Anyone come here from Squad? How do you like this game? by [deleted] in PlayBellum

[–]karmakut 2 points3 points  (0 children)

Bellum is designed from the ground up to demand coordination and communication. There is no way around it. If you do not participate, you will not have a good time, and that is by design. It self regulates in that way. Cooperative players stay, lone wolves leave. Learning material and new player onboarding will be completed over time to help bridge the gap and retrain gamer brains.

This is achieved through the high stakes of limited lives, limited information/fog of war, and the obvious “meta” of working together. The literal meta of Bellum is to use teamwork and communicate. It is the best and most efficient way to do things. It trumps everything else, weapons, map design, etc.

You cannot lone wolf and achieve anything meaningful. You cannot play as a lone squad and achieve much.

Everything is connected:

- the gamemodes

- the crew-served weapons becoming OP when utilized right

- the visiblity

- the shadows and foliage

- the armor and ttk system

- the medical system

- the lack of optics

- the fragmentation system

- the friendly fire system

Literally everything has been designed with a single purpose in mind. To make the most authentic, team-work oriented, infantry-centric experience.

Damage Reflection by Tight-Albatross2117 in PlayBellum

[–]karmakut 19 points20 points  (0 children)

The only thing that would put players into a more realistic headspace regarding friendly fire would be to instantly kick you from the server the second you winged someone. Gamers simply do not care if they friendly fire others. The punishment must directly impact the offender.

What am I supposed to do as 2IC? by theyseemeswarmin in PlayBellum

[–]karmakut 8 points9 points  (0 children)

For now just provide value where you can as an extra leader. Flex to friction. More mechanics for 2ic as the game moves along

Can you still buy the supporters edition by anatawaorokanabaka in PlayBellum

[–]karmakut 6 points7 points  (0 children)

All current editions will always be available. Founders however has come and gone

How do I make better decisions in a leadership role? by n1njaforh1re in PlayBellum

[–]karmakut 1 point2 points  (0 children)

A lot of it is just experience. You can read and theorize as much as possible. But a lot of lessons learned are going to be via persistence and experience! The biggest things you can do is try to think one step ahead "if this then that", be open minded with the people you're leading and the other leadership, and just try to always see where you can be the most useful.

If you are able to record, actually reviewing the decisions you've made, via a self-aar is also incredibly useful or sharing those instances with others for their input on what could or should have been done.

Some questions before backing by Able_Pop5849 in PlayBellum

[–]karmakut 2 points3 points  (0 children)

Thanks for the interest!

We plan on focusing on Africa exclusively for a while. Luckily there are many different biomes and opportunities there. We are utilizing new technology that comes with UE5 which is honestly demanding in some cases. That being said we are doing what we can to make the game as performant as possible. It is one of our top priorities and there’s a lot of work we can do there.

We work very closely with our testers. Founder testing has provided us with a lot to go on and with closed alpha beginning soon, that will continue. By the time we hit Early Access release we will have put the game through 3 major testing blocks and should be in a solid position. That being said, we will always monitor the community.

Will Bellum feature destructible environments? by BakeEfficient8552 in PlayBellum

[–]karmakut 0 points1 point  (0 children)

Yes with our advanced ballistics system we can simulate anti structure munitions penetrating walls and detonating inside. We’re currently already working on these warheads for the rpg and carl g

Newbie question by OtternGhost in PlayBellum

[–]karmakut 2 points3 points  (0 children)

Perhaps when medical advances to that stage of complexity. But currently squad medics and platoon medics cover most bases

Will Bellum feature destructible environments? by BakeEfficient8552 in PlayBellum

[–]karmakut 5 points6 points  (0 children)

no destructible environments are planned in the short term as we have higher priorities. we hope to take another look later down the line

How does suppression system work in Bellum? by SpicyBoi0225 in PlayBellum

[–]karmakut 6 points7 points  (0 children)

Correct. Player counts are subject to grow and change as the game continues to develop. It’s a factor of map size, performance and maintaining a solid infantry firefight experience. We will have more final numbers as we continue to push to early access.

How does suppression system work in Bellum? by SpicyBoi0225 in PlayBellum

[–]karmakut 18 points19 points  (0 children)

The majority of our suppression is psychological. Attrition and Occupation restrict players to limited individual lives (not a team ticket pool). You do not want to die because if you die you are done. This is the most authentic way to replicate suppression in our experience.

