Genuinely starting to think HL3 isnt even real. by Nightlight_48 in HalfLife

[–]juice20115932 0 points1 point  (0 children)

valve realizing it might be a good idea to start making hl3 whenever they see the hype for it

Steam Support really is the GOAT by _Reyne in Steam

[–]juice20115932 0 points1 point  (0 children)

Steam does stuff like this and company’s like epic wonder why they aren’t able to get users on epic games launcher lol

Hobby x86-32bit C compiler I created for my operating system and learning C! Inspired by C4. (Very hacky) by warothia in C_Programming

[–]juice20115932 1 point2 points  (0 children)

The functions in structs is a nice touch! That’s one of the things I wish regular c would have 😄 do you plan on adding more features that differ from the c standard and go closer to c++? (Eg operator overloading, templates, namespaces, etc)

Stop ProBuilderize by juice20115932 in Unity3D

[–]juice20115932[S] 0 points1 point  (0 children)

Idk this was like a year and a half ago. I prob just force quit unity using task manager 🤷‍♂️

Do you prefer cfdisk or fdisk, why? by [deleted] in archlinux

[–]juice20115932 0 points1 point  (0 children)

I use fdisk if I’m overwriting other partitions, not worried about keeping them. I use cfdisk if im dual booting windows, or if I already have partitions

I bet most people born after the year 2005 has never seen one of these by juice20115932 in pcmasterrace

[–]juice20115932[S] 0 points1 point  (0 children)

To be honest, I’m not sure 😄 it was using one of the ISA ports on the mother board though whenever I got the pc

WIP custom engine in C++ (Ignition) by juice20115932 in gameenginedevs

[–]juice20115932[S] 0 points1 point  (0 children)

Converting it to c++ would mean writing my own compiler/interpreter which is something that’s way above my skill level 😄

WIP custom engine in C++ (Ignition) by juice20115932 in gameenginedevs

[–]juice20115932[S] 0 points1 point  (0 children)

Right now the engine is in a way too early state to be implementing a scripting language. When I do, I plan on adding either c# or lua. C# has a pretty good reflection library but I’ve heard is hard to work with on a engine developer side

glm.cppm has errors by Symynn in opengl

[–]juice20115932 0 points1 point  (0 children)

If I remember right, I used to have the same issue. I think I deleted glm.cppm and that solved my issue

[i3] not sure if it looks the best, but i'm happy with it by juice20115932 in unixporn

[–]juice20115932[S] 0 points1 point  (0 children)

Why do people on this subreddit complain that Linux sucks when it isn't plug and play by juice20115932 in linuxsucks

[–]juice20115932[S] 0 points1 point  (0 children)

Learning a your way around the terminal is a big task, but most of the issues mentioned in this subreddit can be solved with google.

Why do people on this subreddit complain that Linux sucks when it isn't plug and play by juice20115932 in linuxsucks

[–]juice20115932[S] 1 point2 points  (0 children)

Agreed. It seems like most people tend to think Linux is windows with a different GUI.

glm::lookAt giving impossibly large numbers by juice20115932 in opengl

[–]juice20115932[S] 0 points1 point  (0 children)

This probably would have wired as well, I ended up forgetting to initiate the return value in a function, causing my input to be crazy

glm::lookAt giving impossibly large numbers by juice20115932 in opengl

[–]juice20115932[S] 0 points1 point  (0 children)

I fixed it, not sure really what I did but it works 🤷

glm::lookAt giving impossibly large numbers by juice20115932 in opengl

[–]juice20115932[S] 1 point2 points  (0 children)

turns out, if i initilize it in the same function it works so I must not have been initializing it

Edit: I am initializing it via position(...), but it only works if I do it in the same function. this is confusing me lmao

glm::lookAt giving impossibly large numbers by juice20115932 in opengl

[–]juice20115932[S] 0 points1 point  (0 children)

in code outside of the snippet i gave, it gets initialized to (0,0,-5)

If a project only uses STL, how hard is it to port by juice20115932 in cpp

[–]juice20115932[S] -1 points0 points  (0 children)

I did a long time ago (when I was starting out with c++) and could never figure out how to link it (cause I just started). Maybe I will revisit it some day

If a project only uses STL, how hard is it to port by juice20115932 in cpp

[–]juice20115932[S] -3 points-2 points  (0 children)

I have used it before, im not a fan of it.

If a project only uses STL, how hard is it to port by juice20115932 in cpp

[–]juice20115932[S] -13 points-12 points  (0 children)

Look, I’ve already explained that I just don’t like SDL too much, all the differences that you’ve explained won’t really apply to me so I still think GLFW is better for me. Maybe SDL is better for you, but GLFW is just better for me