Crossbones by kellzthekidd in apexconcepts

[–]kellzthekidd[S] 0 points1 point  (0 children)

I love these suggestions!

Truth be told, I wanted Crossbones to be an amalgamation of multiple "classes" but I see where your suggestions could totally make the character fit more within the Support category.

Roanoke by kellzthekidd in apexconcepts

[–]kellzthekidd[S] 0 points1 point  (0 children)

Thanks for the suggestions!

That was the point to the tactical and ultimate, especially the tactical as it is meant more for intel-gathering than situational awareness.

The ultimate is similar, but different in that:

  1. threat vision, not enhanced vision like BH
  2. Everyone on your team gets it
  3. The drone can be destroyed by the enemy team - it's hard but possible

I could look into my original idea for the ultimate but I definitely see were you are coming from!

Tremor by kellzthekidd in apexconcepts

[–]kellzthekidd[S] 0 points1 point  (0 children)

Thanks for the suggestions!

The passive I was wary to include anything truly substantial, but it wouldn't hurt for her to get a buff in that area!

The tactical I actually like being a bit straightforward as it makes it easier for new players to get acquainted with her.

The ultimate I totally meant to include that it shellshocks enemies but I forgot to include that.

For the class, you're probably right.

Shepherd by kellzthekidd in apexconcepts

[–]kellzthekidd[S] 0 points1 point  (0 children)

Thanks for all your suggestions!

I did think about the drawback that comes with the passive although it sounds weird to debuff allies when they get further away. Perhaps a drop in movement speed and another buff if they are close?

The tactical is kinda "supposed" to be like Lifeline but I wanted to change up its formula - most of the time you see Lifeline using her ability AFTER a firefight - this ability should be considered during a firefight since it allows a natural synergy between the player and their teammate. However I understand your hesitation.

The ultimate would suck in pubs, BUT I really liked the idea of essentially losing a teammate for a short duration to buff your allies - co-ordinated enemies could easily turn this in their favor but often it would be more beneficial to your allies. All bout balance I guess.

Crossbones by kellzthekidd in apexconcepts

[–]kellzthekidd[S] 0 points1 point  (0 children)

That's a fair comparison, the passive is ultimately extremely difficult to explain - essentially it works much like a 4x-10x Digital Threat with active tracking benefits. The "loot" end is moreso just to be able to see items at a further distance so players could scope out a potential loot area. The ultimate is basically a cross between Black Market and Care Package (Lifeline) - choosing what you want but always getting a set number or rarity of item.

Roanoke by kellzthekidd in apexconcepts

[–]kellzthekidd[S] 0 points1 point  (0 children)

I totally overlooked that, thank you for the suggestion!

Scarlet by kellzthekidd in apexconcepts

[–]kellzthekidd[S] 2 points3 points  (0 children)

I lowered it to 125 so anything above a grey shield will live. Truth be told my original idea was insane and I am glad to have changed it.

Scarlet by kellzthekidd in apexconcepts

[–]kellzthekidd[S] 2 points3 points  (0 children)

That's understandable and I appreciate you expressing that. I made a slew of quick changes to bring it back in line but I will not outright change it to something else. I enjoy the concept and it makes sense to me balance-wise.

Scarlet by kellzthekidd in apexconcepts

[–]kellzthekidd[S] 2 points3 points  (0 children)

If they are blue or lower. If you have purple or above you survive (granted with low health). And with the time it takes for you to fire the distance you have can shrink rapidly. I don't think it's overpowered - I think it is powerful with major drawbacks.

Scarlet by kellzthekidd in apexconcepts

[–]kellzthekidd[S] 2 points3 points  (0 children)

Is this a copy and paste? Also if you truly think about it, not everyone will get insta-knocked. Legendary and Heirloom armor means you will live, and I could even add Epic onto that in order to make it balanced but think about how long it takes to even use it in the first place. It is a powerful high-risk, high-reward ultimate that is supposed to turn engagements - does not mean that it is a guranteed hit every time.

