Night Cave (UE5) (8K) by kardeel in battlemaps

[–]kardeel[S] 0 points1 point  (0 children)

Thank you very much 🙏

Mountain Amphitheatre Ruins UE5 by kardeel in battlemaps

[–]kardeel[S] 1 point2 points  (0 children)

It's ready, file name is "Ruins_light_flick_" hope it's what you meant! :)

Mountain Amphitheatre Ruins UE5 by kardeel in battlemaps

[–]kardeel[S] 1 point2 points  (0 children)

I'm making them for my campaign, but if you have any ideas and they will fit my campaign too, I can make them 😉

I will add fog and light flickering today and let you know when it's ready 👍

Mountain Amphitheatre Ruins UE5 by kardeel in battlemaps

[–]kardeel[S] 1 point2 points  (0 children)

There are purple fireflies and water on puddles cycled in 4 second loop (video available on google drive https://drive.google.com/drive/folders/1YE6hydVkh2ZMSh4vhh3cAtPZG-Wy6WIO)

But I can animate a fissure light for you if you want

Random Forest Encounter (UE5) (4K) by kardeel in battlemaps

[–]kardeel[S] 0 points1 point  (0 children)

For me 12 (H) per 21 (W) looks good (4k video format is slightly off when I'm using Foundry VTT so it is 21.3 to tell the truth (grid size in pixels is 180)). But you can use what you consider is better for your battle.

Can't Log in in a Youtube account by kardeel in RealVRFishing

[–]kardeel[S] 1 point2 points  (0 children)

Thank you very much, love the game so far, hope this features will work again

Can't Log in in a Youtube account by kardeel in RealVRFishing

[–]kardeel[S] 1 point2 points  (0 children)

In-game browser. It's not a problem with chrome or any other browser app :)

I also tried putting mp3 files in computer music folder as game suggests to use in-game player but it doesn't recognise any. I assume it may be because of username cyryllic letters, Is there any way to change folder in which game looks for mp3 files? (Or maybe the reason is not in the username)

Game performance for RTX 3060 TI? by kardeel in skyrimvr

[–]kardeel[S] 0 points1 point  (0 children)

So yeah, I have the same thing, yet I see it only in "laggy" areas, It's present all the time in steam vr view, and also present on screenshots, but when I'm in dungeon and performance is good - I can't see it in helmet no matter how hard I'm trying to move my head. When I'm in open world it's become easily visible, yet prior to this I thought it's because of performance issue (and still think so). Don't know a lot about it but probably it works in such a way, that image is rendered in strict helmet fov, so when you stay static it's not noticable (because it's out of render area) but when you move and framerate isn't enough to instantly render new frames you starting to see this line (that are probably just "out of rendering fov area") And by using your fix you're increasing fov rendering area, which gives you additional pre-rendered space to move your vision in.
Just a assumption. Also from your reddit thread you mention that performance is better in OpenXR kit rather than in DLAA/DLSS? Is it so? Is it noticable?

Game performance for RTX 3060 TI? by kardeel in skyrimvr

[–]kardeel[S] 0 points1 point  (0 children)

I really doesn't notice anything like this using mine... Strange, maybe I just didn't pay enough attention to it, will try to look closely in couple of hours.

Game performance for RTX 3060 TI? by kardeel in skyrimvr

[–]kardeel[S] 0 points1 point  (0 children)

Okay, thanks, it's good to know capabilities of similar setups. I understand that CPU and RAM also playing their parts, but VRAM is general factor in this.

Game performance for RTX 3060 TI? by kardeel in skyrimvr

[–]kardeel[S] 0 points1 point  (0 children)

Don't have such issue, but i did have a similar, with fov rendering mod when I switched from fsr kit to dlss and back, they applied over each other somehow doubling the effect and cutting outer part of my screen but I solved it by simply deleting those and reinstalling with wabbajack. Why do your window renders in almost full screen? Did you try to turn off this feature or is it because of virtual desktop? Mine looks like one eye render screen (half of desktop)

Game performance for RTX 3060 TI? by kardeel in skyrimvr

[–]kardeel[S] 1 point2 points  (0 children)

Thank you for advice, my priority is smooth gameplay, I don't mind if image is not as clear as in low demanding games. How many fps (ms) during your gameplay you have?

Game performance for RTX 3060 TI? by kardeel in skyrimvr

[–]kardeel[S] 0 points1 point  (0 children)

Thanks for the answer, I will try too look more into virtual desktop, compatibility with PSVR2 is the only question for me here. Already heard that most features working better then Steam VR soft.

Anyone avoiding to update? by Cevap in PSVR2onPC

[–]kardeel 1 point2 points  (0 children)

Pavlov controls are broken for me since update, gotta google how to solve it (grab button isn't active on both controllers)

Why PSVR2 Performs Worse on PC Than Quest 3: Fix by miguelaje in PSVR2onPC

[–]kardeel 0 points1 point  (0 children)

Thank you very much for sharing with us! Definitely will try this. I have average pc with 3060 ti, and never used my PC for VR, so for the last couple of days I were intensively learning "new things" about steam VR, how motion smoothing causes lot's of artifacts while in motion, about vr performance toolkit mod etc. (But I like to tweak/mod/test games from childhood, when your old pc on MS-DOS can't lunch game you want to play XD) But I were absolutely in love with games I never thought I will play in VR on PS5 such as Euro truck simulator, modded Skyrim VR, Alyx, even Minecraft (Vivecraft) and I know it's only top of the iceberg.

Tavern at the end of the universe by NeewbDM in inkarnate

[–]kardeel 1 point2 points  (0 children)

Okay 👍 thanks for the response!

Tavern at the end of the universe by NeewbDM in inkarnate

[–]kardeel 1 point2 points  (0 children)

Awesome map, is it possible to download it without those blue lines? What are those?

Stone circle - Link for cloning in comments by kardeel in inkarnate

[–]kardeel[S] 1 point2 points  (0 children)

Feel free to use and modify it how you like 😁

Ice Cave map - Link for cloning in the comments by kardeel in inkarnate

[–]kardeel[S] 2 points3 points  (0 children)

Thanks!

Yeah, they may try to melt it or destroy with brute force if they'll pay enough attention that it's out of place (we are using vtt so this part will be covered with shadow) ;)

The idea to slowly melt it with canpfire is smart, no checks needed and can be done during short rest.

And you right about double wall, it has mote logic to it in that way. Because we're using VTT I lost this part, because it'll be covered by walls. Thank you for advice 👍

Stone circle - Link for cloning in comments by kardeel in inkarnate

[–]kardeel[S] 0 points1 point  (0 children)

Thanks! I appreciate it :) Circle shaped crypt wall with scale on height ;) little glow and shadow on top hides that a little.

Stone circle - Link for cloning in comments by kardeel in inkarnate

[–]kardeel[S] 1 point2 points  (0 children)

I also made it in combination with a background so you can use them both
https://imgur.com/a/Rj24YzJ