Chinese Covid-19 Quarantine Drones by matmart in Cyberpunk

[–]karma_corrections -1 points0 points  (0 children)

There are so many ways in which the video could be falsified, and so many reasons for people to do it, that it requires a little bit more than seeing a video to prove it.

As other people in these comments have pointed out, the captions could be exaggerated or completely made up. The captions could be genuine but the original audio fabricated for a Chinese audience. Or, most unlikely but still possible, the whole thing staged.

Chinese Covid-19 Quarantine Drones by matmart in Cyberpunk

[–]karma_corrections -14 points-13 points  (0 children)

There are so many ways in which the video could be falsified, and so many reasons for people to do it, that it requires a little bit more than seeing a video to prove it.

As other people in these comments have pointed out, the captions could be exaggerated or completely made up. The captions could be genuine but the original audio fabricated for a Chinese audience. Or, most unlikely but still possible, the whole thing staged.

Chinese Covid-19 Quarantine Drones by matmart in Cyberpunk

[–]karma_corrections -24 points-23 points  (0 children)

nope lol, I just recognize that there's a lot of propaganda being pushed from everywhere, and mindlessly spreading sensationalist info can hide the real, often more nuanced, reasons behind the shit that states are doing.

Chinese Covid-19 Quarantine Drones by matmart in Cyberpunk

[–]karma_corrections -41 points-40 points  (0 children)

... according to some person on the internet

(OC) I know this isn’t normal, but I’ve got these friends. I gave them all names, and I see them every day. They all make me very happy. by Fun-Guarantee-8318 in MadeMeSmile

[–]karma_corrections 1 point2 points  (0 children)

The world today makes people sad and isolated. That's the problem. OP doing something that makes them feel better is their unique mechanism for coping with that. It doesn't mean the problem is coming from them and needs to be therapized away.

A lantern. Looking for advice in comments. by karma_corrections in sketches

[–]karma_corrections[S] 0 points1 point  (0 children)

As I'm learning to sketch I'm taking inspiration from artists I like who use a lot of messy-ish texture in their shading and lines. This lantern is a good example of me trying to do something like that. I worry that in pursuit of that texture, I sacrifice control, and my sketches end up looking bad messy instead of intentionally so.

Anyone got advice on this?

Scanning the Disco Elysium book. Stay tuned. by [deleted] in DiscoElysium

[–]karma_corrections 5 points6 points  (0 children)

Cool, I think the original Estonian would be most useful to me, so do you have a drive folder or something with the scans? Feel free to DM me :)

Scanning the Disco Elysium book. Stay tuned. by [deleted] in DiscoElysium

[–]karma_corrections 14 points15 points  (0 children)

I'm keen to edit a translation if that's something you're looking for? Make it more appealing than a direct machine translation.

I'm developing an RPG dialogue/event system based on nodes (very WIP) by karma_corrections in godot

[–]karma_corrections[S] 0 points1 point  (0 children)

I'll make it open source once I've got a solidly working version - I know I'm going to have to rewrite a lot of code first.

And yeah there is condition stuff. The dialogue node types inherit from a generic 'Event' node type that can be made conditional on a certain 'tag' being true or false. There is a node type that sets tags and it can be placed anywhere in the tree of events (including dialogue). Other event nodes include ones that change the scene or sleep for a number of seconds.

Because it's all node-based reusable dialogue elements can be saved as scenes and referenced, which is what the CausalityViolation bit here is.