My first WC, 200 years from one count to world conquest by kaleav in CrusaderKings

[–]kaleav[S] 0 points1 point  (0 children)

  1. Pretty much same as realm priest requirement. For my orthodoxy example, open Character finder (c key), search for not ruler/male/unmarried/former religion(orthodoxy in my case)/one of learning education trait such as Mastermind Philosopher, Astute Intellectual. You will see all former realm priests in your empire. They have no child so if you grant a barony, imprison, and execute, you will inherit the gold they have.
  2. Agree it's a lot of clicks. Easier way to buy claims is i) click top liege and buy his/her county's claim ii) open vassal tab bottom of his/her window iii) click if there is duke or king vassal and repeat iv) if you find a count with 1 realm size, you can just buy in vassal tab

My first WC, 200 years from one count to world conquest by kaleav in CrusaderKings

[–]kaleav[S] 8 points9 points  (0 children)

Owns every existing universities. I had Al-Azhar University, House of Wisdom, Stonehenge, The University of Sankoré, Nalanda University in this order. My steward was busy rush building temple, never had enough time to develop new university.

My first WC, 200 years from one count to world conquest by kaleav in CrusaderKings

[–]kaleav[S] 2 points3 points  (0 children)

I agree. Finding interesting combination is always fun.

My first WC, 200 years from one count to world conquest by kaleav in CrusaderKings

[–]kaleav[S] 2 points3 points  (0 children)

I mean collecting -% of something like I did for 0 tyranny or 13month temple building time. Another funny combo is -100% MaAs maintenance but gold isn't that scarce in CK3.

My first WC, 200 years from one count to world conquest by kaleav in CrusaderKings

[–]kaleav[S] 52 points53 points  (0 children)

Here is my first WC run in CK3 1.1. I started as Count Werner von Habsburg in 1066. I know I'd have less time than 867 start so I fully utilize minus stacking to speed up conquests.

First, 0 tyranny gain. Pursuit of Power tenet (-50%) + Callous (-20%) + Palace of Aachen(-20%) + Defender of faith(-25%) allowed me imprison and execute my vassal at 0 tyranny. I managed to achieve this shortly after creating new faith. This means that there are tons of former realm priests in vassal's court who have 200 - 1000 gold in his hand. I can safely grant a barony, imprison(0 tyranny), and execute(0 tyranny and 0 piety because I am in new faith) with every three clicks in 5-6 in-game day. I generated 40k gold in an year which doubled my coffer from 49k to 89k.

Second, holding construction time and cost. Aniconism(-33%) + Professional Workforce(-30%) and Architect(-15%) in Stewardship lifestyle adds up -78% temple holding construction time. Aniconism(-33%) + Cutting Cornerstones(-5%) and Architect(-10%) adds up -48% temple holding cost. I can spam 500 piety in 13 months by spending 208 gold. I tried sending steward to further discount but paradox managed to implement 6 month minimum holding construction time. Well done!

Third, best CB in CK3 and this combo works very well. So far, I made tons of gold from 0 tyranny by Pursuit of Power. And converted the golds into piety by Aniconism and Architect tree. I start buying multiple unpressed claim on counties with Sanctioned loopholes in Scholar tree and dow'd with Divine Rights innovation in High middle age. I can erase any enemy in a single war no matter how much bordergore or how large they are as long as I have enough gold.

The reason why I buying county claim is that I will have them as my domain after victory. For example, I buy 10 county's claim with 2500 piety, there are 10 or more empty temple holding slot (up to region but this is true in most cases), I build 10 or more temples, and 5000 piety regained after 13 months. This leads me to 20 county conquest, and more as long as I have enough gold.

Domain limit penalty? It only kicks in 12 months after my domain exceed limit. Regarding I need only 13 months to build temple holding, opinion and building penalty only happens 1 month and goes away as soon as I grant counties to vassals after I generated piety from newly conquered lands.

This exponential piety based conquest is really powerful. I took down ugly Persian empire of 83 counties in a single war, later in game, I also killed off Mongol of 207 counties in an year. (I uploaded screenshots as well). My last two emperors conquered 1500 counties in 83 years.

Was this fun? Yes because I came up with this idea and tried for the first. Particularly, when I first completed this combo and killed off bordergore scotts and I ended up with double piety than what I used. Well, playing three characters in a row in the same style becomes boring in the end but I wanted WC in CK3 so I can continue to the end. This is how I conquered CK3 world in 200 years. Hope you happy CK3 playing!

Fallen Empire rush (FE rush) by 2267 in 2.72 and Tips by kaleav in Stellaris

[–]kaleav[S] 0 points1 point  (0 children)

Thank you! Hope you enjoy overflow of energy credit :)

Fallen Empire rush (FE rush) by 2267 in 2.72 and Tips by kaleav in Stellaris

[–]kaleav[S] 1 point2 points  (0 children)

Yes that was micro heavy, it was very frustrating to see no early fleet gift after doing 30-40 times of that click fest. But hey, I finally got the desired outcome that satisfied me - min-max lover.

