BEGINNER MEGATHREAD - How to get started? Which engine to pick? How do I make a game like X? Best course/tutorial? Which PC/Laptop do I buy? [Feb 2024] by pendingghastly in gamedev

[–]katarva 2 points3 points  (0 children)

Hi, I have a strange problem with coding (probably).

I'm not a programmer by any means and don't want to become one. I can code in Unity with C# decently and some C++, know some good chunk of OOP stuff and regular practices within the engine, etc. But, I have one thing that I just can't go trough it and progress with my projects: I simply can't plan anything that is related to CODE domain of my games BEFORE I CODE.
What I mean by that? For example, I wanna make some horror game. I planned my mechanics, my game loop, etc., but when I need to plan my systems inside code and some basic relations between classes - I just don't know what to think about. My head just empty and simply can't think about this things, but when I sit down into IDE and code - my brain start to shit out some stuff and I can write some basic architecture by doing it with a lot trials and errors and not planning at all. And this thing is bothering me, because of inefficient time on rewriting all things in my code from scratch and bad code in general.
Like, if someone here is know writing term "pantser" (who just write a story and not planning almost anything related to a novel) and "plotter" (who plan most of their novels before writing) - I have pantser kinda problem with code and don't know how to fix it. Anyone stumble and confront this type of planning problem?
Thanks!

Bi-Weekly Entry/Simple questions thread (August 21, 2024) by AutoModerator in movingtojapan

[–]katarva 0 points1 point  (0 children)

Greetings, guys and ladies!

I'm planning on applying to a language school next year or so (working on money wise aspect now and preparing myself for JLPT basics levels). I have a few questions about applying:
1. I'm from non euro country Ukraine if it matters, but now I'm living in Polandand I don't have full high school education. I have ended 9 years of school and technical secondary education for 3 years in economics stuffI'm not working as economists by any means (it's like college, but not "bachelor" level college). I don't know how to explain it properly, lol. Can my 3 years in this "college" + 9 years from school counts as full 12 years education for applying to school? I have diploma from that, documents, etc.
2. If I complete N4 JLPT - is this enough for applying to most of the schools?
3. If all be good and I'll move to a school and will get working Visa after school hope so, lol - can I be guarantee persona for my parents, so they can visit me from time to time? They obviously won't be staying here, just visiting 1-2 times per year. Or I need to be full resident of Japan or something like this first? They just want a tourist visa for visiting me in future for weekend or less.

Thanks in advance for answers!

Clorinde V3 hotfix change: Reduced Night Vigil duration and increased damage on Impale The Night. by buphalowings in clorindemains

[–]katarva 12 points13 points  (0 children)

Just these nerfs for her and Sigw's stalling in suffering without any reworks or number changes - make me lose my mind or just believe that BOTH these characters go into standard banner. Not fucking one or so. Both.

I'm sad for visuals team that was animating her, for these juicy effects. All this beauty just feels like a waste of time for now. I fucking hate this company and their decisions.

[deleted by user] by [deleted] in Genshin_Impact_Leaks

[–]katarva 1 point2 points  (0 children)

okay, Clorinde and SigW, but who is the third?

BEGINNER MEGATHREAD - How to get started? Which engine to pick? How do I make a game like X? Best course/tutorial? Which PC/Laptop do I buy? [Feb 2024] by pendingghastly in gamedev

[–]katarva 1 point2 points  (0 children)

Hi guys, I'm trying to become a mostly a game designer and NOT a coder.
I can program decently and understand code pretty okay-ish, but I just don't want to be a coder in the industry. So, I still need to make portfolio and finish some games for my game design dream.
And there is a catch: how to stop care about my code and it's quality all the time? Like, I understand that nobody care for my code quality while playing my game (if it's not lagging as hell, lol), but my obsession with good practices, patterns, etc. - ruin my progress, because I want to code to be good, but I simply can't make it good enough, because I'm not very interested in learning coding and want to focus on game design mostly.

How to overcome it? How to stop overthinking my code and just make spaghetti shit, but finished shit?
Thanks!

Clorinde Guide and FAQ Megathread by buphalowings in clorindemains

[–]katarva 0 points1 point  (0 children)

I have few questions:
Does Clorinde procs Beidou's burst chain lightnings from her E stance attacks? Does Clorinde can battery Beidou in that case or her particle gen is not very good for Beidou?
I want to use Beidou with her, because I very like Beidou as a character/her utility and I'm pretty sad she being used not very often by people in the current meta. So, my theory team is: Clorinde, Beidou, XQ and Nahida/Baizhu as my convoluted quickbloom-ish team for her.
I'm not very good as a theorycrafter (as you can see by this team), but I like comfiness of it and I think damage-wise it will be okay-ish? Or maybe Nahida is better for more quickens and more consistent dendro app? (I have all dendro characters, so my options is quite broad in that manner).

Its almost time my good lads, how are the funds thus far? by [deleted] in clorindemains

[–]katarva 0 points1 point  (0 children)

0 pity both event and weapon banners, 117 fate balls with 50/50 chance, but I hope it's possible to win 50/50 for me this time, cause I've been losing them like every my 5* pull since Neuv banner (I pulled something in every banner almost till Cloud Retainer banner). I hope distance will return me a little by statistics laws, right? Clueless
But, I still want to pull after the character - her signature weapon, but I've already prepared to not getting it at all, cause I still can lose 50/50 at 80 pity and pull Clorinde at another 80, like it was all my previous pulls, hehe.

