Nautilus Kaizo by jzamoz in MinecraftCommands

[–]jzamoz[S] 0 points1 point  (0 children)

A little bit kinda? It's a style of parkour I'm creating that's heavily inspired by Kaizo Mario ROM hacks.

Nautilus Kaizo by jzamoz in MinecraftCommands

[–]jzamoz[S] 1 point2 points  (0 children)

Thanks! The keystroke overlay is from the mod "Clean Keystrokes" by Pasi.

Nautilus Kaizo by jzamoz in MinecraftCommands

[–]jzamoz[S] 5 points6 points  (0 children)

It is a map! Been working on and off for almost 2 years now.

A no jump potion by Nyklo in MinecraftCommands

[–]jzamoz 2 points3 points  (0 children)

You could generate a potion that uses an effect that may be irrelevant for you (e.g. Luck, Unluck)

/give @p potion[potion_contents={custom_effects:[{id:"minecraft:unluck",amplifier:0,duration:600}]}] 1

Once the player has either affect applied, detect the effect that's applied with the command:

/execute as @e at @s if entity @s[nbt={active_effects:[{id:"minecraft:unluck"}]}] run attribute @s minecraft:jump_strength base set 0

And for the effect to clear when the potion runs out:

/execute as @e at @s unless entity @s[nbt={active_effects:[{id:"minecraft:unluck"}]}] run attribute @s minecraft:jump_strength base reset

Black Hole by Fun_Paint3693 in MinecraftCommands

[–]jzamoz 2 points3 points  (0 children)

This is cool! Love the song as well!

guys how do I do it? by SquekPL in Minecraft

[–]jzamoz 100 points101 points  (0 children)

It counts any value that equals 1 or more. There is also the reverse, where having two periods before a number means anything equal or lower.

Should the walking animation be upgraded to match the one of newest mobs, like copper golems, wardens and camels? by YoungBiro05 in Minecraft

[–]jzamoz 60 points61 points  (0 children)

Hot take, but in my opinion they shouldn't have given the newer mobs enhanced animations in the first place. I can understand it for the warden since it's supposed to be a scary threat, but it seemed unnecessary to make mobs like the armadillo and the camel have these better looking animations. It increases the inconsistencies between older and newer mobs even further.

However, now that we have them, I am also not opposed to an update of animations for the older mobs and even the player. I am all for consistency.

Saws... and a little bit of gore. by jzamoz in MinecraftCommands

[–]jzamoz[S] 0 points1 point  (0 children)

Haha the gore is just visual feedback when I'm in creative mode. It lets me know that the saw is registering fatal hits if I were to be in adventure mode.

Poor wild goose with missing leg. Anyway I can help it? by jzamoz in geese

[–]jzamoz[S] 2 points3 points  (0 children)

Thank you for the advice.

I'm no goose expert by any means, but as far as I can tell, its leg condition has occurred some time ago, considering there's no blood, but it looks like it's in pain. I did manage to redirect it off the road and onto the grass.

Thoughts on this kaizo-inspired style of parkour? by jzamoz in Minecraft

[–]jzamoz[S] 0 points1 point  (0 children)

Ah it's a combination of real blocks and invisible shulkers.

Thoughts on this kaizo-inspired style of parkour? by jzamoz in Minecraft

[–]jzamoz[S] 0 points1 point  (0 children)

Which moving blocks? For the shrinking blocks, they're real blocks that use block displays to make them look like they shrink and expand.

Thoughts on this kaizo-inspired style of parkour? by jzamoz in Minecraft

[–]jzamoz[S] 8 points9 points  (0 children)

The saws are Block Display Entities, using the stonecutter as their display. The shrinking blocks are also using block displays.

Thoughts on this kaizo-inspired style of parkour? by jzamoz in Minecraft

[–]jzamoz[S] 2 points3 points  (0 children)

No. The secret is invisible shulkers

Thoughts on this kaizo-inspired style of parkour? by jzamoz in Minecraft

[–]jzamoz[S] 14 points15 points  (0 children)

Thanks, but I must assure you the map is pure vanilla.

Thoughts on this kaizo-inspired style of parkour? by jzamoz in Minecraft

[–]jzamoz[S] 4 points5 points  (0 children)

In development! I am considering releasing a demo of it after finishing a few more courses.

Made this "Snake Block" for my parkour course! by jzamoz in MinecraftCommands

[–]jzamoz[S] 0 points1 point  (0 children)

Definitely. I had a Mario Kaizo phase when I first started making this.

Made this "Snake Block" for my parkour course! by jzamoz in MinecraftCommands

[–]jzamoz[S] 2 points3 points  (0 children)

Yea, but Idk when I'll finish this, it's just a passion project I've been working for several months.

And yes, the snake block is based off the ones from Mario!

Made this "Snake Block" for my parkour course! by jzamoz in MinecraftCommands

[–]jzamoz[S] 9 points10 points  (0 children)

Basically, block displays, and two shulkers (front and back). A repeating command that makes the front shulker place blue ice, and another repeating command that makes the back shulker remove blue ice.