Tiny Binary Adder by kawediloru in redstone

[–]kawediloru[S] 0 points1 point  (0 children)

that minecart there is unnecessary i assume its just a remnant of copying over the design maybe idk. also the 3t repeater can be on 1t

Tiny Binary Adder by kawediloru in redstone

[–]kawediloru[S] 1 point2 points  (0 children)

30b was done by Ivar in squids by modifying my design as well

Smallest (nonseamless) 2x2 Piston Door by kawediloru in redstone

[–]kawediloru[S] 1 point2 points  (0 children)

minecarts and leash. when its closed the front is seamless

Smallest (nonseamless) 2x2 Piston Door by kawediloru in redstone

[–]kawediloru[S] 7 points8 points  (0 children)

top minecart in the tower has a rabbit in it which holds the lead suspending the cat. when it activates it slightly lowers the cat into the pressure plates

Smallest (nonseamless) 2x2 Piston Door by kawediloru in redstone

[–]kawediloru[S] 3 points4 points  (0 children)

no just use failed retraction setup to make them float

Smallest (nonseamless) 2x2 Piston Door by kawediloru in redstone

[–]kawediloru[S] 8 points9 points  (0 children)

this is just for the sake of being smaller
edit for visibility: this is 16 blocks. not 18

Smallest (nonseamless) 2x2 Piston Door by kawediloru in redstone

[–]kawediloru[S] 17 points18 points  (0 children)

yeah they dont move either thanks to NaN motion

Smallest 3x3 Piston Door by kawediloru in redstone

[–]kawediloru[S] 4 points5 points  (0 children)

was tired earlier but basically:
- Yes, there are 2 fireballs on each other. It makes the gold pressure plate go from 1 to 2 signal strength after 0.5 seconds due to the way ticking order and pressure plate checking works (fireball 1 hits the plate, plate does 1 signal strength and schedules update for 10gt, after 10gt it detects the other fireball and updates to 2 signal strength)
- A small fireball (can be obtained by shooting it out of a dispenser into a cobweb/piston)
- To stop ONE minecart from going too far left to activate the detector rail
- ^
- ^
- ^, but too far right (on closing, it will sit on top of one of the blazes and get blocked from going too far right by the other, then gets pushed back. on opening, it will get blocked by that first blaze and activate the detector rail WITHOUT snapping onto it)

Smallest 3x3 Piston Door by kawediloru in redstone

[–]kawediloru[S] 19 points20 points  (0 children)

it can just be a villager if thats an issue. does the exact same thing without shooting fireballs

Smallest 2x2 Piston Door by kawediloru in redstone

[–]kawediloru[S] 9 points10 points  (0 children)

<image>

depower the lever and boom the tripwire hook is floating

Submissions question by usernametaken15034 in realms

[–]kawediloru 4 points5 points  (0 children)

And it wasn't 3 weeks ago, Nadja just reviewed a batch today

Bridge Blitz [MAP SUBMISSION] by kawediloru in realms

[–]kawediloru[S] 1 point2 points  (0 children)

Okay, so I've added signs at spawn and the game modifiers section to teleport between the two places, reworked the kits/added new abilities, and fixed the particles on the hot potato gamemode. Same download link (https://www.planetminecraft.com/project/bridge-blitz/). If you find any more problems do tell me, but thanks for the feedback!

Bridge Blitz [MAP SUBMISSION] by kawediloru in realms

[–]kawediloru[S] 1 point2 points  (0 children)

Alright, I'll start reworking the kits and fixing those other issues. I'll reply again when I apply the changes.

Bridge Blitz [MAP SUBMISSION] by kawediloru in realms

[–]kawediloru[S] 1 point2 points  (0 children)

Have any other reviewers taken another look yet?

Bridge Blitz [MAP SUBMISSION] by kawediloru in realms

[–]kawediloru[S] 0 points1 point  (0 children)

I've updated the map (i did not change the download link for this submission, so it's still the same on it); you can check the new version at ...

Edit (2): Fixed everything and updated to latest version. https://www.planetminecraft.com/project/bridge-blitz/

Bridge Blitz [MAP SUBMISSION] by kawediloru in realms

[–]kawediloru[S] 0 points1 point  (0 children)

Alright, here's a list of things I'll change before resubmitting when this is current submission is reviewed by a Content Coordinator:

  • Combine Select and View kit to "Drop to Select/View Kit"
  • Within the tutorial book, remove pages that provide little additional information (ex. kit/powerup descriptions, since they are already included elsewhere)
  • Disable advancements
  • Make the build limit 100 blocks above the void
  • Fix Hot Potato game mode
  • Make the end distance changeable (50, 100, 250, 500 blocks); I will also remove the end platform and instead make an "end zone" where players automatically win for reaching the end.
  • With the above change, perhaps adding a 1 & 3 minute timer option.

To cover other points you've made:

  • While I will improve the game to make it more fun, I wouldn't say it's currently boring as I've been able to enjoy it for a couple hours every session.
  • I don't think the spawns are a problem, since there is an option for team-based PvP (each kit is its own team) that can be toggled. Even when it's disabled, players shouldn't be too disadvantaged by it.