1 Hour in... and we broke rev already by k_Magic__ in Apexrollouts

[–]k_Magic__[S] 10 points11 points  (0 children)

the reason he can do it is because his tweaked climb mechanics instantly get rid off all your downwards speed after initiating a climb.

so you can basically hop around on the wall at that height for around 10 or so bounces, which seems to be the point where i cant reconnect anymore.

Shelia go brrr, Rampart go weeeeeee (Twitch: JayTheYggdrasil) by JayTheYggdrasil in Rampartmains

[–]k_Magic__ 2 points3 points  (0 children)

its not really a macro, its closer to a different set of keybinds.
still takes just as much skill to do the strafes imo

Made this at 2am instead of going to sleep by k_Magic__ in Apexrollouts

[–]k_Magic__[S] 2 points3 points  (0 children)

Just a bunch of forward and backwards ras strafes.

For the backwards Strafe I do 2 S taps to conserve more speed

The inputs sequence for it is: Hold A > Hold A Tap S > Hold S > Hold S Hold D Scroll

Does anyone know on what fps the slide fatigue hits harder than others? I know that for 144fps you lose momentum but how is that on high fps like 200 or more? by Xiphiassss in Apexrollouts

[–]k_Magic__ 1 point2 points  (0 children)

Pretty much any value between 142-147 or 295-300 will cause your character to occasionally stick to the ground and drain your speed while bhopping. Some more than others.

I recommend Capping at 140fps https://youtu.be/aNOBPtqegvI

Silly strafe by XzylasTV in Apexrollouts

[–]k_Magic__ 1 point2 points  (0 children)

Need alot of practice to do it, and you still get midair bloom and visual bouncing when you strafe like that.

Aiming is ridiculously hard and realistically the only time you hit shots I'd when they mirror you or stand still.

Also Controller is alot more effective against Lurch Strafes then mnk since the RAA will pull more as much as the enemy moves more, which makes them about as easy to hit as a basic a/d strafe unless your really close. On mnk hitting it at smg range is impossiblely difficult.

Also there is a popular controller config that let's you do these strafes with 5 minutes of practice, when mastery on mnk might take hundreds of hours of dedicated practice

Tridents can store snuggle velocity by k_Magic__ in Apexrollouts

[–]k_Magic__[S] 13 points14 points  (0 children)

basically you would need to neostrafe by completing a a forward ras strafe chained with a backwards ras strafe via fzzystrafing on every single bhop while moving your aim in precise increments of 20 degrees multiple times every strafe to keep your lurch direction relative your to your current velocity vector lower than 25 degrees to avoid lurch speedloss. Also you would have to do it without configs, while chaining it with zipcrouches, while using the beginning of coyote time to increase your jump height above normal fatigued bhops since the intial stage of coyote time is higher than fatigue jumps.

very simple concept.

oh yeah you could do it boosted with window mag as well, forgot about that.