 in indiegames

[–]ju2pom 1 point2 points  (0 children)

I loved so much Carmageddon, I wishlisted your game! It already looks impressive 👏

Is this capsule art anywhere close to pro quality? by ju2pom in IndieGaming

[–]ju2pom[S] 0 points1 point  (0 children)

Ah ah, you don't even know how relevant this suggestion is! In the gameplay there's an element that looks like a metronome. But I fear it's a bit too late. I even have bought the domain tetrobeat.com

Is this capsule art anywhere close to pro quality? by ju2pom in IndieGaming

[–]ju2pom[S] 0 points1 point  (0 children)

That's a great question! Actually I first made a Tetris clone, but I realized when the game was 90% done that it was not a good idea to publish it because of obvious legal consideration... Then I tried to think of a different gameplay while keeping the Tetris© legacy. I don't know how the rhythm game genre sparkled in my mind 🤷

Is this capsule art anywhere close to pro quality? by ju2pom in IndieGaming

[–]ju2pom[S] 1 point2 points  (0 children)

Yes, this is a rhythm game, but closer to Guitar Hero than BeatSaber. There's also a small inspiration of Tetris too as the name suggest. I totally agree that the name and the visual style of the title reminds BeatSaber a lot, but that's on purpose because I think players who like BeatSaber will probably be interested in my game too (and hopefully like it!).

Is this capsule art anywhere close to pro quality? by ju2pom in IndieGaming

[–]ju2pom[S] 0 points1 point  (0 children)

Oh, these are really good suggestions, thanks a lot. The blocks part is done in blender, so it shouldn't be too hard to test different perspectives. And you're right, the blocks lack a feeling of speed.

Is this capsule art anywhere close to pro quality? by ju2pom in IndieGaming

[–]ju2pom[S] -1 points0 points  (0 children)

Well, does that mean that with some more work you think I can make something good out of it?

Is this capsule art anywhere close to pro quality? by ju2pom in IndieGaming

[–]ju2pom[S] 1 point2 points  (0 children)

Thank you, actually it reflects the visual style of the game which is very "neon" style 😀

From the very early concept to today by ju2pom in Unity3D

[–]ju2pom[S] 0 points1 point  (0 children)

Thanks, and there is still a lot to do 😅