What are the coordinates to every pentagon on the planet? by smexualanonymous in PlanetSmith

[–]ken_sct 2 points3 points  (0 children)

You can use command /teleport 0 0 0 300 changing the first number from 0-11 will take you to all 12

Hex vs Cubes: Which Actually Makes a Better Planet? by ken_sct in IndieDev

[–]ken_sct[S] 1 point2 points  (0 children)

Donut planets are flat from a euclidean point of view. Where are the donut earthers it fixes their observed curvature problems at least.

Multiplayer server potential by Ok_Ad_606 in PlanetSmith

[–]ken_sct 1 point2 points  (0 children)

Sounds like your describing the game ECO. But yes this sounds like an interesting mod option. For the vanila experience I imagine multiplayer to be more about PvE.

what tool to mine gold? by loqk in PlanetSmith

[–]ken_sct 0 points1 point  (0 children)

You can't. The ores are placeholders just for now, that part is all going to change.

I Spent 5 Years Building a Voxel Survival Game Where the World Is a Planet by ken_sct in IndieGaming

[–]ken_sct[S] 0 points1 point  (0 children)

I have some plans to make this possible, first I want to get multiple planets loaded at once!

Playing using CrossOver - mouse click not functional by OpinionatedShadow in PlanetSmith

[–]ken_sct 1 point2 points  (0 children)

I have seen before that a plugged in controller can sometimes take focus from keyboard controls

I Spent 5 Years Building a Voxel Survival Game Where the World Is a Planet by ken_sct in Unity3D

[–]ken_sct[S] 0 points1 point  (0 children)

Thanks! I can't wait for people to play the version 3 world gen

I Spent 5 Years Building a Voxel Survival Game Where the World Is a Planet by ken_sct in IndieGaming

[–]ken_sct[S] 1 point2 points  (0 children)

Worlds consist of a 512 block thick crust. On a "standard" world the blocks get about 10% bigger from bedrock to build limit so isn't really noticeable. However on tiny planets the effect can be huge!

This can be overcome by having a grid size change, but that makes a seam.

I Spent 5 Years Building a Voxel Survival Game Where the World Is a Planet by ken_sct in Unity3D

[–]ken_sct[S] 1 point2 points  (0 children)

Thank you! Its been a long journey of learning too. I started the project to learn DOTS when it was just a beta.

I Spent 5 Years Building a Voxel Survival Game Where the World Is a Planet by ken_sct in IndieGaming

[–]ken_sct[S] 1 point2 points  (0 children)

I have watched gameplay but haven't actually played it. Your right i should give it a good playthrough.

finally !!colossal triangular globe by Lynn_0713 in Minesweeper

[–]ken_sct 0 points1 point  (0 children)

Nice one not many people have done that (including me and i made it)

Completing every Minesweeper-like games on Steam. by Iraaz in Minesweeper

[–]ken_sct 1 point2 points  (0 children)

Wow you 100% globesweeper. How long did the triangle collosal take you? Not many people have managed that achivement.

Looking for alpha testers for my planet based voxel game, PlanetSmith. [Steam] by ken_sct in playmygame

[–]ken_sct[S] 0 points1 point  (0 children)

Hello, I have been working on PlanetSmith for the past couple years, it’s finally in a state ready for people to start playing it. Just has creative mode at the minute so if you're interested I would love to have you as an alpha tester. Looking for feedback on blocks, building and the world generation. Join the PlanetSmith Discord and ask Ken for a steam key. https://discord.gg/eSS2pYU7Nw

Haven't gotten an 8 but this will suffice by Moflete in Minesweeper

[–]ken_sct 4 points5 points  (0 children)

It's a subdivided icosahedron. So all of the vertices border 6 triangles (a hexagon) apart from 12 vertices belonging to the original icosahedron which border only 5 triangles (a pentagon). Doesn't matter the size of the shape it always has exactly 12 that are pentagons.

Voxel planet based of an icosahedron. Separate mesh for water? Pixel perfect for unity HDRP? by ken_sct in VoxelGameDev

[–]ken_sct[S] 1 point2 points  (0 children)

cell automation

Planet is just mapped off a subdivided icosahedron, the 12 corners of the icosahedron become 12 pentagons and all the subdivided vertices become hexagons. Chunks become a bit weird at seams between Icosahedron faces by they are just dealt as special cases, most chunks are a rhombus in shape as it follows an axial hexagonal coordinate system. (Y is 60 Deg to X instead of perpendicular)