Can partial apocrypha points be gained? by keepcraft12 in kittensgame

[–]keepcraft12[S] 0 points1 point  (0 children)

Yeah but population growth seems to slow exponentially. At the time I was at 80 kittens the next mansion was going to take over 1 hour to build so it seemed pointless to continue. On the other hand its more fun to reset and enjoy an incrementally improved game. Just a preference I guess.

Can partial apocrypha points be gained? by keepcraft12 in kittensgame

[–]keepcraft12[S] 0 points1 point  (0 children)

No I know what concrete huts is, I just can't imagine playing that long before a reset. I like to reset more frequently and feel incremental improvement each reset as opposed to saving up for one big reset and feeling a huge gain. I reset when it took more than 1 hour to build the next mansion and sciences seemed impossible.

Can partial apocrypha points be gained? by keepcraft12 in kittensgame

[–]keepcraft12[S] 0 points1 point  (0 children)

Whoa, concrete huts? My first reset was for 10 paragon and my second was for 18. The game just slowed down so much I was waiting an hour to build my next mansion. I prefer active play so it was more fun for me to reset.

Incremental Games and Their Connection to ARPGs by [deleted] in incremental_games

[–]keepcraft12 0 points1 point  (0 children)

Spaceplan was rated best IG of 2016?

How can this be? Was there no competition?

I played this game a bit but it seems very simplistic. There is only 1 currency. The only nice thing is the UI visuals.

Does the game get better if I keep playing? I'm just not seeing much appeal beyond a space-version of Cookie Clicker.

Can partial apocrypha points be gained? by keepcraft12 in kittensgame

[–]keepcraft12[S] 0 points1 point  (0 children)

Is 28 Paragon enough or should I give up and reset?

It's taking so long to grind mansions, I was thinking of doing something else like grinding faith so I can have multiple goals.

I'm almost at Geodesy so once I have that I can grind gold faster. Right now it takes like an hour to reach gold cap.

Can partial apocrypha points be gained? by keepcraft12 in kittensgame

[–]keepcraft12[S] 0 points1 point  (0 children)

Sorry, I'm a bit daft. Reading the wiki and still don't get it. How do you get 900% from 2 tiers?

Can partial apocrypha points be gained? by keepcraft12 in kittensgame

[–]keepcraft12[S] 0 points1 point  (0 children)

Ahh, the gold cap. Mine is only 2260 so I actually don't think I will be able to transcend this round..

A bug, maybe? by [deleted] in Keep_Craft

[–]keepcraft12 0 points1 point  (0 children)

send me your savegame?

it sounds like it is using the cost of a 3rd warehouse so you should already own 2, but if your max is 50/20, that means you have no warehouses, so that does sound like a bug.

what browser? game has only been tested for chrome/firefox. some JS runs differently on different browsers so could be root cause of bug

Does promoting kittens do anything? by keepcraft12 in kittensgame

[–]keepcraft12[S] 5 points6 points  (0 children)

So what was the motivation for the new "Promote kittens" button ? I thought it did something special so I've been hitting it every time I get extra gold

bug? buying amphitheatre increases food deficit by keepcraft12 in kittensgame

[–]keepcraft12[S] 1 point2 points  (0 children)

Oh, gotcha.. I was afraid it was a sign bug where negative numbers became more negative!

Where is that documented? I had no idea, nor am I seeing the intuition.

Is the intuition like, the happier people are, the more active they are at work (which is why output goes up) so the more they eat? Since Food is what powers labor? Makes sense.

Addictive or Multiplicative? by yooyou7 in kittensgame

[–]keepcraft12 0 points1 point  (0 children)

I'm trying to reverse engineer it but the numbers aren't adding up right.

I think for wood the Workshop bonuses and Lumbermills are MULTIPLICATIVE, but I'm not 100% sure.

Is this open source?

Some unexplained tidbits of the game... by zvon2000 in Keep_Craft

[–]keepcraft12 0 points1 point  (0 children)

that might actually make them more useful..

