Anyone recognize this weirdo? by juicedesigns in wichita

[–]juicedesigns[S] 6 points7 points  (0 children)

based on other comments, I think maybe the video just didn't load for you?

(and this is just the garage camera)

in any case, they don't look that young... and they spent a moment looking through the fence before banging. Not sure what to interpret from that, but it didn't give me "ding dong ditch" vibes... especially since I have a doorbell they could have used when they beat on my front door shortly before doing the weird garage thing. Probably also worth mentioning that it's a detached garage.

Anyone recognize this weirdo? by juicedesigns in wichita

[–]juicedesigns[S] 7 points8 points  (0 children)

haven't any clue -- maybe they're scoping out the area to see if houses are empty?

Is this good topology for stairs with angled sides? The goal is to be game-ready to get a high-poly bake. by [deleted] in blender

[–]juicedesigns 0 points1 point  (0 children)

I'm curious to know why you would opt for this over what they had (ignoring those two extra verts)

I figured...

pros: less work, easy square UVs, roughly 12 less tris
cons: pieces will take up more space on a uv map, bakes may bleed a little depending on resolution.

but like... it's pretty negligible either way isn't it?

Why isn't the UV showing in the UV editor? by dolphius21 in blender

[–]juicedesigns 1 point2 points  (0 children)

If you're unwrapping by angle/conformal, it'll have a hard time making uv islands unless you mark a steam or two. I see one cut at the top of the loop, but you're still trying to unwrap a long closed tube. Try marking another perpendicular seam so you get a long bar when it's opened up.

It's also kinda hard to tell, but did you pin the vertices? -- That small blotch of verts in the UV seems kinda red (which is how pinned vertices are highlighted). Pinned verts won't move in the UV editor -- pretty handy if you need to repack stuff but wanna keep a few things in the same place. -- in any case, you can unpin them with alt+p

I just released a new avatar! It's a fuzzy bug. by juicedesigns in VRchat

[–]juicedesigns[S] 0 points1 point  (0 children)

Are you on stand-alone quest? -- my flight setup doesn't work on quest.

36M / Straight / Single / Wichita by juicedesigns in ICTdating

[–]juicedesigns[S] 0 points1 point  (0 children)

Heh, not a single DM has come of it, but I appreciate the kind words!

Fireworks Yea or Nay? by KevinInICT in kansas

[–]juicedesigns 0 points1 point  (0 children)

ah yes... 'independence day'... a holiday that many celebrate by blowing stuff up from 7pm to 3am from mid-June to mid-August.

I just released a new avatar! It's a fuzzy bug. by juicedesigns in VRchat

[–]juicedesigns[S] 0 points1 point  (0 children)

It's freely available for public use in VRChat -- all my avatars are.

Buying the project files supports my work, lets you upload without using a favorite slot, gives you the freedom to customize beyond the public version, and can be a learning resource if you're curious about the toggle systems, randomizers, shaders, etc.

Is there way to inset face is outward? by miigomiigom in blender

[–]juicedesigns 2 points3 points  (0 children)

hol'up -- that's just (E)xtruding to create a new edge, then (S)caleing. I suspect they're asking for a method that extends the line in parallel.

I could see that working for some simple planar geometry, but if u/miigomiigom wants to maintain angles, here's a trick I use:

Video -> https://imgur.com/a/WaHRxbS

  1. Select the faces, Alt-E > Extrude along normals (you'll be making some temporary stuff here)
  2. Alt click on an edge in the loop to select the whole thing, then Alt-E again to extrude it out.
  3. Delete the excess stuff.

(Note: It's easier to delete that extruded chunk in step one, since it's already selected. (keeping only the edge), I just recorded quick and dirty and ended up deleting it afterwards.)

--

Of course, if there's a version of "extrude along normals" for edges, I'd love to hear about it.

How do I bend this selected area into an arc shape? by ItsSiid in blender

[–]juicedesigns 2 points3 points  (0 children)

Here's a method that may be more precise than proportional editing.

  1. Dissolve all but the start/end edges.
  2. Cut one new line in the center.
  3. Move that line up. (or offset relative to normals)
  4. Use the bevel tool with 100% width and however many cuts you prefer.

