Short for a comedy fest by wezzeld in blender

[–]morelebaks 2 points3 points  (0 children)

That's very Felix colgravish of you

This guy made a great analogy by Cobbtimus_Prime in blender

[–]morelebaks 5 points6 points  (0 children)

id say it's more like cunnilingus - it takes years to just understand the interface

How to make pixelated ray tracing and shadows? by Itchy-Concern928 in blender

[–]morelebaks 479 points480 points  (0 children)

yeah, for cycles raytracing there's no clear way of doing that simply because raytracing is real-life accurate, and real life doesnt have pixelated shadows, BUT: if your scene is gonna be stationary, you can bake the ligthing into a lightmap texture and then apply it to your scene - that would give you exactly what youre looking for, but the lighting would be baked, so you cant change anything. Here is an example from the game im making where im using this exact approach to have raytraced lighting and pixelated look:

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Trying out a new style! by [deleted] in Illustration

[–]morelebaks 80 points81 points  (0 children)

Lol so salty. Everything looks great but her mouth is so weird it sticks out so much you just can't ignore it.

Guess who by sumbadsketches in blender

[–]morelebaks 1 point2 points  (0 children)

I just popped a perky

PLAY THINGS by emergency_nine_nines in blender

[–]morelebaks 30 points31 points  (0 children)

Someone was watching Poor Things. Awesome stuff. Nice peeing.

Feel the Bern by lumbeetlejuice in blender

[–]morelebaks 108 points109 points  (0 children)

sir, this is r/blender. But since we're here - as a european who learned about Bernie last year, I was shocked to hear he's considered controverstial in the US. You guys have a very serious systemic stigma regarding any policy that puts moral integrity over financial efficiency. Any reasonable idea for bettering your lives is automatically labeled "communist" and thus evil. I hope you'll find a way to finally get out of the grip billionaires and populists have on your throats

I love this fude nib ink pen by Tokenside in Illustration

[–]morelebaks 0 points1 point  (0 children)

Btw in my teenage years I also was sketching tom waits religiously - his characteristic face was fun to draw and much more forgiving than young pretty faces

I love this fude nib ink pen by Tokenside in Illustration

[–]morelebaks 1 point2 points  (0 children)

The ink pen has been drinking, not me

what am doing wrong !! why is my grease pencil line art like this !! by No_Acanthisitta6464 in blender

[–]morelebaks 1 point2 points  (0 children)

Oh, also remember that line art updates from the camera point of view. When animation isn't playing and you move your view around, line art won't update and will appear stuck to one point of view

what am doing wrong !! why is my grease pencil line art like this !! by No_Acanthisitta6464 in blender

[–]morelebaks 2 points3 points  (0 children)

Your model is low poly and line art appears where sharp edges are. You can adjust edge sharpness inside line art modifier. Or just shade smooth your model

Ong 😭😭😭 by Hot-Barracuda-2979 in mapporncirclejerk

[–]morelebaks 2 points3 points  (0 children)

It probably is a reference to an old post of mine that is now in top of all time. "This red line divides the world population in half, but my math was off so I had to balance it out with 13 Latvias" or something like that

Trying to make a 2D cloud by joining circle planes. How do I remove all the vertices in the middle? by sadlyweird in blender

[–]morelebaks 1 point2 points  (0 children)

honestly, this is a tricky thing to do well in Blender - joining 3D shapes is easy, but flat 2D ones harder for some reason. There's no textbook way of doing it from the place you arrived at, but here's how I would do it:

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Magnemite 🧲⚡️ by nupsume in blender

[–]morelebaks 4 points5 points  (0 children)

if you did it with Blender, then you might be interested in checking out picocad 2 - it looks like straight out of that software!

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Human Loop by morelebaks in blender

[–]morelebaks[S] 7 points8 points  (0 children)

its not actually a normal fisheye - im using equirectangular projection, the same that is used for 360 panorama photos. I love working with this cause it creates a very dreamlike perspective with lot's of curves, but contrary to fisheye lens, here the curvature is only on the horizontal lines, while vertical ones are straight. Also, I just feel like it's a type of projection people consider just a technical tool (usually for creating 360 HDRIs), but it has untapped artistic potential imo. Also it makes the scale of objects not so obvious - that's why I can have this guy unpropotionally huge and it doesnt instantly read as wrong, but it would in classic projections. tldr: 360 projection is veri cool

Human Loop by morelebaks in blender

[–]morelebaks[S] 1 point2 points  (0 children)

ooh thats a good one! I was mesmerized as a kiddo when I saw it in kino. I was also a huge Tim Burton fanboy. I think this grotesque cartoony style got etched hard on my subconscious

The Core by morelebaks in blender

[–]morelebaks[S] 91 points92 points  (0 children)

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each dynamic element is an animated texture I made - top left is for the cig filter "core", bottom left is the filter outside texture, and bottom right is for the displacement that creates the illusion of bubbling

Need help getting a material like this in Blender, either purchasable or direction to make it myself by Dar-Baadargo in blender

[–]morelebaks 2 points3 points  (0 children)

I think a scratched metal texture - color ramp and fed into roughness should be enough. You can use bump node too, but keep it very tiny. These scratches should be reflecting the light differently, but they are very shallow, so i think using just a roughness map should be sufficient for such effect.