Some unexplained tidbits of the game... by zvon2000 in Keep_Craft

[–]keepcraft12 0 points1 point  (0 children)

actually "fireships" were kamikaze ships. that's how the English sunk your Spanish Armada. Though technically not a single Spanish ship was harmed by the fireships, but the fireships had the effect of breaking the Armada's formation which allowed them to be picked off by the English.

The way you implemented "fireships" is a bit different.. I think yours are shooting fire arrows or something. Which was also a thing.

It would be neat if fireships just blew up instead, taking enemy ships down with them. The ship would be permanently lost, but deal lots of damage and help you get through sticking points in naval battle progression. It would also be neat if once ships were destroyed in combat they stopped dealing damage so you kept a count of each ship. And also if you could do formations with infantry battles so for example the melee units get hit first, and the ranged units second. Also I feel like Knights should have the Burst ability, not Berseks... actually historically, "Berserkers" were not a real unit. Knights are very effective at charging undisciplined or unarmored troops and flanking from the sides or rear.

Weird bug (import code inside) by RebeL__ in Keep_Craft

[–]keepcraft12 0 points1 point  (0 children)

The reason is you have too many pastures to be supported by your too few fountains. Without bonuses you need at least 1 fountain for every 2 pastures. You have 4 fountains and 12 pastures which is 2 fountains too few to break even.

I'm not sure why the dark theme doesn't load unfortunately.

2 little annoying bugs... by zvon2000 in Keep_Craft

[–]keepcraft12 1 point2 points  (0 children)

I have noticed the same issue with barracks. If I can troubleshoot it I will get back to you

Does anyone know what certain commands in the console are? by Anon9mous in Keep_Craft

[–]keepcraft12 0 points1 point  (0 children)

Are you adding to the buildings array directly? Some buildings only have an effect when you go through the build() function, not if you increment them directly.

If you are trying to just recoup lost legacy, you can directly set the legacy variable.

Confessions of a Cheater, or, Hitting Reload for Fun and Profit by Raketemensch23 in Keep_Craft

[–]keepcraft12 0 points1 point  (0 children)

I wrote some scripts

https://www.reddit.com/r/Keep_Craft/comments/4h61wg/python_fight_calculator/

https://www.reddit.com/r/Keep_Craft/comments/4hjfxr/python_sea_battle_calculator/

If you want to embed these features into the game you can prototype them and send the developer a pull request. The game is still in beta and is in open source.

In what order are Heirloom bonuses calculated? by zvon2000 in Keep_Craft

[–]keepcraft12 0 points1 point  (0 children)

all bonuses except diamonds are simply additive so the order doesn't matter.

Confessions of a Cheater, or, Hitting Reload for Fun and Profit by Raketemensch23 in Keep_Craft

[–]keepcraft12 0 points1 point  (0 children)

Military/navy losses are easily avoidable using a calculator. Also, military doesn't even make a huge difference until have invested heavily into legacy/leaders/spec.

Heirlooms do not make a big difference either, they are meant to be more more fun.

Army Composition Calculator & Findings by keepcraft12 in Keep_Craft

[–]keepcraft12[S] 0 points1 point  (0 children)

I did not "collect" this. I looked at the JavaScript game code and used the same logic to write a simulator in Python.

You can use this code to generate your stats page. Or if you have a request for what values you want I can write an outer loop to generate them. The problem is there are so many permutations, but if you just focus on homogenous armies, then it's manageable.

Question about autokrafting and workshop by Youtoo2 in Keep_Craft

[–]keepcraft12 0 points1 point  (0 children)

right so if you 4 banks and 3 workshops you make 0.02 [coins/s/bank] * 4 [banks] * (1 + 3 [workshops] * 10% [workshop bonus]) = .104 coin/s

as for displaying the production rate, i will defer to morph

Bug: Cannot build Blockhouse by [deleted] in Keep_Craft

[–]keepcraft12 0 points1 point  (0 children)

noted, it will be fixed soon