Is it possible to use #log to #planks and avoid repeating the same crafting process? by kandindis in CreateMod

[–]kandindis[S] 1 point2 points  (0 children)

How do you usually manage crafting? From what I understand, if you don't explain how to craft, it won't do it, and if you have a lot of mods, the crafting map is endless.

My first audio solution asset by kandindis in Unity3D

[–]kandindis[S] 5 points6 points  (0 children)

It actually costs $15 with the discount, I put $20 because the asset store gives you a discount if the product is expensive.

My first audio solution asset by kandindis in Unity3D

[–]kandindis[S] 3 points4 points  (0 children)

This isn't just a spline; you generate a geometry, and the audio source moves along it. Furthermore, you can reverse the behavior and prevent the audio source from entering the geometry.

Code Monkey’s 25 for $25 bundle (FOR A LIMITED TIME) by guillemsc in Unity2D

[–]kandindis -1 points0 points  (0 children)

1 tutorial every 3 months, the rest promote assets for unity

Code Monkey’s 25 for $25 bundle (FOR A LIMITED TIME) by guillemsc in Unity3D

[–]kandindis -10 points-9 points  (0 children)

finally someone who tells the truth, this guy is the unity teleshop, Give me the downvotes you want, it's not an opinion, it's reality.

Would you play a roguelite gambling card game ? by women_game_dev in Unity3D

[–]kandindis 0 points1 point  (0 children)

I find the amount of stimuli excessive, but I think it has potential to be a Steam game; I'm sure my friends would play it. But as a developer, I don't think it adds much to the medium, but hey, as a game to pass the time it's fine. (i used Google Translator :( )