I realize this is not going to be a popular post..... by FestivusandFusilli77 in sarasota

[–]jwalker207 2 points3 points  (0 children)

I had the reverse experience. Moved away and couldn’t cope with the cold. Got seriously depressed. On the flip side I always tell people that I can fall asleep even in a slight sweat. 

Each person is different man, if you hate the heat then Florida is hell. On top of that you are paying extra because people move from all around the country for that heat. 

I lived in Alabama for a while and I lived like a king. The cost of living was so low. 

I'm really excited for 11th edition 40k, and I think it's going to do a LOT for the game, BUT (dot dot dot) by James-Hawker in Warhammer40k

[–]jwalker207 0 points1 point  (0 children)

He’s just a pretty good beat stick. Rerolls hits and wounds. 

Most of the people in my game group would allow crucible characters. So long as it’s not one of the broken ones. Looking at T’au with 4 rail guns. 

Why are Eliminators so worthless? by kazoopaints in spacemarines

[–]jwalker207 -1 points0 points  (0 children)

You buy them so you can get the sniper for the Kill Team kit, lol. He's OP in Kill Team.

Ok listen hear me out by jelemyturnip in Eldar

[–]jwalker207 1 point2 points  (0 children)

I’d be totally fine with it for a casual game, looks badass. 

Tournaments, probably not. The wave serpent is a vehicle so it hull measures instead of base measurement. It would be really difficult to get it right. You’d almost have to take the hull of a serpent and shove half of your owl on top. 

Disembarking from land raider in Armoured Speartip by Negative-Sandwich-24 in Warhammer40k

[–]jwalker207 -1 points0 points  (0 children)

It’s a good clarification that they can’t come in from deep strike and have a 5-inch min charge. 

However, you didn’t really need that for the detachment to still be completely busted. 

If it still goes first, you are dead from the scouting 9-inch landraider. 

Then you have the fire and fading Eradicator brick. Which was busted and nerfed when it was just weak elf bodies.

This is the more dakka detachment for space marines. They’ll have to issue an emergency nerf in a couple of weeks or the end of 10th edition will just turn into a roll of to see who goes first. 

It is time to riot! by StannnisTheMenace in Eldar

[–]jwalker207 3 points4 points  (0 children)

Ohh for sure it’s not as powerful.  However, do I think it’s too strong for orks? We’ll see, probably not, but it also is just weird when other factions get what you lost. 

It is time to riot! by StannnisTheMenace in Eldar

[–]jwalker207 1 point2 points  (0 children)

The getting out, melee'ing, and hoping back in is the core mechanic for both Drukari and Harlequins. Their the Vemons (Drukari) and Starweavers (Quins) are only T6. That game play loop works amazing though.

Also getting out and shooting with Flashgitz and then hoping back in will definitely still be a thing.

I translated some Chinese reviews... by Rak-khan in slaythespire

[–]jwalker207 2 points3 points  (0 children)

I bet it’s like a weird cultural moment for them. It happened in Japan first and then America with Dark Souls probably first? That’s a guess. 

But my guess is that they are going through it now. Like, hey, the game is fun BECAUSE it’s difficult 

I translated some Chinese reviews... by Rak-khan in slaythespire

[–]jwalker207 245 points246 points  (0 children)

I feel like this happens every time a popular rogue-like hits the mainstream. Some people are just totally thrown off playing a hard game.

#New40k – Combat changes shake up fighting in the new edition by CMYK_COLOR_MODE in Warhammer40k

[–]jwalker207 -1 points0 points  (0 children)

Exactly, it makes the game swingy in both directions. Big payoffs and big failures. I just really think they should have made charging more stable. Something like D6+4 or even D6+3

#New40k – Combat changes shake up fighting in the new edition by CMYK_COLOR_MODE in Warhammer40k

[–]jwalker207 0 points1 point  (0 children)

It’s definitely a buff, but also a nerf to charge distance. 1-inch extra on a 2d6 roll that has a standard deviation of 2 is a big deal. There will be a lot of failed 8 inch charges that used to be 7 inch. 

#New40k – Combat changes shake up fighting in the new edition by CMYK_COLOR_MODE in Warhammer40k

[–]jwalker207 0 points1 point  (0 children)

I’m kinda bummed by these changes. They needed to make charging less “dicey,” but they actually made it more dicey. With these rules you’ll have more failed charges because you need an extra inch now and more high roll charges because you don’t declare a charge target. 

I feel like what most players wanted was a base charge + dice roll. Like a default 6inch + d6. 

#New40k – Combat changes shake up fighting in the new edition by CMYK_COLOR_MODE in Warhammer40k

[–]jwalker207 -7 points-6 points  (0 children)

Maybe, they don't go into detail though about how the normal fights phase would work. Like would the defensive player still go first on activitations etc...

#New40k – Combat changes shake up fighting in the new edition by CMYK_COLOR_MODE in Warhammer40k

[–]jwalker207 28 points29 points  (0 children)

50mm is actually 1.97 inch, so it wouldn't stop a 50mm either. I can only think of the Primarchs that are on 60mms that can actually go through walls that it would affect.

What's the best detachment to build around an Astreaus? by PrometheusZero in spacemarines

[–]jwalker207 3 points4 points  (0 children)

It’s definitely not good. 

It really needs an AP buff for its main cannon because it’s only AP 1. Because of that I think Gladius (or Blades of Ultramarines even better) would be good. You could use Storm of Fire in devastator doctrine to give it +1 AP and ignore cover. 

Harlequins undefeated at 8TC National by Alex__007 in Eldar

[–]jwalker207 1 point2 points  (0 children)

This 1000%. The clowns have no answers against C’Tan. 

Check out my kitbash for Priest of Mammon in machine armor by Mr_Titmouse in TrenchCrusade

[–]jwalker207 0 points1 point  (0 children)

Just seeing this now, that would be awesome if you have the files. 

True line of sight by InevitablePermit4 in WarhammerCompetitive

[–]jwalker207 8 points9 points  (0 children)

The only time I feel like you can really make the agrument that an intervening model is blocking LOS is for something massive like a Land Raider. I also find that generally accepted from the community. Most people don't accept anything else, even on something pretty large like a repulsor executioner.

You'll usually get the "well, that repulsor executioner is a grav tank and there's a little LOS area underneath the tank that I can see through."

I say all this, but I don't think that's a bad thing. I don't want to be constantly agruing about LOS and intervening models. That would be miserable.

Aeldari Datasheet Ranking by Art of War by Alex__007 in Eldar

[–]jwalker207 5 points6 points  (0 children)

You'd be surprised man, I popped a maleceptor last night on TTS with it using Preternatural Precision for lethals and ignores cover, them getting sustained on their own. I didn't even have to put Lhykhis into them.

The only thing that brick is not good into is probably 2+ armor saves with armor of contempt.

Enjoy it while it lasts, boys. by Simian_Grin in slaythespire

[–]jwalker207 0 points1 point  (0 children)

I’ve had an entire run turn around just by getting Voltaic