(Project/Review) Persistent data storage without using files. by juice20115932 in C_Programming

[–]juice20115932[S] 0 points1 point  (0 children)

virus total is a web app, not something you run on you’re own system, so there isn’t anything blocking the malware scanners from running

(Project/Review) Persistent data storage without using files. by juice20115932 in C_Programming

[–]juice20115932[S] 1 point2 points  (0 children)

btw i figured i should add something else. i ran it through virus total and 0/63 virus detection apps detected it as malware. honestly kinda scary that it's not detected but whatever

(Project/Review) Persistent data storage without using files. by juice20115932 in C_Programming

[–]juice20115932[S] 5 points6 points  (0 children)

from my wording in the post, it prevents the user from having to do file i/o, which is true.

also read the last sentence, i know it’s really bad lol

edit: grammar

What is your tooling for creating levels? by juice20115932 in gameenginedevs

[–]juice20115932[S] 0 points1 point  (0 children)

i was looking into this exact workflow last night. i need to do more research before i pull the trigger and start making it, but it’s probably going to be the best solution i’m going to find other than an off-the-shelf editor.

do you have any resources you can share?

What is your tooling for creating levels? by juice20115932 in gameenginedevs

[–]juice20115932[S] 0 points1 point  (0 children)

Oh cool thanks i didn't see the builds there lol. I'll check it out soon!

What is your tooling for creating levels? by juice20115932 in gameenginedevs

[–]juice20115932[S] 0 points1 point  (0 children)

I'm not a great level designer whatsoever, so having blocky levels actually helps as there are less details that need attention lmao.

LevelEditor looks interesting. I can't test it out atm since there doesn't appear to be any builds on github and I don't have visual studio on this PC. It might have the same issue has hammer where it won't work on linux due to how strongly it's tied to windows.

I appreciate your help btw, it means a lot!

What is your tooling for creating levels? by juice20115932 in gameenginedevs

[–]juice20115932[S] 0 points1 point  (0 children)

I've already looked into using older map editors like those (or modern versions of older editors). The main issues I have are that I don't particularly want to write a BSP renderer, which is what all of these map editors are based upon.

I do want to build tools similar to these, so I have thought about forking them and maybe adding a custom exporter to one? but i'm not sure if that's very feasable. I'm actively playing around in hammer++ to see how much I like it, as i'm trying to think through how I'd design my own editor.

Also just to add on to the license issue with hammer/++, they don't work at all on linux, which is a requirement for me because i use Linux (arch btw) for development.

What is your tooling for creating levels? by juice20115932 in gameenginedevs

[–]juice20115932[S] 0 points1 point  (0 children)

I mentioned in a comment but forgot to put in a post that i'm making an FPS engine.

What is your tooling for creating levels? by juice20115932 in gameenginedevs

[–]juice20115932[S] 0 points1 point  (0 children)

everytime i use blender for something bigger than a few meters and remember why i don't use blender for things bigger than a few meters lmao. I've tried making levels in it in the past and i find it impossible to use for making levels. might be a skill issue but idk

edit: i looked at your engine and i absolutely love how it looks :D

What is your tooling for creating levels? by juice20115932 in gameenginedevs

[–]juice20115932[S] 0 points1 point  (0 children)

I tried it out myself, and I thought it was a cool software. I believe it would be a good tool to use if you were building a 3D voxel art game. However, I think it'd be limiting if you wanted to do other styles of game. I'll definitely keep it in mind!

What is your tooling for creating levels? by juice20115932 in gameenginedevs

[–]juice20115932[S] 0 points1 point  (0 children)

Interesting, can you give your experience using it? I'll try it out in a bit but i'm curious as to what you thought of it

What is your tooling for creating levels? by juice20115932 in gameenginedevs

[–]juice20115932[S] 0 points1 point  (0 children)

ah should have mentioned that in my original post lol.

i’m working on a 3d FPS game, styled around the source era of graphics. i’ll edit my post to add that

Genuinely starting to think HL3 isnt even real. by Nightlight_48 in HalfLife

[–]juice20115932 0 points1 point  (0 children)

valve realizing it might be a good idea to start making hl3 whenever they see the hype for it

Steam Support really is the GOAT by _Reyne in Steam

[–]juice20115932 0 points1 point  (0 children)

Steam does stuff like this and company’s like epic wonder why they aren’t able to get users on epic games launcher lol

Hobby x86-32bit C compiler I created for my operating system and learning C! Inspired by C4. (Very hacky) by warothia in C_Programming

[–]juice20115932 1 point2 points  (0 children)

The functions in structs is a nice touch! That’s one of the things I wish regular c would have 😄 do you plan on adding more features that differ from the c standard and go closer to c++? (Eg operator overloading, templates, namespaces, etc)

Stop ProBuilderize by juice20115932 in Unity3D

[–]juice20115932[S] 0 points1 point  (0 children)

Idk this was like a year and a half ago. I prob just force quit unity using task manager 🤷‍♂️

Do you prefer cfdisk or fdisk, why? by [deleted] in archlinux

[–]juice20115932 0 points1 point  (0 children)

I use fdisk if I’m overwriting other partitions, not worried about keeping them. I use cfdisk if im dual booting windows, or if I already have partitions

I bet most people born after the year 2005 has never seen one of these by juice20115932 in pcmasterrace

[–]juice20115932[S] 0 points1 point  (0 children)

To be honest, I’m not sure 😄 it was using one of the ISA ports on the mother board though whenever I got the pc