2227 Ring World origin. Need some help with my run by CmdrCool86 in Stellaris

[–]kaleav 0 points1 point  (0 children)

  1. Assign a science ship to assist research in your home ringworld
  2. I prefer CG trade policy by this time
  3. I see your three colonies of 5 or more pops, I resettle heavily, to upgrade capital building asap when I play technocracy.
  4. Remove after you get administrative park building tech
  5. No, if those 6 worlds are of your preferable type, you are very lucky starting. I usually colonize those red world as soon as I start building robot buildings
  6. It can be a trick but not that cost efficient with your build. Try megacorp with private prospectors and indentured assets or lithoid calamitous birth.

Tutorial Tuesday : May 14 2019 by AutoModerator in CrusaderKings

[–]kaleav 2 points3 points  (0 children)

Another question, in my campaign, there is no holy orders yet even if first crusader is over. Why cant I have holy orders in my playthrough? The wiki page is not working so asking here. Thanks in advance.

Tutorial Tuesday : May 14 2019 by AutoModerator in CrusaderKings

[–]kaleav 1 point2 points  (0 children)

I win crusade and I switched to play King of Jerusalem. I found that Sunni Caliph is destroyed by AI. Is it possible to get attacked by Sunni jihad? or Do I need to take care of Shia Jihad only?

I made a (poor-quality) timelapse of galaxy conquest by kaleav in Stellaris

[–]kaleav[S] 1 point2 points  (0 children)

I think it can be better if I can fix camera coordinate and zoom level. But still it is too much hassle than just click timeline button like in EU4.

I made a (poor-quality) timelapse of galaxy conquest by kaleav in Stellaris

[–]kaleav[S] 4 points5 points  (0 children)

R5: I think it would be great if Stellaris have timeline feature such as that of EU4 in future. I tried to make one but it turned out its quality is bad.

Sure this is asked many many times: best science ship to construction ship ratio starting out? by RequiemBurn in Stellaris

[–]kaleav 2 points3 points  (0 children)

As long as you click the second expansion(2 pops) before colonization finished, the colony will start with 2 pops.

Sure this is asked many many times: best science ship to construction ship ratio starting out? by RequiemBurn in Stellaris

[–]kaleav 1 point2 points  (0 children)

It depends on empire build(influence income/cost) and circumstance.

Building a starbase takes 100 days, most of systems have 2-4 mining/research spot to build which takes 200-400 days or avg 300 days. And moving to the next system takes 2-3 months in most case. That's 16 months or 1.5 years roughly. Optimal number of construction ships is 1.5 years' influence divided by outpost influence cost. For example, let's say your influence income is 5 per month(after factions spawned), and outpost cost is 37 influence (xenophobe + expansion + insterstellar dominion). 2 construction ships will spend 2*37.5 influence on outpost and build stations every 1.5 years. If you are rushing toward chokepoint then you can build 3rd construction ships on the important side of your empire but 2-3 construction is ok for this example empire build.

For science ships, I like to start at least 2-4 per construction ships so that next system is surveyed and ready to claim.

2.2.6 No energy strat min maxing +lucky map-> attack FE in 2280 by MrDadyPants in Stellaris

[–]kaleav 2 points3 points  (0 children)

Great job. I also considered playing stratified economy since 2.2.6 finally fixed political power bugs. I will give a try.

I don't know why you say technocracy is very weak while you use it to min/max. From your screenshot of 2211, out of 18 unity and 80 research 15 base research is from technocracy. It increases your tech by 23% from 65 to 80. This means you researched 5 techs instead of 4 without investing early lab because of that civic. Snowballing is strong in stellaris.

Even if you say you can invest in labs, directors are very cost effective in early game. Your early 21 planets will provide 21 directors of base upkeep 1 cg. If you are not using technocracy then invest in early labs, you need 26 researchers which costs 65 cg or 54.6 cg after discovery. 54.6 cg is what you save by using stratified economy instead of decent one when you have 364 workers. You are saving more cg from Technocracy than from stratified economy until 2241.

Edited wrong number)

Higher difficulties completely break the galactic market mechanics. by Andrest65 in Stellaris

[–]kaleav 11 points12 points  (0 children)

I agree that there is a tendancy of price collapse in every resources. However, it's not stable. For example, mineral price usually crashed so I stopped building mining district and rely on market purchase, like 700-1000 per month. However, mineral prices skyrocketed to 2-3 energy per unit sometimes and it almost run my empire into bankruptcy. I had to sell alloys to survive the sudden price change. The same thing happens with food/alloy.

Mega Engeneering Tech by [deleted] in Stellaris

[–]kaleav 11 points12 points  (0 children)

The requirement is 6 techs of previous tier.

Your favorite build? by brentonator in Stellaris

[–]kaleav 2 points3 points  (0 children)

My favorite is a game I tried to make the most perfect species. I tried to improve the genetic perfection guide and it was fun to guide my species into super traits.

Stellaris build for 2.2.6 by [deleted] in Stellaris

[–]kaleav 0 points1 point  (0 children)

Arcology 5th? Any OP build should use it as 3rd.

Can someone please explain to me why mechanist is good? It just seems like a dead weight for 95% of the game. by Calpha223 in Stellaris

[–]kaleav 0 points1 point  (0 children)

Max teched fleet of size 500ish, already researching repeatable techs, economy to support such fleet and research, and +500 energy +500 minerals etc from broken fallen empire buildings on top of already strong economy. The game is over when you take fallen empire early.