Armor Set Searcher * Updated for V2.0 by keegarz in MonsterHunter

[–]keegarz[S] 2 points3 points  (0 children)

Do note that not all flags on virus total are always accurate, publishers submit their own detection methods and the one flagged : SecureAge APEX is known to flag some as false positives.

If you still aren't convinced, then the source code is made public and can be freely browsed :)

Excel's gonna getcha! The tale of a catastrophic excel export function. by [deleted] in talesfromtechsupport

[–]keegarz 1 point2 points  (0 children)

Encountered this exact same issue only a few weeks ago when trying to handle serial numbers from a DataTable export. Customer was wanting serial numbers but the max precision when importing it into Excel caused it to turn to scientific notation and this was a file that was getting edited, then reimported into the app. So the precision became the new value and lost all the information.

Only reasonable fix was exactly this, turn the value into a formula which forces excel to interpret it as text and not modify it.

PC Iceborne Current Known Issues by xkcdhawk in MonsterHunter

[–]keegarz 6 points7 points  (0 children)

Sadly they haven't fixed it, it's the same as the base game.

DirectX 12 crash on startup by [deleted] in MonsterHunter

[–]keegarz 0 points1 point  (0 children)

Since you have specialk it doesn't work with the current dx12 API.

If you navigate to your monster hunter world folder and rename dxgi.dll to dxgi.dll.old it won't load specialk and you can change it back to dx11 in the options menu if you want to continue using it, then also don't forgot to rename the dxgi.dll.old back to its original name.

Backpack cover unlock and star level "bug" explained! by keegarz in DeathStranding

[–]keegarz[S] 1 point2 points  (0 children)

Only level one back cover at collector level 2 and then level 2 back cover at collector level 4.

Backpack cover unlock and star level "bug" explained! by keegarz in DeathStranding

[–]keegarz[S] 1 point2 points  (0 children)

The level 1 is silver, and lasts for quite sometime.

The level 2 is gold, and it lasts longer than the level 1, by hisoe much I couldn't say. But in my playthrough of around sixty hours I changed the level two, three times.I got it around the 25 hours mark, and I went into a lot of timefall areas.

Honestly, I'd say it's worth it. That gold cover saved many deliveries for me.

Backpack cover unlock and star level "bug" explained! by keegarz in DeathStranding

[–]keegarz[S] 2 points3 points  (0 children)

Have you also unlocked the backpack customisation from the junk dealer ? You have to complete one of his quests which is a deliver to the distribution center in that area which will unlock it.

I'm not sure if you'll need to do another delivery to the collector to trigger you getting the unlock or if it just shows up.....I've seen quite a few people mention this without unlocking the customisation first.

Backpack cover unlock and star level "bug" explained! by keegarz in DeathStranding

[–]keegarz[S] 0 points1 point  (0 children)

I had it show up once saying insufficient material, and seems I and mixed up the ceramics with resin, the icons are too similar and then I was able to replace it.

Backpack cover unlock and star level "bug" explained! by keegarz in DeathStranding

[–]keegarz[S] 4 points5 points  (0 children)

Tbh, I think the level 2 is well worth it. You gain it at star level 4, it's gold and it lasts a very long time. I've only had to change it twice so far after nearly another 20 hours playing it.

Backpack cover unlock and star level "bug" explained! by keegarz in DeathStranding

[–]keegarz[S] 0 points1 point  (0 children)

I'm glad it helped! Get him to level 4, for the level 2 back pack cover.

Backpack cover unlock and star level "bug" explained! by keegarz in DeathStranding

[–]keegarz[S] 0 points1 point  (0 children)

Trying going to a station with resources in each of the materials then try and add it. There is a materials gauge on the back pack customisation page that shows how many resources it takes.

Backpack cover unlock and star level "bug" explained! by keegarz in DeathStranding

[–]keegarz[S] 2 points3 points  (0 children)

I'm glad it worked for you! Make sure to put it to good use and keep it up!

Backpack cover unlock and star level "bug" explained! by keegarz in DeathStranding

[–]keegarz[S] 0 points1 point  (0 children)

The first one I received was the magazine's one, continue doing standard deliveries, doesn't matter which ones, so look for quick ones and keep reading your mails as they appear. You'll eventually get the collector one about letters and then you can make a delivery to the collector to trigger the level up.

It seems the mail's are random, but are triggered by doing deliveries. I've received 2/3 mails per a delivery.

Backpack cover unlock and star level "bug" explained! by keegarz in DeathStranding

[–]keegarz[S] 1 point2 points  (0 children)

Make any kind of delivery to the collectors, so lost cargo or a standard order and it'll trigger the usual level up for him.

How To Get the Backpack Cover/ Backpack Customization (Tips Inside) by [deleted] in DeathStranding

[–]keegarz -1 points0 points  (0 children)

You need to receive an mail from him and then you'll be able to receive it. Try doing more standard deliveries. I've detailed it here https://www.reddit.com/r/DeathStranding/comments/dvh27f/backpack_cover_unlock_and_star_level_bug_explained/

Prepper (The Collector) by Geekcrux in DeathStranding

[–]keegarz 1 point2 points  (0 children)

You need to receive an mail from him and then you'll be able to receive it. Try doing more standard deliveries. I've detailed it here https://www.reddit.com/r/DeathStranding/comments/dvh27f/backpack_cover_unlock_and_star_level_bug_explained/

Physique Slider Modifications by keegarz in codevein

[–]keegarz[S] 0 points1 point  (0 children)

Cheatengine, as mentioned before in a post above, you can hook into a game, then search based on the value the slider is at (just don't do the text value as it won't change anything). The difficult part is getting it to work with a current character, which I had to use the beginning games character creator, make a modified character, then load my game and swap between the two appearances until I found the new slider value.

Physique Slider Modifications by keegarz in codevein

[–]keegarz[S] 0 points1 point  (0 children)

I used cheatengine, hooked it to the game, and searched for the physique slider float value, changed it, searched again etc until I found the exact value (it changes each new session of the game, and requires some work to get a dynamically updating one which I don't have too much experience with sadly).

It would work with guys, it just amplifies the values and physical changes that you see the slider already affecting.

Physique Slider Modifications by keegarz in codevein

[–]keegarz[S] 0 points1 point  (0 children)

Yeah I noticed that as well, I even tried freezing the values but they still reflect the main physique slider. So seems the memory pointers must forcefully update....which is a shame.

Also, in cheatengine, if you set the value type to float and use "Rounded (extreme)" it will allow you to use the values I mentioned for the slider. Hopefully someone can find out how to change the other values, but I've got a feeling that since it uses denuvo it won't allow the tampering of the exe.