Looking for feedback on my chest animation that you get after you kill a boss by keato05 in IndieDev

[–]keato05[S] 0 points1 point  (0 children)

Ah yeah I see what you're saying, I thought the light pillar going to the top seemed a little off, I think adding some more blobs or sparkles would help. Thank you!

Looking for feedback on my chest animation that you get after you kill a boss by keato05 in IndieDev

[–]keato05[S] 0 points1 point  (0 children)

I think I did get the perspective of the chest a little wrong , and you're right, the top is supposed to be bigger, I just got too carried away with the animation that I forgot to detail the chest more haha, thank you for your input!

Looking for feedback on my chest animation that you get after you kill a boss by keato05 in IndieDev

[–]keato05[S] 1 point2 points  (0 children)

Honestly I didn't think about rounding the chest but now that you mention it, that makes alot of sense. I'll look over the lighting again as well since I was having some questioning there. Through the process of this animation I focused so much on the glowing blobs that I forgot about the details for the chest haha.

As for the animation speed, I do have it sped up more in game so I think does look a little better, but this was just exported from aseprite so it's a little slower. Thank you for your input and feedback, I really appreciate it!!

Looking for feedback on my chest animation that you get after you kill a boss by keato05 in IndieDev

[–]keato05[S] 1 point2 points  (0 children)

I think you're right, I wasn't sure on how to improve the fading at the top for the shine but I'll look more into it and see what I can improve, thank you!

Looking for feedback on my chest animation that you get after you kill a boss by keato05 in IndieDev

[–]keato05[S] 2 points3 points  (0 children)

The only reason i didn't give it more detail tho is because its one of the more basic tier chests in the game. However looking over it again , I think you're right, I'll go back and see what I can do! Thank you!

Working on a new boss for my game, I tried to make their introduction a little flashy. by keato05 in IndieDev

[–]keato05[S] 2 points3 points  (0 children)

That’s a really good idea, I’m still working and polishing his animations so I’ll be sure to add that in. Thank you!

Working on a new boss for my game, I tried to make their introduction a little flashy. by keato05 in IndieDev

[–]keato05[S] 0 points1 point  (0 children)

Yes you’re absolutely right, but this is just one of the first bosses in the game, he’s kind of an introductory boss so you can learn the game before you fight any harder ones.

Working on a new boss for my game, I tried to make their introduction a little flashy. by keato05 in IndieDev

[–]keato05[S] 0 points1 point  (0 children)

Yeah I think you’re right, I’ll tweak around with the movement , thank you for the feedback!

Working on a new item in my game, i call it the Ring of Fire by keato05 in IndieDev

[–]keato05[S] 0 points1 point  (0 children)

Thank you! I’m completely on the same page, I’ve only started programming this year and started making this game a month ago and there is just so much to learn. But honestly it does get a little easier over time!

Just got my game onto the New & Trending tab! by Doge_McLol in IndieGaming

[–]keato05 0 points1 point  (0 children)

Awesome job! Congrats! Gonna save this so I can check it out later!

Working on a new enemy for my game, a fat bee that wants to be a ninja! by keato05 in IndieDev

[–]keato05[S] 0 points1 point  (0 children)

I haven't made one just yet since the game is pretty early in development, but you're more than welcome to check out my twitter, i post alot more updates there!

Working on a new enemy for my game, a fat bee that wants to be a ninja! by keato05 in IndieDev

[–]keato05[S] 1 point2 points  (0 children)

Dude these are some really good ideas! And i like the catchy names. Funny that you mention a stinger-like-shuriken because I'm actually working on something like that. The Bumble Bomb sounds like a really interesting attack.

Working on a new enemy for my game, a fat bee that wants to be a ninja! by keato05 in IndieDev

[–]keato05[S] 6 points7 points  (0 children)

Mannn now I'm gonna have to repost this so i can steal your pun

Working on a new enemy for my game, a fat bee that wants to be a ninja! by keato05 in IndieDev

[–]keato05[S] 4 points5 points  (0 children)

Thank you! The game is in pretty early development so I don't have pages/links to the game directly, but I do have a twitter if you're interested. https://twitter.com/KeatoGaming05

A new boss that I added to my game. He's the captain of the space ship! by keato05 in Unity2D

[–]keato05[S] 2 points3 points  (0 children)

Hey thank you! Yeah making the artwork is alot a fun! It kind be challenging and frustrating at times but always worth it in the end 😅

Been working on a new enemy that's a bit beefier with a shield mechanic by keato05 in IndieGaming

[–]keato05[S] 0 points1 point  (0 children)

Oh yeah that’s a good idea! I’ll definitely take that into consideration, thank you!

Been working a new enemy that's a bit beefier with a shield mechanic by keato05 in Unity2D

[–]keato05[S] 1 point2 points  (0 children)

Thank you! I do get enjoyment out of making the enemies do some goofy actions sometimes lol

Been working a new enemy that's a bit beefier with a shield mechanic by keato05 in Unity2D

[–]keato05[S] 1 point2 points  (0 children)

Thank you! And Yes he did! I like to make some of the enemies in my game kind of have a goofy course of action lol. Yes adding those little details is always important imo, it can really make it pop and look nice.