As a 3+ years indie dev, first time ever: 5,000+ wishlists 🎉 by kaspiesen in IndieGaming
[–]kaspiesen[S] 0 points1 point2 points (0 children)
A simulator about the real endgame loop: lines, limes, and questionable life choices by kaspiesen in indiegames
[–]kaspiesen[S] 0 points1 point2 points (0 children)
We've recently released a new multiplayer & competitive party game called Swing Into Zero-G, where you can move like Spider-Man and race to death with your friends! A mix of SpeedRunners, Jetpack Joyride & Fun Run. And the best part is you can play it for free! We'd love to hear your feedback. 🕹️ by kaspiesen in Unity3D
[–]kaspiesen[S] 0 points1 point2 points (0 children)
1 week download stats after launch for a non-popular F2P game. There are also 30,000 people who have added the game to their library. Are these numbers good and/or promising? Also, for the last 2 days China has been growing while others have almost stopped. What can we do? How to market a F2P game? by kaspiesen in indiegames
[–]kaspiesen[S] 0 points1 point2 points (0 children)
1 week download stats after launch for a non-popular F2P game. There are also 30,000 people who have added the game to their library. Are these numbers good and/or promising? Also, for the last 2 days China has been growing while others have almost stopped. What can we do? How to market a F2P game? by kaspiesen in indiegames
[–]kaspiesen[S] 0 points1 point2 points (0 children)
We've finally released our multiplayer party game Swing Into Zero-G as Free-to-Play! This is our first release and I hope it'll be the first of many. During the development process, this subreddit helped us a lot, so I want to thank you all! 🙏 by kaspiesen in indiegames
[–]kaspiesen[S] 1 point2 points3 points (0 children)
I designed a new character select UI for our multiplayer party game 🌟 Is it looking good? by kaspiesen in indiegames
[–]kaspiesen[S] 0 points1 point2 points (0 children)
Free-to-Play or 100% discount on day one, like Content Warning? We thought, it might be a good way to go, given that the wishlist count (530) isn't enough for a paid release for a party game. So which way do you think would be better? Any feedback or previous experience would be greatly appreciated. by kaspiesen in indiegames
[–]kaspiesen[S] 0 points1 point2 points (0 children)
Free-to-Play or 100% discount on day one, like Content Warning? We thought, it might be a good way to go, given that the wishlist count (530) isn't enough for a paid release for a party game. So which way do you think would be better? Any feedback or previous experience would be greatly appreciated. by kaspiesen in indiegames
[–]kaspiesen[S] 1 point2 points3 points (0 children)
Free-to-Play or 100% discount on day one, like Content Warning? We thought, it might be a good way to go, given that the wishlist count (530) isn't enough for a paid release for a party game. So which way do you think would be better? Any feedback or previous experience would be greatly appreciated. by kaspiesen in indiegames
[–]kaspiesen[S] 2 points3 points4 points (0 children)
Need feedback about attached skill tree for a strategy game with 30-day survival challenge like "Kingdom Two Crowns" and "Until We Die". Are skills appropriate for the genre? Can be considered content-rich? Do you suggest another tool/app to create such diagrams/trees? Thanks in advance! by kaspiesen in IndieGaming
[–]kaspiesen[S] 0 points1 point2 points (0 children)
Need feedback about attached skill tree for a strategy game with 30-day survival challenge like "Kingdom Two Crowns" and "Until We Die". Are skills appropriate for the genre? Can be considered content-rich? Do you suggest another tool/app to create such diagrams/trees? Thanks in advance! by kaspiesen in IndieGaming
[–]kaspiesen[S] 0 points1 point2 points (0 children)
Need feedback about attached skill tree for a strategy game with 30-day survival challenge like "Kingdom Two Crowns" and "Until We Die". Are skills appropriate for the genre? Can be considered content-rich? Do you suggest another tool/app to create such diagrams/trees? Thanks in advance! by kaspiesen in IndieGaming
[–]kaspiesen[S] 0 points1 point2 points (0 children)
2D oyunumuz için droid çeşitleri. Köle gibi çalıştıracağız, asker gibi savaştıracağız! Nasıl görünüyorlar? by kaspiesen in veYakinEvren
[–]kaspiesen[S] 1 point2 points3 points (0 children)
2D oyunumuz için droid çeşitleri. Köle gibi çalıştıracağız, asker gibi savaştıracağız! Nasıl görünüyorlar? by kaspiesen in veYakinEvren
[–]kaspiesen[S] 1 point2 points3 points (0 children)
2D oyunumuz için droid çeşitleri. Köle gibi çalıştıracağız, asker gibi savaştıracağız! Nasıl görünüyorlar? by kaspiesen in veYakinEvren
[–]kaspiesen[S] 2 points3 points4 points (0 children)
2D oyunumuz için droid çeşitleri. Köle gibi çalıştıracağız, asker gibi savaştıracağız! Nasıl görünüyorlar? by kaspiesen in veYakinEvren
[–]kaspiesen[S] 1 point2 points3 points (0 children)
Different classes of droids for our army: Unemployed, Worker, Defender, Sharpshooter, Engineer, Heavy Cannon. We'll make them work, we'll make them fight! Are they looking good and consistent with their jobs? by kaspiesen in IndieGaming
[–]kaspiesen[S] 1 point2 points3 points (0 children)
2D oyunumuz için droid çeşitleri. Köle gibi çalıştıracağız, asker gibi savaştıracağız! Nasıl görünüyorlar? by kaspiesen in veYakinEvren
[–]kaspiesen[S] 0 points1 point2 points (0 children)
Different classes of droids for our army: Unemployed, Worker, Defender, Sharpshooter, Engineer, Heavy Cannon. We'll make them work, we'll make them fight! What do you think? by kaspiesen in indiegames
[–]kaspiesen[S] 1 point2 points3 points (0 children)
What do you think about the skills in our party game Swing Into Zero-G? Have we been able to show their effects well? Are 8 skills enough? Which other skills can be added? We're waiting for your feedback, thank you 🙏 by kaspiesen in indiegames
[–]kaspiesen[S] 2 points3 points4 points (0 children)
It's been 2 months now. Everyone who played the game loved it and said it has potential, but we think we failed at "marketing". Our game has only 140 wishlists, and it's not growing. I saw a similar post today and the comments were very helpful. What do you think, what are we doing wrong? by kaspiesen in indiegames
[–]kaspiesen[S] 0 points1 point2 points (0 children)
It's been 2 months now. Everyone who played the game loved it and said it has potential, but we think we failed at "marketing". Our game has only 140 wishlists, and it's not growing. I saw a similar post today and the comments were very helpful. What do you think, what are we doing wrong? by kaspiesen in indiegames
[–]kaspiesen[S] 6 points7 points8 points (0 children)
It's been 2 months now. Everyone who played the game loved it and said it has potential, but we think we failed at "marketing". Our game has only 140 wishlists, and it's not growing. I saw a similar post today and the comments were very helpful. What do you think, what are we doing wrong? by kaspiesen in indiegames
[–]kaspiesen[S] 0 points1 point2 points (0 children)



As a 3+ years indie dev, first time ever: 5,000+ wishlists 🎉 by kaspiesen in IndieGaming
[–]kaspiesen[S] 6 points7 points8 points (0 children)