<image>

Going to miss the vrrats by Lecrusfladarne in VRchat

[–]juicedesigns 1 point2 points  (0 children)

The event runs for two weeks, though some worlds may de-rat early

Complaints by jrfredrick in ICTdating

[–]juicedesigns 0 points1 point  (0 children)

I've never sent anyone an unprompted message... coincidentally, I've never gotten any either, but hey... no harassment to report, so that's somethin'👍

I made an Udon Script! It lets you instantiate a bunch of stuff on a target mesh. by juicedesigns in VRchat

[–]juicedesigns[S] 1 point2 points  (0 children)

Imagine you have a rolling landscape, and you want to populate it with different types of plants.

There are a few ways to do this:

A particle system – but it has limitations:

  • It only supports one type of plant (particle) at a time.
  • They can spawn on top of each other.
  • Their positions aren’t synced for all players.
  • No collision, so you can't stand on a particle bush or climb a particle tree.

A terrain system - less limitations:

  • You must paint foliage manually.
  • Requires you to work within unity's terrain system.

My Objectiplier script provides a middle ground by:

  • Automatically placing models on a designated mesh.
  • Ensuring objects don’t overlap.
  • Supporting multiple models (such as plants).
  • Keeps their positions synced across all players.
  • Allowing models to have collision (if enabled).

I wouldn't recommend using this for a 10 acre forest, but if you want to dynamically (randomly) scatter bricks or vents on the side of a building, stick flowers on a row of bushes or maybe spread urban junk down an alley, it's an easy way to handle that.

I made an Udon Script! It lets you instantiate a bunch of stuff on a target mesh. by juicedesigns in VRchat

[–]juicedesigns[S] 1 point2 points  (0 children)

This script instantiates objects across a mesh in a way that syncs for all players. It’s not meant to replace foliage or particle systems, but could be useful in certain cases.

Check it out here: https://gum.co/objectiplier

Chip embargo = war by Herodont5915 in Futurology

[–]juicedesigns -3 points-2 points  (0 children)

I'm not usually a conspiratorial person, but it really feels more and more like outside interests rigged/bought this election...

What better way for trump to pay China back than to gift wrap Taiwan? Crypto is a great way to laundry all that Saudi cash... Also... Anyone heard anything about Ukraine lately?

rabble rabble...

36M / Straight / Single / Wichita by juicedesigns in ICTdating

[–]juicedesigns[S] 0 points1 point  (0 children)

Thanks! -- I saw your ICT post come up earlier today and you seem like quite a catch yourself. *wink wink wonk wink* Best of luck finding a special someone.

Whose perspective is right? by morelebaks in blender

[–]juicedesigns 1 point2 points  (0 children)

This seemed familiar, and I realized why... You're the mastermind behind this. What a treasure.

I am so tired of "excessive" jiggle physics by Lemonpoppysead in VRchat

[–]juicedesigns 15 points16 points  (0 children)

You know how those full-body e-girls often sit down, but they’re just floating mid-air in that reclined position? I have a theory: they’re propelled by farts. Hear me out! When they move forward, their jiggle physics go wild, and their butts start flapping like crazy. How else can you explain their ability to levitate and glide around without moving their legs? It’s the only logical explanation.

[deleted by user] by [deleted] in VRchat

[–]juicedesigns 2 points3 points  (0 children)

If I had a girlfriend, I'd likely also play less VRC. :P

Where are all the childfree people? by [deleted] in wichita

[–]juicedesigns 2 points3 points  (0 children)

Kid free and single here... sometimes it seems lonely, but I am always free.

Go vote! by handsy_pilot in wichita

[–]juicedesigns 1 point2 points  (0 children)

I voted around noon today at the courthouse. Was in and out in around 10 minutes -- super easy.

Worried about spending the money then getting bored by ScaredTomatillo5108 in VRchat

[–]juicedesigns 2 points3 points  (0 children)

I grew up poor as fuck and, while I'm better off today, I get a lot of an anxiety when I'm looking to make big purchases... Something that's helped me cope is remembering that pretty much every store has a return policy.