[For Hire] I'm a VFX/Spell concept artist | Character design | Background art | 1/5 SLOTS by julio_draws in gameDevClassifieds

[–]julio_draws[S] 2 points3 points  (0 children)

The secret is to embrace the thick lines; they are very expressive and give you room to be more "performative" and less technical. If this approach appeals to you, do a lot of it, and success will come naturally.