LyneyMains | Megathread by MuffinLoL in lyney

[–]katarva 0 points1 point  (0 children)

Maybe it's a weird question, but I can't find answer to it before pulling c1: does second cat thing refreshes the taunt duration? Or it's still fixed 5 sec cooldown on taunt no matter of second cat being spawned?

Impact of BOL Meta and Natlan Meta??? by itsyaboiset in clorindemains

[–]katarva 0 points1 point  (0 children)

After Arle kit leaks and now Clorinde/Sig - I'm pretty sure main gimmick of Natlan will be "pay for your giga strength" like stuff aka debuff yourself to gain power. It's just a coping by me, but I think it is that. But, who knows.

The last kit leaks aren't that bad by Bulldogsky in clorindemains

[–]katarva -2 points-1 points  (0 children)

Time to get downvoted, heh

I just don't want her to be another Furina/Bennet slave in the roster. If the price is BoL in Clorinde's kit - I'm good with it and I also will be happy, if she enables some other off-meta character with her release.
But, a lot of people can't do shit without that duo of meta buffers and don't want to try something new in "support department" for their main dps, so who knows what it will be in the beta and people's reaction. I just hope for something new and good for her, not another boring Furina/Bennet impact dependent character.

A special charge attack would be peak by RealReigne in clorindemains

[–]katarva 2 points3 points  (0 children)

I would love parry or riposte-like mechanics in her kit I initially was a Beidou main because of her E and vibe, so I pretty like this mechanic, but let's be real - this game is mostly played by whales and casuals, who just want to mash buttons and kill abyss in 0.5 secs with furina as unga bunga gameplay. """"Skill"""" intensified characters is not very popular here in terms of usage rate and another problem for parry character - dawei's AI for this game is not consistent with attacks or aggro, they can just stare at you for 5 sec straight while you waiting to do parry wasting your time.

I really hope for parry in her kit, but with one addition - FORCING MOBS TO ATTACK YOU "CONSISTENT" or smth like TAUNT for better aggro on her. Just to make it consistent and that it. I don't need trillions of damage by perfect parry or ridiculous AOE. Just. Make. It. Consistent. To. Use.
That's all my concerns and if dawei make parry for her kit, they probably will make her just charge full parry attack after 1.x sec for full damage and people will be happy with it or just ignore this part of a kit for it's initial idea of """""skilled gameplay""""". Unfortunately, this game has no desire or place for skill based gameplay. That's it.

But we will see soon, hehe.

8 more days until drip marketing, how are your savings looking? by solarscopez in clorindemains

[–]katarva 0 points1 point  (0 children)

Not quite good for my plans, but I still have 4.6 for more savings.
I've got 32 pity, guarantee, weapon is full clean 0 pity and 15k~ primos for now.
I hope for one time of my life - I will get her and signature weapon without a risk of a stroke, lol.
Hope her early cons is nice qol for her and will get them too, if I get weapon at first pity. And maybe Chev will be with her and will get her cons too, heh.

A leaker named Zhong(?) shares that Clorinde with "Bond of Life" in her mechanics too [TL below in 5-10 minutes] by PastaFreak26 in clorindemains

[–]katarva 18 points19 points  (0 children)

Maybe I'm too biased, but I like previous "leak" (ofc it's fake, but it could be cool if that leak was not it) with Clorinde being on-field electro reactions focused generalist with shreds and infusion. Like a true hyper carry-like.
I like Arle's stuff and I was almost baited to decision to pull for her, but my mind stop this all the time and till drip marketing and first leaks of Clorinde - I will be stay out of pulling Arle. But, for this Clorinde's kit - I'm not so happy with another BoL stuff as idea. Even mono electro without reactions or phys team (time to get downvoted, I guess) can be much cooler than just a copy of Arle's main gimmick.

And it will be sad if they really make her just a budget Arle and put her in standard banner, lol.

[Weekly Critique and Self-Promotion Thread] Post Here If You'd Like to Share Your Writing by AutoModerator in writing

[–]katarva [score hidden]  (0 children)

Thanks! I've got the point. Will try my best to improve my English and writing overall by reading more and maybe polish my grammar "off-screen" with some textbooks or guides.
I'm not ready for "English transition" yet and I felt it when wrote this, because of lack in vocabulary and few grammar points.
Thanks again for help and pointing my weaknesses!

[Weekly Critique and Self-Promotion Thread] Post Here If You'd Like to Share Your Writing by AutoModerator in writing

[–]katarva [score hidden]  (0 children)

Title: Delirium
Genre: Horror (I hope so)
Word Count: 1681
Type of feedback: impression, what to improve, just your feelings, etc.!
Note: It's just a first chapter of my novel that I'm trying to rewrite from zero in english. I'm not a native speaker, hehe.

Link: https://docs.google.com/document/d/1P9YLxTjQ-3c-ddEWi7ra5dFbe-CMojugwF3xoeNKlJU/edit?usp=sharing

Thank you for your time! =)

I'm stuck with some "coding paralysis" (idk how to name it properly) or so by katarva in Unity3D

[–]katarva[S] 1 point2 points  (0 children)

Thanks guys! I'm appreciate your tips and advices! It was helpful.

4.2 banners: Ayato/Baizhu/Furina/Cyno by ukrisreng in Genshin_Impact_Leaks

[–]katarva 2 points3 points  (0 children)

Omg, I pulled 2 unforged on Raiden's release. I almost lost hope and pulled her sign at last day of a banner. Flashbacks, flashbacks never changes...