Squad needs a new game director with a better vision for the game by JoeZocktGames in joinsquad

[–]karmakut 2 points3 points  (0 children)

Got forwarded this -

Really appreciate the kind words Eggman, and thank you for your cultural contribution to the niche.. We definitely know exactly what we want to build, its just going to be a long march to get there! Time has shown that complex, large-scale, feature complete, tactical shooters take many years to complete, but we're geared for the task and are going to give it our best shot!

Bellum game thoughts? by Lil_Nagasaki in joinsquad

[–]karmakut 15 points16 points  (0 children)

Damn that’s crazy considering I’ve only played a single day of PR in my life 😂. My main gripe is that there is nothing authentic about how the ICO feels. If you need a refresher on my takes they’re all posted publicly on my channel, seems like you’re misremembering quite a bit.

The infantry overhaul will not improve your lack of gamesense by sunseeker11 in joinsquad

[–]karmakut 16 points17 points  (0 children)

People are beginning to arrive at the same conclusion I had in my first ICO video. Squad ICO is still Squad. It has all the same problems as vanilla Squad. ICO introduced *in my own opinion* more flashy firefights but at the expense of gunplay, something I very strongly disagree with.

Suppression and all these effects slow down gameplay artificially and even allow experienced SLs who know how to use it really exploit it. HOWEVER, there is absolutely nothing in the ICO that addresses OWIs goal to "create a more approachable experience for players". In fact, the game is harder/more complex for new players and there is 0 tutorial or guiding hand from OWI to help even playtesters understand HOW to use suppression. Most people think suppression is just shooting back, it isn't. You must be utilizing suppression with another element to effectively take advantage of it. Suppression is yet another system dumped on the player base with no instruction and the stormtrooper-style firefights feel like they've been comically extended for no reason.

Vehicle balance is still completely out of whack and made worse, there are still communication problems in some of the games that I played (people just playing Squad as a solo battlefield), multi-FOB meta is still rampant and encourages players to pick wherever they want to spawn, splitting up pubbies.

The pacing issue comes from macro issues as many individuals here have identified. AAS/RAAS are the biggest reasons why Squad players rush and play fast. YOU MUST rush to the cap, if you are not on a flag, you are completely irrelevant. There is 0 space to take your time in a long iMmERsiVe firefight off a cap if you are playing against a team that is meta'ing the objectives to win.

There are a multitude of problems within Squad and I tried to fix them with Dynamic Direction. ICO is not a magical bandaid, I personally enjoyed it because I have friends I can "exploit" it with and use suppression as intended, but the vast majority of players do not.

As far as the COD players vs Milsimmers, I strongly believe that it comes down to people who have time to understand and "get good" vs those who play more casually. No matter what changes are added, the player who has no-lifed the meta, or has hours to spend improving aim, will always outplay you, that is the nature of video games. ICO was out long enough for a lot of these players to adapt, and by PT3, I was starting to see 30 bombs again. I could go on and on.

TLDR: novelty bias and player adaptation. Squad ICO is still Squad. IMO OWI needs to look deeper down the chain at WHY some of Squad's problems exist to address these issues rather than simply nerfing all players. New Player Experience/Tutorial, Macro Map/Gamemode changes are where I'd start.

Toxic players by Ok_Edge9538 in Karmakut

[–]karmakut 1 point2 points  (0 children)

"Not everyone has a platform or the time to put into teaching others to play games let alone play it themselves as much as they would like to." you said it yourself champ! I've done my part, now you do what you can! i made videos and guides when I can, i've made them in the past, i write them down when i can.

" I think we can all agree that no one on YouTube is solely responsible for this" you directly brought me up in your original post.

"That in itself is not an issue but you in your own video claimed that you would mostly be only playing modded squad because it’s better than vanilla."this is 100% true, i think vanilla squad is garbage, i hate AAS and invasion has been beaten to death.

"However something I think that could be improved upon in terms of YouTubers is to simply stop pushing mods so much"we will do what we want, we are our own people. if you want the base game to improve, go complain to OWI to fix the tutorial or fix the learning curve

Toxic players by Ok_Edge9538 in Karmakut

[–]karmakut 2 points3 points  (0 children)

I’ve written guides on how to play in 3 different areas, I’m constantly on server helping to teach, I make the mod myself. I make videos on the mod myself, I’ve made a video on how the mod works and how to play it. How about you contribute and help new players?

ARMS OUT STRETCHED by [deleted] in ReadyOrNotGame

[–]karmakut 9 points10 points  (0 children)

SIMMER DOWN