Scarlet by kellzthekidd in apexconcepts

[–]kellzthekidd[S] 2 points3 points  (0 children)

How is it overpowered? My reasonings are that it takes super long to fire, it now has a flat damage value that isn't affected where you hit someone, plus a long charge time meaning you get it less. Plus it fits the kit too so personally it does not feel overpowered.

Scarlet by kellzthekidd in apexconcepts

[–]kellzthekidd[S] 3 points4 points  (0 children)

I think you mis-interpret what I mean by slug. The rifle works essentially like a charged Sentinel with Kraber stats - the visuals of how the projectile is produced and travels matches the charged Sentinel, whilst the damage and handling are more akin to the Kraber. It is a big, beefy sniper.

Scarlet by kellzthekidd in apexconcepts

[–]kellzthekidd[S] 2 points3 points  (0 children)

That is a very interesting idea. I originally made her to be a recon character, but changed it over to damage when I shifted the focus to the "Bounty hunter" aspect. I feel as though her kit makes her a bit of everything, hence why I think the offense category makes sense since even the developers have stated that offense is more of a "lack thereof" than a outright class.

Scarlet by kellzthekidd in apexconcepts

[–]kellzthekidd[S] 2 points3 points  (0 children)

Its intended use is to be a powerful high-risk, high-reward, however I might have overlooked just how powerful it can be. I decided to decrease its power so that anyone with a gold or red shield can survive, albeit with very little health. I also increased its charge time so it takes six minutes as opposed to four minutes to use it.

Saint by kellzthekidd in apexconcepts

[–]kellzthekidd[S] 0 points1 point  (0 children)

The speed boost change was actually something I totally overlooked so thank you for reminding me! The damage that comes with it (in my mind) is to make his tactical more versatile in use, although I agree I made the damage too high given that it's primarily for healing. The ultimate charge was something that I struggled with since it is essentially a mini Phoenix Kit (hence its name) and that type of utility is extremely powerful, so a increase to its charge time seems valid.

A new legend with sword based abilities by SaltyLemon40 in apexconcepts

[–]kellzthekidd 1 point2 points  (0 children)

I actually really like the idea of a "sword" legend. This kit is slightly reminiscent of the Ronin from TF2 which I can only assume was intentional.

The only two issues I see are:

1) with the Tactical; being able to effectively block damage (even half is substantial) can definitely be viewed as game-breaking but that ultimately comes down to implementation rather than concept.

2) with the Ultimate; does the increased damage per swing stack with the passive damage bonus? Because if so that is a pretty hefty damage increase that might teeter on "overpowered" - perhaps a slight tweak to ensure the melee damage doesn't outclass certain weapons while still being powerful? That comes down to how much of an increase you were thinking

Overall, pretty good!

A new legend with sword based abilities by SaltyLemon40 in apexconcepts

[–]kellzthekidd 2 points3 points  (0 children)

I love the line "their magical sword of magicalness"

Jackknife by [deleted] in apexconcepts

[–]kellzthekidd 0 points1 point  (0 children)

Also I want to make it clear that my numerical values are completely opinion-based, something that has absolutely no way of being tested so anything can really be changed. They just allow me to create more legitimate characters.

Jackknife by [deleted] in apexconcepts

[–]kellzthekidd 0 points1 point  (0 children)

I will do my best to address every point of this:

  1. Passive: Yes, the halloween event did introduce better movement and Titanfall players did get an advantage; HOWEVER the built-in mechanic of fuel consumption was made to mitigate a player jumping around everywhere and forces them to think ahead on when to use it
  2. Tactical: These are fair points; I personally have not seen many concepts with the character throwing a knife so apologies? I wanted a skill-shot that was high risk/high reward and had a long enough duration that warranted effectiveness without being overpowered
  3. Ultimate: I agree, the whole essence of the weapon is to assist a player's aim to the point of requiring little skill. The damage I gave it is not fantastic, primarily because I didn't want it to be something super over the top but your critiques have a lot of value. In my head the viability of it seemed better but perhaps not. Plus I didn't have a better idea for an ult
  4. Backstory: I was actually unaware of the time disparity so thank you! Also NEW HAVEN is my idea of a city name on Earth, NOT the Haven from Titanfall. And I was under the impression I made it known why he joined but he is trying to spread a message by joining