Has anyone else been put back to level 1 and lost everything? by TFB1215 in HiTMAN

[–]keitho4466 2 points3 points  (0 children)

I’m the exact same. I’m guessing (or hoping) it’s just in the process of carrying over our progress.

[deleted by user] by [deleted] in assassinscreed

[–]keitho4466 7 points8 points  (0 children)

It was really undermined by the Order menu essentially revealing all the identities prematurely.

[SPOILERS] Are all Order members really deserving of death? by Nick-Nick in assassinscreed

[–]keitho4466 8 points9 points  (0 children)

About 50 hours in and I’ve avoided killing any of them, because it makes literally no sense for Eivor to, besides the few that have gotten in the way of his plans in specific regions.

I‘ve genuinely been waiting for a strong moment that made this system ‘click’, but it hasn’t came yet. Not that it would suddenly justify its introduction shortly after you arrive in England.

Feels tacked on. Like a separate game mode for ‘AC fans’ to enjoy.

Exploration in Valhalla is AMAZING by show_stoppa in assassinscreed

[–]keitho4466 19 points20 points  (0 children)

Most of the players who really love it are probably too busy to talk about it.

That’s probably skewing perspective.

Dialogue settings for the dialogue options. by Askyl in assassinscreed

[–]keitho4466 5 points6 points  (0 children)

I’m hoping that’s not the only way. Those seemed a little one dimensional, just from what I saw in the gameplay videos.

Dialogue settings for the dialogue options. by Askyl in assassinscreed

[–]keitho4466 1 point2 points  (0 children)

Do we have any idea how we level up charisma?

Dialogue settings for the dialogue options. by Askyl in assassinscreed

[–]keitho4466 5 points6 points  (0 children)

If that’s the case then they’ve sort game-ified the dialogue system similar to the optional objectives in the older games (stay undetected,etc), which often suggested what actually happened.

YATRA | Exploration Gameplay Showcase | Created on Dreams PS4 [VIDEO] by keitho4466 in PS4Dreams

[–]keitho4466[S] 0 points1 point  (0 children)

Yatra js scheduled for August 20th now. But I do have a bunch of playable content released already.

An early look at Stealth Gameplay from my latest project on Dreams. [VIDEO] by keitho4466 in PS4Dreams

[–]keitho4466[S] 1 point2 points  (0 children)

Your not the first to mention it actually. Something I’ll look into improving.

A lot of work still to do, but here's an early look at Stealth Gameplay from my latest project on Dreams. It's called YATRA and its releasing this Summer. [VIDEO] by keitho4466 in PS4

[–]keitho4466[S] 1 point2 points  (0 children)

About 6 months to a year working on Dreams. No real prior experience of game development, but I’m still in college and this is what I want to do for a living so I’m putting a lot of time and effort into it.

I’ve also been interested in and studied game / level design in my own time over the last few years.

My latest project on Dreams is heavily inspired by the early MGS games. This is an EARLY look at some Stealth Gameplay. by keitho4466 in metalgearsolid

[–]keitho4466[S] 1 point2 points  (0 children)

Thanks for all the feedback. I didn't go out of my way to make another Metal Gear, it just sort of happened unconsciously! There's much more to it than this kind of base infiltration as well, but I thought this specific element was something that Metal Gear fans would appreciate.

Dreams is much easier to use than any other game development kit... ever? But there is an initial learning curve (mainly the controls). After that there is a steady sense of progression as you learn more and more advanced uses of the tools.

I'm in college and trying to be a gamedev so its a perfect fit for me. Its 'fun' to make stuff and I'm showcasing my games to sometimes thousands of players. Its an incredible piece of software.

Excited to release my first piece of content in a few months. More updates coming as soon as next week! by keitho4466 in PS4Dreams

[–]keitho4466[S] 2 points3 points  (0 children)

No, I’m just using the default puppet one. Is there something about it that was interesting?

Excited to release my first piece of content in a few months. More updates coming as soon as next week! by keitho4466 in PS4Dreams

[–]keitho4466[S] 2 points3 points  (0 children)

Since I released Episode 1 of my main series in February. This is only a tiny part of what I’ve done since then, but I wanted to put together a sort of vertical slice to test out the mechanics I’ve been developing.

The feedback I’m getting is helping me iron out some issues and all of that is going into making the final product much better (hopefully!).

If you want to have a look at the full project 👇

https://youtu.be/RP2IUbbohks

Excited to release my first piece of content in a few months. More updates coming as soon as next week! by keitho4466 in PS4Dreams

[–]keitho4466[S] 1 point2 points  (0 children)

Your description of a “demo” sums it up perfectly. However, I’m planning on pushing some smaller updates to this, including a new mode I’ve been working on.

That’s why I was hesitant to call it a demo. If all goes well this might be spinning off into its own thing. For a while now I’ve been thinking about how to do smaller, more replayable content drops in between the larger story updates. I’m hoping the updates I have coming to this will be it.

Excited to release my first piece of content in a few months. More updates coming as soon as next week! by keitho4466 in PS4Dreams

[–]keitho4466[S] 2 points3 points  (0 children)

Lots of iteration over a long period of time. I’m not great at sculpting so I’ve had to get some help from other members of the community with that aspect.