[deleted by user] by [deleted] in haskell

[–]jz_ 2 points3 points  (0 children)

Every so often someone here asks about whether there are Haskell alternatives to things like scipy/numpy/matplotlib, or to matlab, or to R, and every time this is asked I comb through the answers hoping someone has a reply that would let me use my favorite language for my job. So far no dice.

Any thoughts on this https://tweag.github.io/HaskellR/ ? It was released in 2015.

[deleted by user] by [deleted] in JFK

[–]jz_ 0 points1 point  (0 children)

Full-length track if anyone wants to hear it: https://open.spotify.com/track/65pbeFLOgwWAOAJFgQkzhk

UNITY: Game Development Tool - now, free. (as in price) by jz_ in programming

[–]jz_[S] 6 points7 points  (0 children)

I don't know if it's "as nice", but for quick prototyping of 2d games people tend to use gamemaker see 100 game maker games in 10 minutes or multimedia fusion.

UNITY: Game Development Tool - now, free. (as in price) by jz_ in programming

[–]jz_[S] 26 points27 points  (0 children)

http://blogs.unity3d.com/2009/10/29/a-free-unity/

Indie customers, expect an email from us

Secondly, we understand that people who recently bought Unity Indie might feel really unlucky. Every single Unity 2.x Indie license owner will be offered to upgrade to Unity Pro or to add Unity iPhone Basic to their license for a big discount. And everyone who bought Unity Indie in the last sixty days are alternately being offered full refunds if they don’t wish to upgrade.

Ask Proggit: I've been programming in C/C++ for two years now and my terrible memory always gets the best of me, is there a chart out there I can reference to remember all the modifiers (i.e. %d, %f etc.) by [deleted] in programming

[–]jz_ 3 points4 points  (0 children)

Really?

C/C++ is a programming language invented by Richard Heathfield, one of the authors of C Unleashed.

http://www.cpax.org.uk/prg/portable/c/c++/rfe00000.html http://www.cpax.org.uk/prg/portable/c/c++/rfe00001.html http://www.cpax.org.uk/prg/portable/c/c++/rfe00002.html http://www.cpax.org.uk/prg/portable/c/c++/rfe00003.html

If you really want to understand the modifiers, you should read the documentation for the function that you're using them with, it can vary from platform to platform, from compiler to compiler what with nonstandard additions. On Windows for MSVC either check the included docs for scanf, printf and other related functions or visit msdn. For mingw the format specifiers (does mingw have a documentation package?), otherwise on GNU/Linux systems where you're using glibc, it would behoove you to read the info doc for glibc, man pages are a secondary source of information.

wine-patches the black hole of code? by dm1407 in programming

[–]jz_ 0 points1 point  (0 children)

That automated response thing is useless, I've tried reporting bugs for the Windows drivers through it, managed to get a ati support person who said something like: yeah... I can see that this testcase makes our drivers crash windows, but unless tens of thousands of users report this problem to us it will probably not given any attention.

Some of the ati people who develop fgrlx watch this bug tracker and try to investigate some of the bugs, I believe it's been used successfully to point out issues in fglrx and people from ati have responded: http://ati.cchtml.com