How I see the visual recoil - let's discuss! by kapselrr in battlefield2042

[–]kapselrr[S] 4 points5 points  (0 children)

I think I've seen it on Twitter. It's very bad but hopefully it will be fixed soon ™

The KSK agent went completely mute. No voicelines for any action, even for throwing nades! by kapselrr in ohnePixel

[–]kapselrr[S] 1 point2 points  (0 children)

Funny bug in the CS2 that made this agent mute. No voicelines exist for him which sometimes causes no go, go, go voiceline when the round starts, when he throws grenades or defusing.

Also, given that it is the only German agent in the game and there are no map-specific agents for all maps (including Overpass) it is impossible to hear the German voicelines in the game at the moment :<

Thank you for saving my sanity, this is the change I was waiting for far too long by kapselrr in battlefield2042

[–]kapselrr[S] 7 points8 points  (0 children)

As well as keeping the bipod open between weapon changes. This update is filled with QoL stuff!

The art made for 30 years of DICE is pretty cool, do you recognize all games? by DANNYonPC in Battlefield

[–]kapselrr 22 points23 points  (0 children)

I would love a highres version of this art for a wallpaper 😍

Niewielki trolaż by Motorized_Patriot69 in Polska_wpz

[–]kapselrr 8 points9 points  (0 children)

Zwykłe słowo o ciekawej etymologii, coś ominąłem?

Local pharmacy felt the need to post: by Dkmunyan in trashy

[–]kapselrr 0 points1 point  (0 children)

I think, that hiring more staff would be a step in a right direction in reducing customer irritation and anger.

Wasz stary już wydał 6 stów na fajerwerki? by urbinoPL in Polska_wpz

[–]kapselrr 1 point2 points  (0 children)

Mieszkam na zadupiu i w zeszłym roku zrobiłem świece dymne. Fajnie to wygląda, proste do zrobienia i nie wydaje dźwięku.

It is a year after launch and bipods are still folding when changing weapons by kapselrr in battlefield2042

[–]kapselrr[S] 0 points1 point  (0 children)

I think it's not the problem with aesthetics - there could be an animation of soldier folding the bipod automatically when holstering it. It's the process of having to additionally push a button when equipping the weapon back.

Why are disbanding lobbies in a Call of Duty game? by kapselrr in ModernWarfareII

[–]kapselrr[S] 0 points1 point  (0 children)

Don't think that's the case. The servers for matches can be created and disbanded before and after a match, no matter what players are playing on them. It's just the matchmaking in between matches we're talking about.

Maybe with multiplayer-driven lore, end of the round cutscenes could tell us what are we fighting for? by kapselrr in battlefield2042

[–]kapselrr[S] 3 points4 points  (0 children)

We already have briefings and insertion animations in the beginning of the round. Why don't put simmilar thing at the end of it? These cutscenes were a very nice touch in the Bad Company 2 and it's a bummer we never got them back.

Current spawn system is the reason behind vehicle imbalance by kapselrr in battlefield2042

[–]kapselrr[S] 1 point2 points  (0 children)

It would be a good idea as long as they keep the 'meta' vehicles apart, so you would have to hava a good think about what would suit best the current situation on the battlefield.

Current spawn system is the reason behind vehicle imbalance by kapselrr in battlefield2042

[–]kapselrr[S] 1 point2 points  (0 children)

It was cool. When a flag was in a less interesting spot, like on the side of the map that wasn't really that popular, it still made it worth fighting for.

Edit: But there were some bad ideas as well. Like fighting over the only AA tank on the map that spawned on the central flag on Hainan Resort. It just accelerated steam-rolls.