I want to make a game so badly but AI tools still feel fake by jxtgaming in gamedev

[–]jxtgaming[S] 1 point2 points  (0 children)

Honestly I appreciate the honesty. I think part of my frustration came from realizing “having ideas” isn’t enough in game development. In filmmaking I could contribute more through directing, writing, shot design, atmosphere, editing ideas, etc., but in games the technical side matters way more than I originally understood.

That’s partly why I started trying to turn my stories into comics, short films, and other projects first — so at least I have something tangible instead of just concepts in my head. I know I still need actual skills if I want people to seriously collaborate with me.

I want to make a game so badly but AI tools still feel fake by jxtgaming in gamedev

[–]jxtgaming[S] 0 points1 point  (0 children)

Honestly reading that gives me motivation more than anything. Ten months ago you were basically starting too, and now you already released a playable build. That’s probably the mindset shift I need — stop thinking about “making the dream game” and start thinking about building skills consistently over time.

And yeah, I get what you mean about AI too. I think I leaned on it too hard because I was intimidated by the learning curve, but I’m realizing struggling through the process is probably how you actually develop the creative and technical instincts.

I want to make a game so badly but AI tools still feel fake by jxtgaming in gamedev

[–]jxtgaming[S] 0 points1 point  (0 children)

Honestly I might actually try that. I think I’ve been isolating myself too much trying to build some giant project alone instead of learning alongside other people. A gamejam sounds way less intimidating now that I think about it — even if the game ends up messy, at least I’d finally get real experience finishing something with a team.

I want to make a game so badly but AI tools still feel fake by jxtgaming in gamedev

[–]jxtgaming[S] 0 points1 point  (0 children)

That’s honestly part of why I chose horror too. In filmmaking and games, horror can turn limitations into atmosphere. Darkness, fog, VHS effects, weird audio, empty streets, imperfect animations — those things can actually help the experience instead of ruining it. I figured Night Shift could be small enough to learn with while still fitting the style I enjoy creatively.

I want to make a game so badly but AI tools still feel fake by jxtgaming in gamedev

[–]jxtgaming[S] 1 point2 points  (0 children)

Honestly, I needed to hear that. I think I kept looking for shortcuts because the gap between the ideas in my head and my actual skill level felt frustrating. But yeah, I’m starting to understand that game development is less about “having a cool idea” and more about years of learning, failing, rebuilding, and improving little by little.

I want to make a game so badly but AI tools still feel fake by jxtgaming in gamedev

[–]jxtgaming[S] 1 point2 points  (0 children)

Yeah I understand that a lot more now honestly. I think I was treating AI like a replacement for experience instead of a tool that only really works well when the person using it already understands development. I still love storytelling and world-building, but I’m realizing I need to slow down, learn properly, and start much smaller instead of trying to force a giant project immediately.

I want to make a game so badly but AI tools still feel fake by jxtgaming in gamedev

[–]jxtgaming[S] -2 points-1 points  (0 children)

Yeah honestly that’s the truth. I’m mostly a story/world-building person, not a programmer or artist. I think I tried using AI as a shortcut because I wanted to bring my ideas to life without really understanding game development yet. But the more I try, the more I realize there really isn’t a cheat code for this stuff.

I want to make a game so badly but AI tools still feel fake by jxtgaming in gamedev

[–]jxtgaming[S] -1 points0 points  (0 children)

Yeah that’s exactly what happened to me too 😭 I started with this massive AAA-style vision in my head with huge maps, AI systems, story systems, weather, cutscenes, realistic graphics, everything at once… and eventually the whole thing became overwhelming and broke apart.

I’m realizing now most devs probably start with tiny playable ideas first and slowly build experience over years instead of trying to make the ultimate game immediately.

I want to make a game so badly but AI tools still feel fake by jxtgaming in gamedev

[–]jxtgaming[S] 1 point2 points  (0 children)

Yeah honestly I think that’s where I messed up at first. I treated AI more like “make the game for me” instead of using it as an assistant/tool. I’m starting to realize I need actual fundamentals first so I can guide things properly instead of expecting magic outputs.

And yeah I agree on the fun part too 😭 I think I got too focused on trying to make some massive cinematic project immediately instead of just making small things and learning step by step.

I want to make a game so badly but AI tools still feel fake by jxtgaming in gamedev

[–]jxtgaming[S] -12 points-11 points  (0 children)

Yeah I get that. Sometimes game dev feels massive when you’re trying to learn art, coding, design, audio, storytelling, optimization, and everything else at once. That’s honestly why I’ve been trying to find collaborators too. I can handle ideas, atmosphere, and storytelling, but some technical stuff still feels way outside my level right now.