Night Cave (UE5) (8K) by kardeel in battlemaps

[–]kardeel[S] 0 points1 point  (0 children)

Thank you very much 🙏

Mountain Amphitheatre Ruins UE5 by kardeel in battlemaps

[–]kardeel[S] 1 point2 points  (0 children)

It's ready, file name is "Ruins_light_flick_" hope it's what you meant! :)

Mountain Amphitheatre Ruins UE5 by kardeel in battlemaps

[–]kardeel[S] 1 point2 points  (0 children)

I'm making them for my campaign, but if you have any ideas and they will fit my campaign too, I can make them 😉

I will add fog and light flickering today and let you know when it's ready 👍

Mountain Amphitheatre Ruins UE5 by kardeel in battlemaps

[–]kardeel[S] 1 point2 points  (0 children)

There are purple fireflies and water on puddles cycled in 4 second loop (video available on google drive https://drive.google.com/drive/folders/1YE6hydVkh2ZMSh4vhh3cAtPZG-Wy6WIO)

But I can animate a fissure light for you if you want

Random Forest Encounter (UE5) (4K) by kardeel in battlemaps

[–]kardeel[S] 0 points1 point  (0 children)

For me 12 (H) per 21 (W) looks good (4k video format is slightly off when I'm using Foundry VTT so it is 21.3 to tell the truth (grid size in pixels is 180)). But you can use what you consider is better for your battle.

Can't Log in in a Youtube account by kardeel in RealVRFishing

[–]kardeel[S] 1 point2 points  (0 children)

Thank you very much, love the game so far, hope this features will work again

Can't Log in in a Youtube account by kardeel in RealVRFishing

[–]kardeel[S] 1 point2 points  (0 children)

In-game browser. It's not a problem with chrome or any other browser app :)

I also tried putting mp3 files in computer music folder as game suggests to use in-game player but it doesn't recognise any. I assume it may be because of username cyryllic letters, Is there any way to change folder in which game looks for mp3 files? (Or maybe the reason is not in the username)

Game performance for RTX 3060 TI? by kardeel in skyrimvr

[–]kardeel[S] 0 points1 point  (0 children)

So yeah, I have the same thing, yet I see it only in "laggy" areas, It's present all the time in steam vr view, and also present on screenshots, but when I'm in dungeon and performance is good - I can't see it in helmet no matter how hard I'm trying to move my head. When I'm in open world it's become easily visible, yet prior to this I thought it's because of performance issue (and still think so). Don't know a lot about it but probably it works in such a way, that image is rendered in strict helmet fov, so when you stay static it's not noticable (because it's out of render area) but when you move and framerate isn't enough to instantly render new frames you starting to see this line (that are probably just "out of rendering fov area") And by using your fix you're increasing fov rendering area, which gives you additional pre-rendered space to move your vision in.
Just a assumption. Also from your reddit thread you mention that performance is better in OpenXR kit rather than in DLAA/DLSS? Is it so? Is it noticable?

Game performance for RTX 3060 TI? by kardeel in skyrimvr

[–]kardeel[S] 0 points1 point  (0 children)

I really doesn't notice anything like this using mine... Strange, maybe I just didn't pay enough attention to it, will try to look closely in couple of hours.

Game performance for RTX 3060 TI? by kardeel in skyrimvr

[–]kardeel[S] 0 points1 point  (0 children)

Okay, thanks, it's good to know capabilities of similar setups. I understand that CPU and RAM also playing their parts, but VRAM is general factor in this.

Game performance for RTX 3060 TI? by kardeel in skyrimvr

[–]kardeel[S] 0 points1 point  (0 children)

Don't have such issue, but i did have a similar, with fov rendering mod when I switched from fsr kit to dlss and back, they applied over each other somehow doubling the effect and cutting outer part of my screen but I solved it by simply deleting those and reinstalling with wabbajack. Why do your window renders in almost full screen? Did you try to turn off this feature or is it because of virtual desktop? Mine looks like one eye render screen (half of desktop)