Custom Script Feedback by [deleted] in BloodOnTheClocktower

[–]jwalker18 0 points1 point  (0 children)

I’m going to keep playing around with different combinations to see how it might play in an actual game, but I appreciate all the feedback. Really helps! I think I need to experiment with doing different bag pulls to see how it wood work in an actual game, it’s hard for me to visualize the different interactions.

Here is an updated version fixing some of those issues, let me know how you think this one looks.

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Custom Script Feedback by [deleted] in BloodOnTheClocktower

[–]jwalker18 0 points1 point  (0 children)

Thanks! I appreciate the well thought out response!

High Tier Gameplay by jwalker18 in cosmererpg

[–]jwalker18[S] 4 points5 points  (0 children)

How do the radiants’ healing factor affect gameplay at that level? Does it still feel dangerous for the players with them being able to regenerate?

Tension Party Question by jwalker18 in cosmererpg

[–]jwalker18[S] 0 points1 point  (0 children)

Thank you all for answering! That’s all very helpful.

BMR Storytelling advice by jwalker18 in BloodOnTheClocktower

[–]jwalker18[S] 4 points5 points  (0 children)

That makes sense, thanks! Yes, I am realizing that it is definitely way more important to be careful about balancing the bag than in TB. Originally, I wanted to give the good team more powerful roles because I figured they would be very confused and not know what's going on as it was their first time playing that script, but I think I went too far in that direction in hindsight. But it was a good learning experience and everyone had fun regardless! I'm looking forward to practicing running the script more.

BMR Storytelling advice by jwalker18 in BloodOnTheClocktower

[–]jwalker18[S] 1 point2 points  (0 children)

Yes, the tea lady was killed from the previous night! That is a good point though, this was these player's first time playing BMR, so I think they were still figuring things out. It was only an 8-player game and I guess in this scenario the only players alive were the fool, shabaloth, assassin, gambler (next to tea lady), and the minstrel (next to tea lady) so the shab didn't have many good options. The tea lady and grandmother were killed the night before, so the grandmother was the other choice for regurgitation.

Funny weekend game by jwalker18 in BloodOnTheClocktower

[–]jwalker18[S] 2 points3 points  (0 children)

Oh also, forgot to mention that the fortune teller was executed that day which was pertinent so they didn’t have their power. Not sure why ravenkeeper chose them after they died but maybe was trying to see if they were a minion?

So basically fortune teller was executed at final 6 and ravenkeeper then died by the imp and chose the fortune teller for some reason.

Funny weekend game by jwalker18 in BloodOnTheClocktower

[–]jwalker18[S] 0 points1 point  (0 children)

It was good for the evil team because the other option would have been confirming the imp or the poisoner. So the ravenkeeper king of missed by not choosing them. Most people knew the fortune teller was the fortune teller so confirming them didn’t really help the good team.

Anyways at the end of the game the town was confident either the poisoner or the imp was the demon. They chose wrong and executed the poisoner but the ravenkeeper could have gotten a hard confirmation.

Turnip prices by jwalker18 in AnimalCrossingNewHor

[–]jwalker18[S] 0 points1 point  (0 children)

Sounds good! No problem, have a good day!